【修行】特效穿透修改
parent
cc316086e9
commit
ee7b2b9919
|
@ -65,6 +65,7 @@ function Practice:InitComponent()
|
|||
self.pointList = {}
|
||||
self.lineList = {}
|
||||
self.effectUpgradeList = {}
|
||||
self.effectPointsList = {}
|
||||
self.mask = Util.GetGameObject(self.gameObject, "mask")
|
||||
|
||||
self.skillObj=Util.GetGameObject(self.gameObject, "SkillObj")
|
||||
|
@ -264,6 +265,11 @@ function Practice:OnSortingOrderChange()
|
|||
Util.SetParticleSortLayer(self.fx_ui_xiuxingshengxin_03, self.sortingOrder+1)
|
||||
Util.SetParticleSortLayer(self.fx_ui_xiuxingshengxin_cangzhu, self.sortingOrder+1)
|
||||
self.ManCanvas.sortingOrder = self.sortingOrder + 2
|
||||
if self.effectPointsList then
|
||||
for i = 1, #self.effectPointsList do
|
||||
Util.SetParticleSortLayer(self.effectPointsList[i], self.sortingOrder+1)
|
||||
end
|
||||
end
|
||||
-- 头像层级
|
||||
if self.playerInfoView then
|
||||
self.playerInfoView:SetLayer(self.sortingOrder)
|
||||
|
@ -323,11 +329,11 @@ function Practice:RefreshPoints()
|
|||
self.pointList[i]:SetActive(true)
|
||||
self.pointList[i]:GetComponent("Image").sprite = self.spLoader:LoadSprite(data.Img)
|
||||
self.pointList[i]:GetComponent("RectTransform").localPosition = data.Pos
|
||||
local loopEffect = Util.GetGameObject(self.pointList[i],"looping")
|
||||
loopEffect:SetActive(data.State == 1)
|
||||
self.effectPointsList[i] = Util.GetGameObject(self.pointList[i],"looping")
|
||||
self.effectPointsList[i]:SetActive(data.State == 1)
|
||||
self.effectUpgradeList[i] = Util.GetGameObject(self.pointList[i],"Fx_xiuxing_qiu_brust")
|
||||
-- LogGreen("self.sortingOrder:"..tostring(self.sortingOrder))
|
||||
Util.SetParticleSortLayer(loopEffect, self.sortingOrder+1)
|
||||
Util.SetParticleSortLayer(self.effectPointsList[i], self.sortingOrder+1)
|
||||
Util.SetParticleSortLayer(self.effectUpgradeList[i], self.sortingOrder+1)
|
||||
-- self.effectUpgradeList[i]:SetActive(false)
|
||||
Util.AddOnceClick(self.pointList[i],function ()
|
||||
|
|
Loading…
Reference in New Issue