diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua index 66797c3491..5ef99d0789 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua @@ -77,9 +77,9 @@ function PlayerView:onCreate(go, role, position, root) end self.livePath = GetResourcePath(live) self.livePath2=GetResourcePath(HeroConfig[role.roleData.roleId].Painting) - if role.roleData.roleId==10016 or role.roleData.roleId== 21063 then - self.livePath2=GetResourcePath(HeroConfig[role.roleData.roleId].Painting) - end + -- if role.roleData.roleId==10016 or role.roleData.roleId== 21063 then + -- self.livePath2=GetResourcePath(HeroConfig[role.roleData.roleId].Painting) + -- end end self.play_liveScale = RoleConfig[roleId].play_liveScale self.enemy_liveScale = RoleConfig[roleId].enemy_liveScale @@ -198,7 +198,7 @@ function PlayerView:onCreate(go, role, position, root) -- self.liveRender.gameObject:SetActive(true) -- self.liveRender.material:SetInt("_IsMask", 1) -- casting技能立绘 - + LogRed("painting=="..self.livePath2) self.RoleLiveGO2 = poolManager:LoadLive(self.livePath2, go.transform.parent, Vector3.one, Vector3.zero) self.RoleLiveGO2.transform:SetParent(self.RootPanel.mySkillCastRoot.transform) self.RoleLiveGO2.transform.localScale = Vector3.one * self.enemy_liveScale -- * 0.75--* 1.5