diff --git a/Assets/ManagedResources/Prefabs/UI/PlayerInfoView/PlayerInfoView.prefab b/Assets/ManagedResources/Prefabs/UI/PlayerInfoView/PlayerInfoView.prefab index 1f973541e9..ca58239ece 100644 --- a/Assets/ManagedResources/Prefabs/UI/PlayerInfoView/PlayerInfoView.prefab +++ b/Assets/ManagedResources/Prefabs/UI/PlayerInfoView/PlayerInfoView.prefab @@ -37,7 +37,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 555.1, y: -34.2} + m_AnchoredPosition: {x: 391.4, y: -34.2} m_SizeDelta: {x: 76, y: 66} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &894663350 diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index 402464d81d..25cf3b4f1a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -550,7 +550,8 @@ end function this.refreshVipTask() local t, task = VipManager.GetVipTaskShowInFight() -- 满级后不再显示 - this.mainTask:SetActive(t ~= -1) + --this.mainTask:SetActive(t ~= -1) + this.mainTask:SetActive(false) if t == 0 then -- 能激活时显示激活特权 this.titleText.text = "前往升级特权" diff --git a/Assets/ManagedResources/~Lua/View/PlayerInfoView.lua b/Assets/ManagedResources/~Lua/View/PlayerInfoView.lua index fe05499c4d..8ca77a4aac 100644 --- a/Assets/ManagedResources/~Lua/View/PlayerInfoView.lua +++ b/Assets/ManagedResources/~Lua/View/PlayerInfoView.lua @@ -145,8 +145,9 @@ function PlayerInfoView:SetLayer(sortingOrder) end function PlayerInfoView:SetPrivilegeShow(isShow) - self.vipPrivilegeBtn:SetActive(not not isShow) - self.btn_mingwang:SetActive(not not isShow) + self.vipPrivilegeBtn:SetActive(false) + --self.btn_mingwang:SetActive(not not isShow) + self.btn_mingwang:SetActive(true) end return PlayerInfoView \ No newline at end of file