Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
edbf25dc59
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@ -4810,10 +4810,10 @@ RectTransform:
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m_Father: {fileID: 8503549196898394800}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1080, y: 1920}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &535413429869230351
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GameObject:
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@ -20000,9 +20000,9 @@ RectTransform:
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m_Father: {fileID: 3759887136319108211}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 39.5, y: 635}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 39.5, y: -377}
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m_SizeDelta: {x: 129.5, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &4961706857348061968
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@ -37369,9 +37369,9 @@ RectTransform:
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m_Father: {fileID: 3759887136319108211}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -171.5, y: 635}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -171.5, y: -377}
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m_SizeDelta: {x: 129.5, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &1358751446755459863
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@ -857,7 +857,7 @@ end
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-- 是否解锁跳过功能
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function this.IsUnlockBattlePass()
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-- return false
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return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.SkipFight), "通关简单3-10或充值任意金额后解锁跳过"
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return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.SkipFight), "通关简单3-10或充值6元后解锁跳过"
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end
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-- 战斗暂停控制
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@ -262,11 +262,12 @@ end
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function this.CheckNextGuideListen(nextId)
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if GuideConfig[nextId] then
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local type = GuideConfig[nextId].Type
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if openDic[type] then
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-- 主线引导保存下一步id
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if type == GuideType.Force and openDic[type] then
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openDic[type] = nextId
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LogGreen(" GuideConfig[nextId]:"..tostring(GuideConfig[nextId].BehaviorArgs) )
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this.RefreshTriggerListen(nextId, GuideConfig[nextId].OpenType, GuideConfig[nextId].OpenArgs)
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end
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LogGreen(" GuideConfig[nextId]:"..tostring(GuideConfig[nextId].OpenType) )
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this.RefreshTriggerListen(nextId, GuideConfig[nextId].OpenType, GuideConfig[nextId].OpenArgs)
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end
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end
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@ -795,6 +796,16 @@ function this.RefreshTriggerListen(id, openType, openArgs)
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end
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end
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Game.GlobalEvent:AddEvent(GameEvent.UI.OnOpen, trigger)
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-- 十连结果界面触发
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elseif openType == 37 then
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local trigger
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trigger = function(panelType)
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if panelType == UIName.TenRecruitPanel then
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnOpen, trigger)
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this.ShowGuide(id)
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end
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end
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Game.GlobalEvent:AddEvent(GameEvent.UI.OnOpen, trigger)
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end
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end
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@ -84,10 +84,17 @@ local function _CompareCondition(type, condition, value)
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elseif type == 3 then -- vip等级解锁
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value = value or VipManager.GetVipLevel()
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return value >= condition
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elseif type == 4 then -- 特殊类型
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elseif type == 4 then -- 充值解锁(无论多少金额)
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return true
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elseif type == 5 then -- 特殊类型
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return true
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elseif type == 6 then -- 总好感度等级解锁
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local _, tlv, _ = LikabilityManager.GetTotalHeroLikeLv(-1)
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value = value or tlv
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return value >= condition
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elseif type == 7 then -- 充值金额解锁
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value = value or VipManager.GetChargedNum()
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return value >= condition
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end
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end
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@ -69,7 +69,14 @@ function EveryDayGiftNew:InitComponent()
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end
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function EveryDayGiftNew:BindEvent()
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Util.AddOnceClick(self.btn2,function ()
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for i = 1, #self.shopData do
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if self.shopData[i].data.boughtNum > 0 then
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PopupTipPanel.ShowTip("需要未购买每日礼包时才可使用!")
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return
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end
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end
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PayManager.Pay(onKeyPackId, function(id)
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FirstRechargeManager.RefreshAccumRechargeValue(onKeyPackId)
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PlayerPrefs.SetInt(PlayerManager.uid.."czlb", 0)
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@ -263,7 +270,7 @@ function EveryDayGiftNew:RefreshReward(Data)
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NotEnoughPopup:Show(Data.data.costId)
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end
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else
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PopupTipPanel.ShowTip(Language[11701])
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PopupTipPanel.ShowTip(string.format("名望等级不足,请升至%s级后才可购买!",DynamicActivityManager.Index-1))
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end
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end
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end)
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@ -386,13 +393,6 @@ end
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--刷新一键购买显示
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function EveryDayGiftNew:RefreshOneKeyShow()
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Util.SetGray(self.btn2,false)
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for i = 1, #self.shopData do
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if self.shopData[i].data.boughtNum > 0 then
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Util.SetGray(self.btn2,true)
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self.btn2:GetComponent("Button").interactable = false
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return
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end
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end
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local actData = ActivityGiftManager.GetActivityTypeInfo(89)
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if actData then
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@ -403,6 +403,12 @@ function EveryDayGiftNew:RefreshOneKeyShow()
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Util.SetGray(self.btn2,false)
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self.btn2:GetComponent("Button").interactable = true
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self.btn2Text.text = string.format("60元七天特惠")
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for i = 1, #self.shopData do
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if self.shopData[i].data.boughtNum > 0 then
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Util.SetGray(self.btn2,true)
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break
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end
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end
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end
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end
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@ -186,7 +186,7 @@ function RechargeViewNew:RefreshReward(Data)
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NotEnoughPopup:Show(Data.data.costId)
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end
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else
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PopupTipPanel.ShowTip(Language[11701])
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PopupTipPanel.ShowTip(string.format("名望等级不足,请升至%s级后才可购买!",DynamicActivityManager.Index-1))
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end
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end
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end)
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