遴选提交
parent
d9573982b5
commit
ee0d0e8fa4
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@ -20,6 +20,7 @@ namespace SDK
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public void PushMessage(Message msg) { lock (messages) { messages.Enqueue(msg); } }
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public Message PopMessage() { lock (messages) { return messages.Count > 0 ? messages.Dequeue() : null; } }
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public virtual void CustomEvent(string events,string desc, string type) { }
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public virtual void NewRoleTutorial(string eventName, string guide_start_time, string guide_end_time, string serverId, string serverName, string roleName, string roleId) { }
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}
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}
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@ -127,6 +127,11 @@ namespace SDK
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{
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currentActivity.Call("CustomEvent", events, desc , type);
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}
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//sdk新手引导上报
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public override void NewRoleTutorial(string eventName, string guide_start_time, string guide_end_time, string serverId, string serverName, string roleName, string roleId)
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{
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currentActivity.Call("NetRoleTutorial", eventName, guide_start_time, guide_end_time, serverId, serverName, roleName, roleId);
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}
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//登出
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public override void Logout()
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{
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@ -164,6 +164,11 @@ namespace SDK
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{
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proxy.CustomEvent(events,desc, type);
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}
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//sdk 新手引导上报
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public void NewRoleTutorial(string eventName, string guide_start_time, string guide_end_time, string serverId, string serverName, string roleName, string roleId)
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{
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proxy.NewRoleTutorial(eventName, guide_start_time, guide_end_time, serverId, serverName, roleName, roleId);
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}
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/// <summary>
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/// ///////// sdk层回调
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/// </summary>
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@ -101,10 +101,10 @@ TextureImporter:
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serializedVersion: 2
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x: 0
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y: 0
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width: 437
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height: 583
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width: 662
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height: 1249
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alignment: 0
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pivot: {x: 0, y: 0}
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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@ -11460,7 +11460,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 223}
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m_SizeDelta: {x: 437, y: 583}
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m_SizeDelta: {x: 430, y: 812}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8239642799241069030
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CanvasRenderer:
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@ -11490,7 +11490,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 7e4a9bc2eff052644a4e9188d42ef59a, type: 3}
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m_Sprite: {fileID: 21300000, guid: b08152c1b4c2f5e4cb1c294dfcbef0c6, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -16696,7 +16696,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 73.1001, y: -26.800049}
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m_AnchoredPosition: {x: 73.1001, y: -26.800293}
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m_SizeDelta: {x: 100, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &9171444830315599766
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@ -24,10 +24,10 @@ local FBSDKCustomEvents = {
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}
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function this.SetisFirstLogVal(isDayFirst)
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if isDayFirst == 0 then--今天第一次登陆
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LogGreen("埋点上报数据 : "..CalculateSecondsNowTo_N_OClock(24).." "..GetTimeStamp().." "..PlayerManager.userCreateTime)
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-- LogGreen("埋点上报数据 : "..CalculateSecondsNowTo_N_OClock(24).." "..GetTimeStamp().." "..PlayerManager.userCreateTime)
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local cur24Times = CalculateSecondsNowTo_N_OClock(24) + GetTimeStamp()
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local day = math.floor((cur24Times - PlayerManager.userCreateTime)/86400) + 1
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LogGreen("day "..day)
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-- LogGreen("day "..day)
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--发送埋点数据
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this.SendCustomEvents(FBSDKCustomEventType.LoginNum,day)
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end
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@ -125,9 +125,13 @@ function this.ShowGuide(id, ...)
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step_id = id,
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guild_start_time = math.floor(GetTimeStamp()),
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})
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if id == -1 then
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if AppConst.isSDKLogin then
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SDKMgr:NewRoleTutorial(tostring(id) ,tostring(math.floor(GetTimeStamp())) ,tostring(math.floor(GetTimeStamp())),
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PlayerManager.serverInfo.server_id,PlayerManager.serverInfo.name,PlayerManager.nickName,tostring(PlayerManager.uid))
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--发送埋点数据
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CustomEventManager.SendCustomEvents(FBSDKCustomEventType.FinishGuide,0)
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if id == -1 then
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CustomEventManager.SendCustomEvents(FBSDKCustomEventType.FinishGuide,0)
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end
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end
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-- 引导结束回调
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local function onGuideClose()
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@ -9,6 +9,7 @@ public class GameLogic_TapDBManagerWrap
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L.BeginClass(typeof(GameLogic.TapDBManager), typeof(GameCore.UnitySingleton<GameLogic.TapDBManager>));
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L.RegFunction("Init", Init);
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L.RegFunction("SetAppId", SetAppId);
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L.RegFunction("SetChannel", SetChannel);
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L.RegFunction("OnStart", OnStart);
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L.RegFunction("SetUser", SetUser);
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L.RegFunction("SetServer", SetServer);
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@ -72,6 +73,23 @@ public class GameLogic_TapDBManagerWrap
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetChannel(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.TapDBManager obj = (GameLogic.TapDBManager)ToLua.CheckObject<GameLogic.TapDBManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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obj.SetChannel(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnStart(IntPtr L)
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{
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@ -18,6 +18,7 @@ public class SDK_SDKManagerWrap
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L.RegFunction("CaptureShot", CaptureShot);
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L.RegFunction("Logout", Logout);
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L.RegFunction("CustomEvent", CustomEvent);
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L.RegFunction("NewRoleTutorial", NewRoleTutorial);
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L.RegFunction("InitCallback", InitCallback);
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L.RegFunction("RegisterCallback", RegisterCallback);
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L.RegFunction("LoginCallback", LoginCallback);
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@ -225,6 +226,29 @@ public class SDK_SDKManagerWrap
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int NewRoleTutorial(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 8);
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SDK.SDKManager obj = (SDK.SDKManager)ToLua.CheckObject<SDK.SDKManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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string arg1 = ToLua.CheckString(L, 3);
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string arg2 = ToLua.CheckString(L, 4);
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string arg3 = ToLua.CheckString(L, 5);
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string arg4 = ToLua.CheckString(L, 6);
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string arg5 = ToLua.CheckString(L, 7);
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string arg6 = ToLua.CheckString(L, 8);
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obj.NewRoleTutorial(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int InitCallback(IntPtr L)
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{
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