红点添加
parent
1123d9dc2d
commit
eea24f126e
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@ -4801,6 +4801,7 @@ RectTransform:
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@ -6592,6 +6593,7 @@ RectTransform:
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@ -130844,6 +130920,80 @@ MonoBehaviour:
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@ -141,8 +141,8 @@ function RoleEquipPanel:InitComponent()
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this.mask = Util.GetGameObject(self.gameObject, "mask")
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this.equipBtn5 = Util.GetGameObject(self.gameObject,"bg/equipInfo/equip5/Image")
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this.equipBtn6 = Util.GetGameObject(self.gameObject,"bg/equipInfo/equip6/Image")
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-- this.equipBTn5Add = Util.GetGameObject(self.gameObject,"bg/equipInfo/equip5/add")
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-- this.equipBtn6Add = Util.GetGameObject(self.gameObject,"bg/equipInfo/equip6/add")
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this.equipBTn5Add = Util.GetGameObject(self.gameObject,"bg/equipInfo/equip5/red")
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this.equipBtn6Add = Util.GetGameObject(self.gameObject,"bg/equipInfo/equip6/red")
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for i = 1, 6 do
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Util.GetGameObject(self.gameObject,"bg/equipInfo/equip"..i.."/mask"):GetComponent("Image").sprite = this.spLoader:LoadSprite(EquipPositionIcon[i])
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end
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@ -1131,6 +1131,8 @@ function this.CheckRedTab()
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(curEquipTreasureDatas[i] and curEquipTreasureDatas[i].idDyn and canUpEquip)))
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end
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end
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this.equipBTn5Add.gameObject:SetActive(curEquipTreasureDatas[5] and curEquipTreasureDatas[5].idDyn and HeroManager.CheckIsUpTreasure(curEquipTreasureDatas[5].idDyn,0) )
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this.equipBtn6Add.gameObject:SetActive(curEquipTreasureDatas[6] and curEquipTreasureDatas[6].idDyn and HeroManager.CheckIsUpTreasure(curEquipTreasureDatas[6].idDyn,0) )
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end
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--选择图片设置父级
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