引导修改

tcx_xiyou_dev
PC-202302260912\Administrator 2024-04-29 18:01:23 +08:00
parent 33eae40f5c
commit ef79b7871e
5 changed files with 9 additions and 5 deletions

View File

@ -4958,7 +4958,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -955.8}
m_AnchoredPosition: {x: 0, y: -784}
m_SizeDelta: {x: 954, y: 562.30005}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &2781343876037430039

View File

@ -834,7 +834,7 @@ function this.BattleLogic()
--end
end
curAttack=allAttacck
LogError("curAttack======================================="..allAttacck)
--LogError("curAttack======================================="..allAttacck)
--this.hpBar.fillAmount=bossHp/curSoliderStageConfig.Hp
--this.SetHp(curSoliderStageConfig.Hp,bossHp,curSoliderStageConfig.HpNumber)
cd=0
@ -1057,18 +1057,20 @@ function FightPointPassMainPanel:OnOpen(func)
end
end
function FightPointPassMainPanel:OnFocus()
GuideManager.CheckFuncGuide()
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FirstRecharge)
if activityId and activityId~=0 and ActTimeCtrlManager.SingleFuncState(1) then
this.btnFirstRechar:SetActive(true)
else
this.btnFirstRechar:SetActive(false)
end
GuideManager.CheckFuncGuide()
end
-- 从战斗出来会加载两次
function FightPointPassMainPanel:OnShow()
GuideManager.CheckFuncGuide()
--LogError("SmallSoldierManager.changeSolider.type=========="..SmallSoldierManager.changeSolider.type)
this.RefreshSoliderInfo()
this.BattleLogic()

View File

@ -97,6 +97,8 @@ function SmallSoldierInfoPanel:BindEvent()
else
sureFunc()
end
else
sureFunc()
end

View File

@ -90,7 +90,7 @@ function this.InitData(msg)
cd=lvConfig.Time
bossHp=lvConfig.Hp
if PlayerPrefs.GetInt("SmallSoldierFailed"..PlayerManager.uid)~=FightPointPassManager.soldierLayerId then
if not GuideManager.IsInMainGuide() and UIManager.GetOpenPanel(UIName.BattlePanel)==nil then
if not GuideManager.IsInMainGuide() and UIManager.GetOpenPanel(UIName.BattlePanel)==nil and UIManager.GetOpenPanel(UIName.BattleWinPopup)==nil then
UIManager.OpenPanel(UIName.SmallSoldierFailPop)
end
PlayerPrefs.SetInt("SmallSoldierFailed"..PlayerManager.uid,FightPointPassManager.soldierLayerId)

View File

@ -932,7 +932,7 @@ end
function this:OnSortingOrderChange()
--LogError("CheckFuncGuide()==============================================检测引导")
GuideManager.CheckFuncGuide()
-- self.sceneTran.gameObject:GetComponent("Canvas").sortingOrder = self.sortingOrder - 4
-- Util.GetGameObject(self.sceneTran.gameObject, "layer7"):GetComponent("Canvas").sortingOrder = self.sortingOrder - 3
this.npcRoot:GetComponent("Canvas").sortingOrder = self.sortingOrder - 2