Merge branch 'china/dev-c' of http://60.1.1.230/gaoxin/JL_Client into china/dev-c
commit
ef4b272880
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@ -409,6 +409,12 @@ function this.InitArmData()
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if this.curFormationIndex == FormationTypeDef.EXPEDITION then-- 远征加圣物战力
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this.formationPower = math.floor(this.formationPower * (1 + ExpeditionManager.CalculateallHolyWarPower()/10000))
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-- Log("所有圣物战力万分比 "..ExpeditionManager.CalculateallHolyWarPower())
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elseif this.curFormationIndex == FormationTypeDef.FORMATION_ENDLESS_MAP then-- 远征加圣物战力
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local id,lv = EndLessMapManager.GetShiQiValue()
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if lv > 0 then
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local config = ConfigManager.GetConfigData(ConfigName.endlessMorale,id)
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this.formationPower = math.floor(this.formationPower * (1 + config.FightUp/100))
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end
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end
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end
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@ -57,10 +57,10 @@ function this.Show()
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this.btnStart:GetComponent("Button").interactable = false
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TrialMiniGameManager.GameOperate(0, function(msg)
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--转起来
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this.test(msg.drop.itemlist[1].itemId)
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id = msg.drop.itemlist[1].itemId
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num = msg.drop.itemlist[1].itemNum
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LogYellow("掉落的Id:"..id.." 数量:"..num)
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this.test(msg.drop.itemlist[1].itemId)
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--4秒后显示掉落
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-- Timer.New(function()
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-- if TrialMiniGameManager.IsGameDone() then
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