【灵兽信息】未获得的灵兽查看信息增加技能详细查看和等级信息
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29c9ed6074
commit
edcd105a68
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@ -20,6 +20,7 @@ function PokemonGetInfoPopup:InitComponent()
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proList[i] = Util.GetGameObject(self.transform,"bg/PokemonInfo/pro/singlePro ("..i..")")
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end
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this.skillLvGo=Util.GetGameObject(self.transform,"bg/PokemonInfo/skill/skillImage")
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this.skillName=Util.GetGameObject(self.transform,"bg/PokemonInfo/skill/nameText"):GetComponent("Text")
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this.skillLv=Util.GetGameObject(self.transform,"bg/PokemonInfo/skill/skillImage/skillLv"):GetComponent("Text")
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this.skillIcon=Util.GetGameObject(self.transform,"bg/PokemonInfo/skill/icon"):GetComponent("Image")
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@ -69,7 +70,6 @@ function this.GetShowPanelData()
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PokemonManager.SetHeroStars(this.spLoader, this.starGrid, pokemonBackData.star,2,Vector2.New(60,60))
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--属性
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local allAddProVal=PokemonManager.GetSinglePokemonAddProDataByLvAndStar(pokemonBackData.tempId,pokemonBackData.level,pokemonBackData.star)
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proList[0]:SetActive(true)
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Util.GetGameObject(proList[0].transform,"proName"):GetComponent("Text").text =Language[10453]
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Util.GetGameObject(proList[0].transform,"proValue"):GetComponent("Text").text = pokemonBackData.level
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Util.GetGameObject(proList[0].transform,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_jinengdian05")
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@ -96,6 +96,7 @@ function this.GetShowPanelData()
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end
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local curSkillConFig = ConfigManager.GetConfigData(ConfigName.SpiritAnimalSkill,curSkillId)
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this.skillName.text = GetLanguageStrById(curSkillConFig.Name)
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this.skillLvGo:SetActive(true)
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this.skillLv.text = curSkillConFig.Level
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this.skillIcon.sprite = this.spLoader:LoadSprite(GetResourcePath(curSkillConFig.Icon))
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Util.AddOnceClick(this.skillBtn, function()
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@ -111,7 +112,9 @@ function this.NoGetShowPanelData()
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PokemonManager.SetHeroStars(this.spLoader, this.starGrid, 0,2,Vector2.New(60,60))
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--属性
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local allAddProVal = PokemonManager.GetSinglePokemonAddProDataBySid(pokemonSid) --this.CalculateHeroAllProValList(heroSData,heroStar,heroStar ~= heroSData.Star)
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proList[0]:SetActive(false)
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Util.GetGameObject(proList[0].transform,"proName"):GetComponent("Text").text =Language[10453]
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Util.GetGameObject(proList[0].transform,"proValue"):GetComponent("Text").text = "1/"..pokemonSData.MaxLevel
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Util.GetGameObject(proList[0].transform,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_jinengdian05")
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local index = 0
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for key, value in pairs(allAddProVal) do
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index = index + 1
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@ -135,10 +138,12 @@ function this.NoGetShowPanelData()
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end
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local curSkillConFig = ConfigManager.GetConfigData(ConfigName.SpiritAnimalSkill,curSkillId)
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this.skillName.text = GetLanguageStrById(curSkillConFig.Name)
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this.skillLv.text = curSkillConFig.Level
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this.skillLvGo:SetActive(false)
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-- this.skillLv.text = curSkillConFig.Level
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this.skillIcon.sprite = this.spLoader:LoadSprite(GetResourcePath(curSkillConFig.Icon))
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Util.AddOnceClick(this.skillBtn, function()
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UIManager.OpenPanel(UIName.PokemonSkillInfoPopup,pokemonSid,1,0)
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-- UIManager.OpenPanel(UIName.PokemonSkillInfoPopup,pokemonSid,1,0)
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UIManager.OpenPanel(UIName.PokemonAllSkillInfoPopup,pokemonSid,1,0)
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end)
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end
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