修改战斗BUG
parent
5123edd3ec
commit
ee77f40d05
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@ -114,7 +114,7 @@ function this.GetSkillData(skillId,skinId)
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skill[3] = EffectCombat.SkillDuration/1000
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skill[4] = EffectCombat.SkillNumber
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skill[5] = EffectCombat.SkillNumbetTime
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skill[6] = EffectCombat.AttackDisplaceoffset==nil and {[1]={[1]=0.4,[2]=-0.2}} or EffectCombat.AttackDisplaceoffset
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skill[6] = EffectCombat.AttackDisplaceoffset==nil and {[1]=0.4,[2]=-0.2} or EffectCombat.AttackDisplaceoffset
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local index = 1
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for i = 1, #effectList do
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@ -105,7 +105,7 @@ function Skill:Cast(func)
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-- if self.id==1282 then
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-- time=1
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-- end
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BattleLogic.WaitForTrigger(duration + time+(self.skillnumberTime[1][1]==0 and 0 or self.skillnumberTime[#self.skillnumberTime][2])/1000, function()
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BattleLogic.WaitForTrigger(duration + time+((tonumber(self.skillnumberTime)==nil or self.skillnumberTime[1][1]==0) and 0 or self.skillnumberTime[#self.skillnumberTime][2])/1000, function()
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self.owner.Event:DispatchEvent(BattleEventName.SkillCastEnd, self)
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BattleLogic.Event:DispatchEvent(BattleEventName.SkillCastEnd, self)
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@ -155,7 +155,7 @@ function SkillCaster:OnSkillCast(skill)
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-- 调用上层接口
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if combat.AttackDisplacement ==1 then
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self.owner:DelayFunc(combat.AttackDisplaceBackTime/1000+(combat.SkillNumbetTime[1][1]==0 and 0 or combat.SkillNumbetTime[#combat.SkillNumbetTime][2])/1000+1.3, function()
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self.owner:DelayFunc(combat.AttackDisplaceBackTime/1000+((tonumber( combat.SkillNumbetTime)==nil or combat.SkillNumbetTime[1][1]==0) and 0 or combat.SkillNumbetTime[#combat.SkillNumbetTime][2])/1000+1.3, function()
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self.owner.RoleLiveGO.transform:DOMove(startPos, combat.AttackDisplaceTime/1000, false):OnComplete(function ()
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self.owner.GameObject:SetActive(true)
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self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder= self.owner.RoleLiveGO.transform.parent.gameObject:GetComponent("Canvas").sortingOrder-50
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