diff --git a/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab b/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab index 2f8fe81e54..b478f1d896 100644 --- a/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab @@ -43967,7 +43967,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &7144930083889366428 RectTransform: m_ObjectHideFlags: 0 @@ -80170,7 +80170,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &3173719562454643619 RectTransform: m_ObjectHideFlags: 0 @@ -104108,7 +104108,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &9139396969791315054 RectTransform: m_ObjectHideFlags: 0 @@ -168462,7 +168462,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &6960185033272747284 RectTransform: m_ObjectHideFlags: 0 @@ -168689,7 +168689,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &-8409425785127076249 RectTransform: m_ObjectHideFlags: 0 @@ -179918,7 +179918,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &176820800635632652 RectTransform: m_ObjectHideFlags: 0 @@ -180289,7 +180289,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &5298674135033318747 RectTransform: m_ObjectHideFlags: 0 @@ -185869,7 +185869,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &8339478454819500014 RectTransform: m_ObjectHideFlags: 0 @@ -186017,7 +186017,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &1691281247155542861 RectTransform: m_ObjectHideFlags: 0 @@ -191580,7 +191580,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &3217903925305295122 RectTransform: m_ObjectHideFlags: 0 @@ -226877,7 +226877,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &2578355701318810613 RectTransform: m_ObjectHideFlags: 0 @@ -237006,7 +237006,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &4060928337411048415 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua index 3a73fca7a7..c023de8c9b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua @@ -92,7 +92,9 @@ function PlayerView:onCreate(go, role, position, root) -- zs:SetActive(true) -- zs:GetComponent("Image").sprite = self.spLoader:LoadSprite(zsName) -- end - + -- 阴影 + self.shadow = Util.GetGameObject(self.RootPanel.PlayerPanel, "live_"..position.."/shadow") + self.shadow:SetActive(true) self.RoleLiveGO = poolManager:LoadLive(self.livePath, go.transform.parent, Vector3.one, Vector3.zero) self.RoleLiveGOGraphic = self.RoleLiveGO:GetComponent("SkeletonGraphic") self.RoleLiveGOTran = self.RoleLiveGO:GetComponent("RectTransform") @@ -394,7 +396,6 @@ end function PlayerView:OnSkillPlay() if not self.GameObject then - LogError("111111111") return end self.lvHpObj:SetActive(false)