diff --git a/Assets/ManagedResources/~Lua/Modules/TreasureStore/TreasureStorePopup.lua b/Assets/ManagedResources/~Lua/Modules/TreasureStore/TreasureStorePopup.lua index f8984e1c91..9da6ca5458 100644 --- a/Assets/ManagedResources/~Lua/Modules/TreasureStore/TreasureStorePopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/TreasureStore/TreasureStorePopup.lua @@ -34,9 +34,6 @@ function TreasureStorePopup:InitComponent() table.insert(effectList,Util.GetGameObject(this.panel,"Fx_moon")) this.Fx_Ripple = Util.GetGameObject(this.panel,"Fx_Ripple") table.insert(effectList,this.Fx_Ripple) - this.scrollView:ForeachItemGO(function(index,go) - table.insert(effectList,Util.GetGameObject(go,"Fx_Circle")) - end) this.lianyiBtn = Util.GetGameObject(this.panel,"lianyiBtn") end @@ -96,8 +93,11 @@ end function TreasureStorePopup:OnSortingOrderChange() for i = 1,#effectList do - Util.SetParticleSortLayer(effectList[i], self.sortingOrder - orginLayer) + Util.SetParticleSortLayer(effectList[i], self.sortingOrder + 1) end + this.scrollView:ForeachItemGO(function(index,go) + Util.SetParticleSortLayer(Util.GetGameObject(go,"Fx_Circle"), self.sortingOrder + 1) + end) orginLayer = self.sortingOrder end