From ed48c7ce0017d9322a63e9e72c8fb641ded98d89 Mon Sep 17 00:00:00 2001 From: ZhangBiao Date: Sat, 15 Jan 2022 10:27:48 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E5=AF=BB=E4=BB=99=E6=8B=9B=E5=8B=9F?= =?UTF-8?q?=E3=80=91=E4=BF=AE=E6=94=B9=EF=BC=8C=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Popup/View/GeneralPopup_ChooseUpHero.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ChooseUpHero.lua b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ChooseUpHero.lua index b49a8c6b79..48f01b06a4 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ChooseUpHero.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ChooseUpHero.lua @@ -133,7 +133,7 @@ function this.SingleHeroDataShow(go,_heroData,_index) proIcon.gameObject:SetActive(false) starGrid:SetActive(false) end - if curPage == 5 then + if curPage ~= 5 then frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star)) else frame.sprite = this.spLoader:LoadSprite("t_tongyong_topkaung")