去掉限时抢购

dev_chengFeng
jiaoyangna 2021-03-30 21:04:48 +08:00
parent ad24255948
commit ed6e825266
1 changed files with 25 additions and 25 deletions

View File

@ -46,7 +46,7 @@ local Expert = require("Modules/Expert/Expert")
-- local HeHeHe = require("Modules/Expert/HeroStarFeedPage")
local Expert_UpLv = require("Modules/Expert/Expert_UpLv")
local ContinuityRechargePage = require("Modules/Operating/ContinuityRechargePage") --积天豪礼
local GiftBuy = require("Modules/Expert/GiftBuy") --限时抢购
--local GiftBuy = require("Modules/Expert/GiftBuy") --限时抢购
local diffMonsterBuyData = {}--异妖直购数据
local rechargeCommodityConfig
@ -83,7 +83,7 @@ function ExpertPanel:InitComponent()
-- this.heroStarGift = HeHeHe:New(self, Util.GetGameObject(self.transform, "downLayout/GrowShitGiftPage"))
this.upLvRewardGrid = Expert_UpLv.new(self, Util.GetGameObject(self.transform, "downLayout/UpLvRewardGrid"))
this.continuityRechargePage = ContinuityRechargePage.new(self, Util.GetGameObject(self.transform, "downLayout/ContinuityRecharge"))
this.giftBuy = GiftBuy.new(self, Util.GetGameObject(self.transform, "downLayout/GiftBuy"))
--this.giftBuy = GiftBuy.new(self, Util.GetGameObject(self.transform, "downLayout/GiftBuy"))
--this.luckyTurnTablePanel = Util.GetGameObject(this.gameObject, "downLayout/LuckyTurnTablePanel")
this.CourtesyDressPanel = Util.GetGameObject(this.gameObject, "downLayout/CourtesyDressPanel")
@ -93,7 +93,7 @@ function ExpertPanel:InitComponent()
this.diffMonsterBuyPanel = Util.GetGameObject(this.gameObject, "downLayout/DiffMonsterBuy")
this.exChangePanel = Util.GetGameObject(this.gameObject, "downLayout/exChangeGrid")
this.expertRewardGridPanel = Util.GetGameObject(this.gameObject, "downLayout/expertRewardGrid")
this.giftBuyPanel = Util.GetGameObject(this.gameObject, "downLayout/GiftBuy")
--this.giftBuyPanel = Util.GetGameObject(this.gameObject, "downLayout/GiftBuy")
self.luckyCatAnimator = Util.GetGameObject(self.transform, "downLayout/LuckyCatPanel"):GetComponent("Animator")
self.effext1 = Util.GetGameObject(self.transform, "downLayout/patFaceGrid/UI_effect_PatFacePanel_obg1_normal_particle")
self.effext2 = Util.GetGameObject(self.transform, "downLayout/DiffMonsterBuy/UI_effect_PatFacePanel_obg2_normal_particle")
@ -238,7 +238,7 @@ function ExpertPanel:OnSortingOrderChange()
-- this.heroStarGift:OnSortingOrderChange(self.sortingOrder)
this.upLvRewardGrid:OnSortingOrderChange(self.sortingOrder)
this.continuityRechargePage:OnSortingOrderChange(self.sortingOrder)
this.giftBuy:OnSortingOrderChange(self.sortingOrder)
--this.giftBuy:OnSortingOrderChange(self.sortingOrder)
this.exChange:OnSortingOrderChange(self.sortingOrder)
Util.AddParticleSortLayer( self.effext1, self.sortingOrder - cursortingOrder)
Util.AddParticleSortLayer( self.effext2, self.sortingOrder - cursortingOrder)
@ -268,7 +268,7 @@ function ExpertPanel:ActivityRewardShow(index,isPlayLuckCat)
-- this.heroStarGift.gameObject:SetActive(index == ExperType.StarGrowGift)
this.upLvRewardGrid.gameObject:SetActive(index == ExperType.UpLv)
this.continuityRechargePage.gameObject:SetActive(false)
this.giftBuy.gameObject:SetActive(index == ExperType.GiftBuy)
--this.giftBuy.gameObject:SetActive(index == ExperType.GiftBuy)
-- if index ~= ExperType.StarGrowGift then
-- this.heroStarGift:OnClose()
-- end
@ -338,10 +338,10 @@ function ExpertPanel:ActivityRewardShow(index,isPlayLuckCat)
self:ShowActivityData(index)
this.continuityRechargePage:OnShow(self.sortingOrder)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
elseif index == ExperType.GiftBuy then
self:ShowActivityData(index)
this.giftBuy:OnShow(self.sortingOrder)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
-- elseif index == ExperType.GiftBuy then
-- self:ShowActivityData(index)
-- this.giftBuy:OnShow(self.sortingOrder)
-- this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
else
--达人
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
@ -461,7 +461,7 @@ function ExpertPanel:RefreshActivityShow()
tabBtns[22]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SecretBoxExper))
tabBtns[23]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.UpLvAct))
tabBtns[24]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.ContinuityRecharge))
tabBtns[25]:SetActive(OperatingManager.IsGiftBuyActive())
tabBtns[25]:SetActive(false)
tabBtns[26]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.ExpeditionExper))
tabBtns[27]:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.slhjExper))
end
@ -478,7 +478,7 @@ function ExpertPanel:OnClose()
--this.luckyTurn.OnClose()
this.exChange.OnClose()
-- this.heroStarGift:OnClose()
this.giftBuy.OnClose()
--this.giftBuy.OnClose()
this.upLvRewardGrid:OnClose()
defaultIndex = activeIndext
this.isPlayingLackCatAni = false
@ -519,7 +519,7 @@ function ExpertPanel:OnDestroy()
-- this.heroStarGift:OnDestroy()
this.upLvRewardGrid:OnDestroy()
this.exChange.OnDestroy()
this.giftBuy.OnDestroy()
--this.giftBuy.OnDestroy()
this.continuityRechargePage.OnDestroy()
SubUIManager.Close(this.UpView)
end
@ -664,15 +664,15 @@ function ExpertPanel:SetOpenActiveBtn()
-- defaultIndex = ExperType.StarGrowGift
-- end
-- end
--限时礼包
if OperatingManager.IsGiftBuyActive() then
tabBtns[ExperType.GiftBuy]:SetActive(true)
if defaultIndex == 0 or defaultIndex > ExperType.GiftBuy then
defaultIndex = ExperType.GiftBuy
end
else
tabBtns[ExperType.GiftBuy]:SetActive(false)
end
-- --限时礼包
-- if OperatingManager.IsGiftBuyActive() then
-- tabBtns[ExperType.GiftBuy]:SetActive(true)
-- if defaultIndex == 0 or defaultIndex > ExperType.GiftBuy then
-- defaultIndex = ExperType.GiftBuy
-- end
-- else
-- tabBtns[ExperType.GiftBuy]:SetActive(false)
-- end
return defaultIndex
end
@ -699,10 +699,10 @@ function ExpertPanel:RechargeSuccessFunc(id)
--异妖直购
this.diffMonsterBuy.OnShow()
end
if curRechargeCommConfig.ShowType == 20 then
--限购礼包
this.giftBuy.OnShow()
end
-- if curRechargeCommConfig.ShowType == 20 then
-- --限购礼包
-- this.giftBuy.OnShow()
-- end
end
--招财猫其实动画特效播放(单击招财猫才播放)
function ExpertPanel:LuckyCatAnimatorPlay(isPlayLuckCat)