diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua index bab1e83f46..f60e7b7c81 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua @@ -597,7 +597,7 @@ function BattleUtil.CalDamage(skill, atkRole, defRole, damageType, baseFactor, i --特殊处理 白骨精附加的普攻不会必定暴击 local mustCrit=atkRole.mustCrit if atkRole.roleId==10091 and skill and skill.type==BattleSkillType.Normal and skill.isAdd then - atkRole.mustCrit=false + mustCrit=false end local critCondition = clamp(atkRole:GetRoleData(RoleDataName.Crit) - defRole:GetRoleData(RoleDataName.Tenacity), 0, 1) bCrit = critRandom <= critCondition