【坐骑】解锁的放前面

dev_chengFeng
gaoxin 2021-11-02 15:53:42 +08:00
parent 672fcaf974
commit eef70d053d
1 changed files with 77 additions and 57 deletions

View File

@ -3,16 +3,13 @@ local SettingPlayerRide = quick_class("SettingPlayerRide")
local this = SettingPlayerRide
local live2dRoot
local live2dRoot2
local curPlayerHeadIconConfig
local curItemConfig
local curUserRideConFig
local curUserRideConFig
function SettingPlayerRide:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
local curUserRideId
--初始化组件(用于子类重写)
function SettingPlayerRide:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
@ -105,43 +102,54 @@ end
--显示信息
function this.ShowPanelData()
local rideList = ConfigManager.GetAllConfigsDataByKey(ConfigName.PlayerHeadIcon,"Type",PlayerHeadIconType.Ride)
--设置滚动区信息
curUserRideId = PlayerManager.GetPlayerRide()
curUserRideConFig = rideList[1]
this.scrollView:SetData(rideList,function(index,root)
this.ShowRideInfo(root,rideList[index])
end, not false, not false)
-- 排序
table.sort(rideList, function(a, b)
Log(a.Id.."|"..b.Id)
if PlayerManager.userMountList[a.Id] and not PlayerManager.userMountList[b.Id] then
Log("true")
return true
elseif not PlayerManager.userMountList[a.Id] and PlayerManager.userMountList[b.Id] then
Log("false")
return false
else
Log("ID:"..tostring(a.Id < b.Id))
return a.Id < b.Id
end
end)
--设置选中
local curUserRideId = PlayerManager.GetPlayerRide()
if curUserRideId > 0 then
curUserRideConFig = ConfigManager.GetConfigData(ConfigName.PlayerHeadIcon,curUserRideId)
this.SingleRideClickShowInfo(curUserRideConFig)
else
this.SingleRideClickShowInfo(curUserRideConFig)
curUserRideConFig = rideList[1]
end
-- 设置数据显示
this.scrollView:SetData(rideList,function(index,root)
this.ShowRideInfo(root,rideList[index])
end, not false, not false)
end
function this.ShowRideInfo(go,data)
local PlayerHeadIconConfig = data
-- LogBlue("PlayerHeadIconConfig "..PlayerHeadIconConfig.Id)
local itemConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig,PlayerHeadIconConfig.ItemId)
local PlayerRoleConFig = ConfigManager.GetConfigData(ConfigName.PlayerRole,PlayerHeadIconConfig.ItemId)
-- LogBlue("data "..data.Id)
local itemConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig,data.ItemId)
local PlayerRoleConFig = ConfigManager.GetConfigData(ConfigName.PlayerRole,data.ItemId)
Util.GetGameObject(go, "iconMask/icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(PlayerRoleConFig.LargeIcon))
Util.GetGameObject(go, "noGetImage/noGetImage/Text"):GetComponent("Text").text = Language[12268]
Util.GetGameObject(go, "GetImage/GetImage/Text"):GetComponent("Text").text = Language[12269]
local noGetImage = Util.GetGameObject(go, "noGetImage")
local GetImage = Util.GetGameObject(go, "GetImage")
this.setImage:SetActive(false)
if PlayerHeadIconConfig.Id == curUserRideConFig.Id then
this.setImage:SetActive(true)
this.setImage.transform:SetParent(go.transform)
this.setImage.transform.localPosition = Vector3.zero
this.setImage.transform.localScale = Vector3.one
-- this.setImage:SetActive(false)
if data.Id == curUserRideConFig.Id then
this.SingleRideClickShowInfo(data, go)
end
local isGet = false
if PlayerManager.userMountList[PlayerHeadIconConfig.Id] then
if PlayerManager.userMountList[data.Id] then
isGet = true
end
local isUser = false
if PlayerManager.GetPlayerRide() == PlayerHeadIconConfig.Id then
if PlayerManager.GetPlayerRide() == data.Id then
isUser = true
end
noGetImage:SetActive(not isGet)
@ -152,41 +160,38 @@ function this.ShowRideInfo(go,data)
end
function this.SingleRideClickShowInfo(data,go)
curPlayerHeadIconConfig = data
-- 当前选中数据
curUserRideConFig = data
-- 设置被选中状态
if go then
this.setImage:SetActive(true)
this.setImage.transform:SetParent(go.transform)
this.setImage.transform.localPosition = Vector3.zero
this.setImage.transform.localScale = Vector3.one
end
local isGet,isUser = PlayerManager.userMountList[curPlayerHeadIconConfig.Id],curUserRideId == curPlayerHeadIconConfig.Id
curItemConfig = ConfigManager.GetConfigData(ConfigName.ItemConfig,curPlayerHeadIconConfig.ItemId)
local rideData = PlayerManager.userMountList[curPlayerHeadIconConfig.Id]
-- 基础信息显示
local curItemConfig = ConfigManager.GetConfigData(ConfigName.ItemConfig, data.ItemId)
this.name.text = GetLanguageStrById(curItemConfig.Name)
this.getInfo.text = GetLanguageStrById(curPlayerHeadIconConfig.ItemDescribe)
this.scrollViewPro:SetData(curPlayerHeadIconConfig.UnlockProperty,function(index,root)
local propertyConfig = ConfigManager.GetConfigData(ConfigName.PropertyConfig, curPlayerHeadIconConfig.UnlockProperty[index][1])
Util.GetGameObject(root, "proValue"):GetComponent("Text").text = GetLanguageStrById(propertyConfig.Info)..GetPropertyFormatStr(propertyConfig.Style, curPlayerHeadIconConfig.UnlockProperty[index][2])
this.getInfo.text = GetLanguageStrById(data.ItemDescribe)
this.scrollViewPro:SetData(data.UnlockProperty,function(index,root)
local propertyConfig = ConfigManager.GetConfigData(ConfigName.PropertyConfig, data.UnlockProperty[index][1])
Util.GetGameObject(root, "proValue"):GetComponent("Text").text = GetLanguageStrById(propertyConfig.Info)..GetPropertyFormatStr(propertyConfig.Style, data.UnlockProperty[index][2])
end, not false, not false)
this.stateImgGo:SetActive(true)
if not isGet and not isUser then
this.goToBtnText.text = Language[11829]
this.stateImgGo:SetActive(false)
elseif isGet and not isUser then
this.goToBtnText.text = Language[12270]
elseif isGet and isUser then
this.goToBtnText.text =Language[12271]
end
local setateImageStr = curPlayerHeadIconConfig.Time == 0 and "c_zuoqi_yongjiu_zh" or "c_zuoqi_xianshi_zh"
-- 限时和永久显示设置
local setateImageStr = data.Time == 0 and "c_zuoqi_yongjiu_zh" or "c_zuoqi_xianshi_zh"
this.stateImg.sprite = this.spLoader:LoadSprite(setateImageStr)
this.lefeTime.text = curPlayerHeadIconConfig.Time == 0 and "" or Language[12173]..TimeStampToDateStr(rideData.overTime)
local rideData = PlayerManager.userMountList[data.Id]
this.lefeTime.text = data.Time == 0 and "" or Language[12173]..TimeStampToDateStr(rideData.overTime)
-- 判断是否展示坐骑
if live2dRoot then
live2dRoot:OnClose()
end
if live2dRoot2 then
live2dRoot2:OnClose()
end
if curPlayerHeadIconConfig.Hide == 0 then
if data.Hide == 0 then
this.jingqingqidai.gameObject:SetActive(false)
this.smallShow.gameObject:SetActive(true)
this.live2dRootParent2.gameObject:SetActive(true)
@ -194,18 +199,18 @@ function this.SingleRideClickShowInfo(data,go)
local curPlayerLiveViewData = {
skin = PlayerManager.GetPlayerSkin(),
sex = NameManager.roleSex,
ride = curPlayerHeadIconConfig.Id,
ride = data.Id,
}
live2dRoot = PlayerLiveView:New(this.live2dRootParent,2, curPlayerLiveViewData)
live2dRoot:OnOpen(GetPlayerRoleSingleConFig().Scale7,nil,WALK_DIR.IDLE_LEFT)
local ridePlayerLiveViewData = {
ride = curPlayerHeadIconConfig.Id,
ride = data.Id,
}
live2dRoot2 = PlayerLiveView:New(this.live2dRootParent2,2, ridePlayerLiveViewData)
live2dRoot2:OnOpen(GetPlayerRoleSingleConFig().Scale8,nil,WALK_DIR.IDLE_LEFT)
local PlayerRoleConFig = ConfigManager.GetConfigData(ConfigName.PlayerRole,curPlayerHeadIconConfig.ItemId)
local PlayerRoleConFig = ConfigManager.GetConfigData(ConfigName.PlayerRole,data.ItemId)
local offset = Vector3.New(0, 0, 0)
-- 获取向左时的偏移值
if PlayerRoleConFig and PlayerRoleConFig.RideOffset and PlayerRoleConFig.RideOffset[3] then
@ -222,17 +227,18 @@ function this.SingleRideClickShowInfo(data,go)
this.live2dRootParent.gameObject:SetActive(false)
end
-- 技能显示
if not this.skillList then
this.skillList = {}
end
for k,v in ipairs(this.skillList) do
v.go.gameObject:SetActive(false)
end
if curPlayerHeadIconConfig.Icon then
if data.Icon then
this.skillGrid.gameObject:SetActive(true)
this.skillImage.gameObject:SetActive(true)
for i = 1,math.max(#this.skillList,#curPlayerHeadIconConfig.Icon) do
if not curPlayerHeadIconConfig.Icon[i] then
for i = 1,math.max(#this.skillList,#data.Icon) do
if not data.Icon[i] then
this.skillList[i].go.gameObject:SetActive(false)
else
if not this.skillList[i] then
@ -243,12 +249,12 @@ function this.SingleRideClickShowInfo(data,go)
this.skillList[i].index = i
end
this.skillList[i].go.gameObject:SetActive(true)
this.skillList[i].icon.sprite = this.spLoader:LoadSprite(GetResourcePath(curPlayerHeadIconConfig.Icon[i]))
this.skillList[i].icon.sprite = this.spLoader:LoadSprite(GetResourcePath(data.Icon[i]))
Util.AddOnceClick(this.skillList[i].btn,function()
this.skillDes.gameObject:SetActive(true)
local data = {}
data.icon = GetResourcePath(curPlayerHeadIconConfig.Icon[i])
local strs = string.split(curPlayerHeadIconConfig.SkillEffect,"|")
data.icon = GetResourcePath(data.Icon[i])
local strs = string.split(data.SkillEffect,"|")
local strDes = string.split(strs[i],"#")
data.title = strDes[1]
data.des = strDes[2]
@ -261,13 +267,27 @@ function this.SingleRideClickShowInfo(data,go)
this.skillImage.gameObject:SetActive(false)
end
-- 设置按钮状态
local isGet = PlayerManager.userMountList[data.Id]
local curUserRideId = PlayerManager.GetPlayerRide()
local isUser = curUserRideId == data.Id
if not isGet and not isUser then
this.goToBtnText.text = Language[11829]
this.stateImgGo:SetActive(false)
elseif isGet and not isUser then
this.goToBtnText.text = Language[12270]
this.stateImgGo:SetActive(true)
elseif isGet and isUser then
this.goToBtnText.text =Language[12271]
this.stateImgGo:SetActive(true)
end
-- 按钮监听事件
Util.AddOnceClick(this.goToBtn, function()
if not isGet and not isUser then
PopupTipPanel.ShowTip(curPlayerHeadIconConfig.ItemDescribe)
PopupTipPanel.ShowTip(data.ItemDescribe)
elseif isGet and not isUser then
NetManager.RequestChangeModifyDecoration(3,curPlayerHeadIconConfig.Id,function(msg)
PlayerManager.SetPlayerRide(curPlayerHeadIconConfig.Id)
NetManager.RequestChangeModifyDecoration(3,data.Id,function(msg)
PlayerManager.SetPlayerRide(data.Id)
this.ShowPanelData()
PlayerManager.SetisRefreshMainPanelNpc(true)
PopupTipPanel.ShowTip(Language[12272])