parent
298570b3fe
commit
eed480f711
|
|
@ -479,7 +479,7 @@ function EnemyView:PlaySpineAnim(gog, time, name, isLoop)
|
|||
local _complete = nil
|
||||
_complete = function(state)
|
||||
gog.AnimationState.Complete = gog.AnimationState.Complete - _complete
|
||||
if endWith(gog.gameObject.name, "skill") then
|
||||
if endWith(gog.gameObject.name, "skill") or endWith(gog.gameObject.name, "gx") then
|
||||
gog.gameObject:SetActive(false)
|
||||
else
|
||||
gog.AnimationState:SetAnimation(0, "idle", true)
|
||||
|
|
@ -722,8 +722,9 @@ function EnemyView:OnceDamaged(atkRole, dmg, bCrit, finalDmg, damageType, dotTyp
|
|||
--if self.isDead then return end
|
||||
if dotType then
|
||||
if dotType == DotType.Poison then
|
||||
self.Floater:ArtFloating(ArtFloatingType.PoisonDamage, ArtFloatingColor.Poison, dmg,
|
||||
TextFloatingColor.DarkGreen, t, pos)
|
||||
--self.Floater:ArtFloating(ArtFloatingType.PoisonDamage, ArtFloatingColor.Poison, dmg,
|
||||
--TextFloatingColor.DarkGreen, t, pos)
|
||||
self.Floater:ArtFloating(ArtFloatingType.PoisonDamage, ArtFloatingColor.Poison, dmg, t, pos)
|
||||
elseif dotType == DotType.Burn then
|
||||
self.Floater:ArtFloating(ArtFloatingType.FireDamage, ArtFloatingColor.Fire, dmg, t, pos)
|
||||
elseif dotType == DotType.Blooding then
|
||||
|
|
|
|||
|
|
@ -533,7 +533,7 @@ function PlayerView:PlaySpineAnim(gog, time, name, isLoop)
|
|||
gog.AnimationState.Complete = gog.AnimationState.Complete - _complete
|
||||
self.currAniName="idle"
|
||||
|
||||
if endWith(gog.gameObject.name,"skill") then
|
||||
if endWith(gog.gameObject.name,"skill") or endWith(gog.gameObject.name,"gx") then
|
||||
gog.gameObject:SetActive(false)
|
||||
else
|
||||
gog.AnimationState:SetAnimation(0, "idle", true)
|
||||
|
|
@ -640,7 +640,7 @@ function PlayerView:OnSkillCastingStart(type)
|
|||
-- coroutine.start(function()
|
||||
-- coroutine.wait(1.1)
|
||||
-- end)
|
||||
|
||||
|
||||
self:PlaySpineAnim(self.RoleLiveGOGraphic2, 0,name, false)
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -1237,7 +1237,7 @@ function this.OnEndDrag(Pointgo,data)--结束拖动
|
|||
local heroObj=Util.GetGameObject(this.gameObject,"Hero".._j)
|
||||
heroObj:GetComponent("Image").raycastTarget = true
|
||||
heroObj.transform:DOScale(Vector3.one * 1, 0.15)
|
||||
heroObj.transform:DOAnchorPos(Vector3.one,0)
|
||||
heroObj.transform:DOAnchorPos(Vector3.New(0,122,0),0)
|
||||
heroObj.transform:SetParent(bgListGo[_j].transform)
|
||||
heroObj.transform:SetSiblingIndex(1)
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue