[主题活动累充有礼]=====红点修改
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7c34cec6f3
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@ -868,7 +868,7 @@ RedPointType = {
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Expert_EnergyExper = -1,--体力达人
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Expert_EnergyExper = -1,--体力达人
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Expert_Talisman= 3137,--法宝达人
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Expert_Talisman= 3137,--法宝达人
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Expert_SoulPrint= 3138,--魂印达人
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Expert_SoulPrint= 3138,--魂印达人
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Expert_AccumulativeRecharge= -1,--累计充值
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Expert_AccumulativeRecharge= 1999,--累计充值
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Expert_FindTreasure= 3146,--寻宝达人
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Expert_FindTreasure= 3146,--寻宝达人
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Expert_LuckyTurn= 3147,--探宝达人
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Expert_LuckyTurn= 3147,--探宝达人
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Expert_Recruit= 3148,--征募达人
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Expert_Recruit= 3148,--征募达人
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@ -850,7 +850,17 @@ function this.DemonSlayerNewRedCheck()
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end
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end
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return false
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return false
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end
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end
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function this.LeiChongYouLiRedCheck()
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local data = this.GetData(ActivityTypeDef.DynamicAct_recharge)
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if data then
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for i = 1, #data.rewards do
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if data.rewards[i].state == 1 then
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return true
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end
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end
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end
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return false
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end
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-- 判断是否有连续充值的礼包
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-- 判断是否有连续充值的礼包
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function this.HasContinueGift(linkActId)
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function this.HasContinueGift(linkActId)
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local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.ContinueGift)
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local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.ContinueGift)
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@ -223,7 +223,7 @@ function this.InitRedPointAllRelate()
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-- RPData:SetParent(RedPointType.Expert_GoldExper, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_GoldExper, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_FightExper, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_FightExper, RedPointType.Expert)
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--RPData:SetParent(RedPointType.Expert_EnergyExper, RedPointType.Expert)
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--RPData:SetParent(RedPointType.Expert_EnergyExper, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_AccumulativeRecharge, RedPointType.Expert)
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--RPData:SetParent(RedPointType.Expert_AccumulativeRecharge, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_Talisman, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_Talisman, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_SoulPrint, RedPointType.Expert)
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-- RPData:SetParent(RedPointType.Expert_SoulPrint, RedPointType.Expert)
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--RPData:SetParent(RedPointType.LuckyCat, RedPointType.Expert)
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--RPData:SetParent(RedPointType.LuckyCat, RedPointType.Expert)
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@ -465,7 +465,7 @@ function this.RegisterRedCheckFunc()
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RPData:AddCheckFunc(RedPointType.zhognzhichengcheng, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.zhognzhichengcheng, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_FightExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_FightExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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--RPData:AddCheckFunc(RedPointType.Expert_EnergyExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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--RPData:AddCheckFunc(RedPointType.Expert_EnergyExper, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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--RPData:AddCheckFunc(RedPointType.Expert_AccumulativeRecharge, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_AccumulativeRecharge,CommonActPageManager.LeiChongYouLiRedCheck)
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RPData:AddCheckFunc(RedPointType.Expert_FindTreasure, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_FindTreasure, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_LuckyTurn, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_LuckyTurn, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_Recruit, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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RPData:AddCheckFunc(RedPointType.Expert_Recruit, ActivityGiftManager.ExpterActivityIsShowRedPoint)
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