Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &4447806823229150205
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1060651427909205582}
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- component: {fileID: 6054586341083494772}
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- component: {fileID: 1533330574047189856}
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m_Layer: 5
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m_Name: tip
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!224 &1060651427909205582
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4447806823229150205}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5594356597870185692}
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m_RootOrder: 8
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 485, y: -2.8975}
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m_SizeDelta: {x: 562.1, y: 67.3}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6054586341083494772
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4447806823229150205}
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m_CullTransparentMesh: 0
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--- !u!114 &1533330574047189856
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ebfe0e44da74fbd44b1b744995de2324, type: 3}
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 0, b: 0, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_FontData:
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m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
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m_FontSize: 34
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 42
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 1
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m_Text:
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LanguageIndex: 11559
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--- !u!1 &4534405370102703475
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GameObject:
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m_ObjectHideFlags: 0
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|
|
@ -68284,7 +68364,7 @@ ParticleSystem:
|
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--- !u!199 &5265517486879176092
|
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
|
@ -73061,7 +73141,7 @@ ParticleSystem:
|
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--- !u!199 &5400512518044566367
|
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
|
@ -78366,7 +78446,7 @@ ParticleSystem:
|
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--- !u!199 &7442565295265048835
|
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
|
@ -80153,6 +80233,7 @@ RectTransform:
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- {fileID: 1381114801743157822}
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- {fileID: 8599379674280193571}
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- {fileID: 8464684481828862374}
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- {fileID: 1060651427909205582}
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m_Father: {fileID: 5594375324361613308}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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|
|
@ -85704,7 +85785,7 @@ ParticleSystem:
|
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--- !u!199 &3949675870474462023
|
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ParticleSystemRenderer:
|
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serializedVersion: 6
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
|
@ -90897,7 +90978,7 @@ ParticleSystem:
|
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--- !u!199 &7021895492894144576
|
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
|
@ -96128,7 +96209,7 @@ ParticleSystem:
|
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--- !u!199 &1692289323063453355
|
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ParticleSystemRenderer:
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serializedVersion: 6
|
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
|
@ -101348,7 +101429,7 @@ ParticleSystem:
|
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--- !u!199 &6068072179785192791
|
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ParticleSystemRenderer:
|
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serializedVersion: 6
|
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
|
@ -106807,7 +106888,7 @@ ParticleSystem:
|
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--- !u!199 &3520821794126687970
|
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ParticleSystemRenderer:
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serializedVersion: 6
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
|
@ -112101,7 +112182,7 @@ ParticleSystem:
|
|||
--- !u!199 &1271161880039071811
|
||||
ParticleSystemRenderer:
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serializedVersion: 6
|
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
|
@ -117580,7 +117661,7 @@ ParticleSystem:
|
|||
--- !u!199 &3875074028085076739
|
||||
ParticleSystemRenderer:
|
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serializedVersion: 6
|
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m_ObjectHideFlags: 2
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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|
|
@ -123633,7 +123714,7 @@ ParticleSystem:
|
|||
--- !u!199 &5966421009235644946
|
||||
ParticleSystemRenderer:
|
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serializedVersion: 6
|
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m_ObjectHideFlags: 2
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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|
|
@ -128447,7 +128528,7 @@ ParticleSystem:
|
|||
--- !u!199 &2504059542704858771
|
||||
ParticleSystemRenderer:
|
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serializedVersion: 6
|
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m_ObjectHideFlags: 2
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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|
|
|
|||
|
|
@ -9698,19 +9698,20 @@ local passivityList = {
|
|||
if skill and not skill.isTriggerJudge and judge==1 then
|
||||
return
|
||||
end
|
||||
local aa=dt
|
||||
if skill and skill.type == BattleSkillType.Normal and skill.isAdd and skill.owner==role then
|
||||
--如果是boss 并且额外伤害是根据最大生命则返回
|
||||
if (f1==12 or f1==13) and BattleUtil.CheckIsBoss(defRole) then
|
||||
return
|
||||
end
|
||||
if (f1==12 or f1==13) and p1 then
|
||||
if (f1==12 or f1==13) and p1 then
|
||||
if haveRage>defRole.Rage then
|
||||
dt=dt+p1
|
||||
aa=aa+p1
|
||||
else
|
||||
defRole:AddBuff(Buff.Create(role, BuffName.BanBlood, p2))
|
||||
end
|
||||
end
|
||||
local val = -floor(BattleUtil.FP_Mul(dt, defRole:GetRoleData(BattlePropList[f1])))
|
||||
local val = -floor(BattleUtil.FP_Mul(aa, defRole:GetRoleData(BattlePropList[f1])))
|
||||
if f1==12 or f1==13 then
|
||||
BattleUtil.FinalDamageCountShield(nil,role,defRole,-val)
|
||||
else
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local gemConfig = ConfigManager.GetConfig(ConfigName.GemConfig)
|
|||
local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
|
||||
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local typeName = {
|
||||
[1] = "攻击",[2] = "生命",[3] = "增伤",[4] = "减伤",[5] = "人杰",[6] = "佛禅",[7] = "妖灵",[8] = "道玄",
|
||||
[1] = "攻击",[2] = "生命",[3] = "护甲",[4] = "魔抗",[5] = "攻击",[6] = "生命",[7] = "护甲",[8] = "魔抗",
|
||||
}
|
||||
local imgName = {
|
||||
[1] = "m_mingge_gongji",[2] = "m_mingge_shengming",[3] = "m_mingge_zengshang",[4] = "m_mingge_shanghai",
|
||||
|
|
@ -119,10 +119,10 @@ function Gem:SetGems()
|
|||
local gemData = GemManager.myGemList
|
||||
for i = 1, 8 do
|
||||
local itemGo = Util.GetGameObject(self.gems,"item ("..i..")")
|
||||
local nameImg = Util.GetGameObject(itemGo,"Name"):GetComponent("Image")
|
||||
local nameImg = Util.GetGameObject(itemGo,"Name"):GetComponent("Text")
|
||||
local redPoint = Util.GetGameObject(itemGo,"RedPoint")
|
||||
self.lightList[i] = Util.GetGameObject(itemGo,"Light")
|
||||
nameImg.sprite = self.spLoader:LoadSprite(imgName[i])
|
||||
nameImg.text = typeName[i]
|
||||
redPoint:SetActive(false)
|
||||
for j = 1, 3 do
|
||||
local stoneGo = Util.GetGameObject(itemGo,"stone ("..j..")")
|
||||
|
|
@ -257,7 +257,13 @@ function Gem:SetProperty(configData,data,parent,text)
|
|||
self.propertyList[parent][j] = item
|
||||
end
|
||||
item:SetActive(true)
|
||||
item:GetComponent("Text").text = string.format( "%s+%s",PropertyConfig[data[1]].Info,data[2]/100).."%"
|
||||
local str=""
|
||||
if PropertyConfig[data[1]].Style==1 then
|
||||
str=string.format( "全体神将%s+%s",PropertyConfig[data[1]].Info,data[2])
|
||||
elseif PropertyConfig[data[1]].Style==2 then
|
||||
str=string.format( "全体神将%s+%s",PropertyConfig[data[1]].Info,data[2]/100).."%"
|
||||
end
|
||||
item:GetComponent("Text").text = str -- string.format( "%s+%s",PropertyConfig[data[1]].Info,data[2]/100).."%"
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -81,7 +81,13 @@ function SelectGem:SingleDataShow(go,data,index)
|
|||
local property = gemConfig[data.id].Property
|
||||
local textDesc = ""
|
||||
for i = 1, #property do
|
||||
textDesc = textDesc..string.format( "全体神将%s+%s",PropertyConfig[property[i][1]].Info,property[i][2]/100).."%"
|
||||
local str=""
|
||||
if PropertyConfig[property[i][1]].Style==1 then
|
||||
str=string.format( "全体神将%s+%s",PropertyConfig[property[i][1]].Info,property[i][2])
|
||||
elseif PropertyConfig[property[i][1]].Style==2 then
|
||||
str=string.format( "全体神将%s+%s",PropertyConfig[property[i][1]].Info,property[i][2]/100).."%"
|
||||
end
|
||||
textDesc = str--textDesc..string.format( "全体神将%s+%s",PropertyConfig[property[i][1]].Info,property[i][2]/100).."%"
|
||||
if property[i+1] then
|
||||
textDesc = textDesc.."\n"
|
||||
end
|
||||
|
|
|
|||
|
|
@ -45,7 +45,13 @@ function this:Refresh()
|
|||
self.itemList[value.id] = go
|
||||
end
|
||||
go:SetActive(true)
|
||||
go:GetComponent("Text").text = string.format("%s+%s",propertyConfig[value.id].Info,value.num/100).."%"
|
||||
local str=""
|
||||
if propertyConfig[value.id].Style==1 then
|
||||
str=string.format( "全体神将%s+%s",propertyConfig[value.id].Info,value.num)
|
||||
elseif propertyConfig[value.id].Style==2 then
|
||||
str=string.format( "全体神将%s+%s",propertyConfig[value.id].Info,value.num/100).."%"
|
||||
end
|
||||
go:GetComponent("Text").text = str--string.format("%s+%s",propertyConfig[value.id].Info,value.num/100).."%"
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -422,7 +422,7 @@ function this._TimeUpdate()
|
|||
--LogError("timeStamp=="..limitTime-GetTimeStamp())
|
||||
local cha =limitTime-GetTimeStamp()
|
||||
if cha>86400 then
|
||||
this.timeText.text = string.format("%s后开启",TimeToD(limitTime-GetTimeStamp()))
|
||||
this.timeText.text = string.format("%s天后开启",TimeToD(limitTime-GetTimeStamp()))
|
||||
elseif cha>3600 then
|
||||
this.timeText.text = string.format("%s后开启",TimeToH(limitTime-GetTimeStamp()))
|
||||
else
|
||||
|
|
|
|||
|
|
@ -3325,6 +3325,20 @@ function this.IsShowFlyUpRedPoint(curHeroData,isNoDeleFormation)--isNoDeleFormat
|
|||
-- --培养已满
|
||||
-- end
|
||||
local curUpStarData= HeroManager.GetHeroCurUpStarInfo(curHeroData.dynamicId)
|
||||
|
||||
local upStarRankUpConfig = nil
|
||||
local heroRankUpConfig = ConfigManager.GetConfig(ConfigName.HeroRankupConfig)
|
||||
for i, v in ConfigPairs(heroRankUpConfig) do
|
||||
if v.Star==curHeroData.heroConfig.Star then--初始星级相等
|
||||
if v.Show==2 then -- 2 升星
|
||||
if v.Id ~= curHeroData.upStarId and curHeroData.star == v.LimitStar then
|
||||
--Log("升星 "..v.Id)
|
||||
upStarRankUpConfig=v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if curUpStarData and #curUpStarData>0 then
|
||||
else
|
||||
--培养已满
|
||||
|
|
@ -3339,6 +3353,9 @@ function this.IsShowFlyUpRedPoint(curHeroData,isNoDeleFormation)--isNoDeleFormat
|
|||
--不能升星
|
||||
return false
|
||||
end
|
||||
if upStarRankUpConfig and upStarRankUpConfig.LimitHongmengLevel and HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) < upStarRankUpConfig.LimitHongmengLevel then
|
||||
return false
|
||||
end
|
||||
if upStarRankUpConfig then
|
||||
local ConsumeMaterial = upStarRankUpConfig.ConsumeMaterial
|
||||
for i = 1, #ConsumeMaterial do
|
||||
|
|
|
|||
|
|
@ -1774,7 +1774,7 @@ function this.RequestUserForceChange(teamId, func)
|
|||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.USER_FORCE_CHANGE_REQUEST, MessageTypeProto_pb.USER_FORCE_CHANGE_RESPONSE, msg, function()
|
||||
CheckRedPointStatus(RedPointType.Practice_Cultivation)
|
||||
CheckRedPointStatus(RedPointType.PowerRiceGool)
|
||||
CommonActPageManager.GetPowerRicePower()
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
|
|
|
|||
|
|
@ -919,6 +919,7 @@ function this.GetPowerRicePower(func)
|
|||
RankingManager.InitData(RANK_TYPE.POWER_RICE,function ()
|
||||
local allRankData,myRankData = RankingManager.GetRankingInfo()
|
||||
this.powerRicePower = myRankData.param1
|
||||
CheckRedPointStatus(RedPointType.PowerRiceGool)
|
||||
end,0)
|
||||
end
|
||||
if func then
|
||||
|
|
|
|||
|
|
@ -279,16 +279,18 @@ function RewardEquipSingleShowPopup2:OnShow()
|
|||
for _, pro in ipairs(_BaseProList) do
|
||||
pro:SetActive(false)
|
||||
end
|
||||
local num = 0
|
||||
for index, prop in ipairs(equipConfigData.Property) do
|
||||
local proConfigData = ConfigManager.GetConfigData(ConfigName.PropertyConfig, prop[1])
|
||||
if proConfigData then
|
||||
num = num + 1
|
||||
--基础属性
|
||||
if not _BaseProList[index] then
|
||||
_BaseProList[index] = newObjToParent(self.baseProPre, self.baseProGrid)
|
||||
if not _BaseProList[num] then
|
||||
_BaseProList[num] = newObjToParent(self.baseProPre, self.baseProGrid)
|
||||
end
|
||||
_BaseProList[index]:SetActive(true)
|
||||
_BaseProList[index]:GetComponent("Text").text = GetLanguageStrById(proConfigData.Info)
|
||||
local vText = Util.GetGameObject(_BaseProList[index], "curProVale"):GetComponent("Text")
|
||||
_BaseProList[num]:SetActive(true)
|
||||
_BaseProList[num]:GetComponent("Text").text = GetLanguageStrById(proConfigData.Info)
|
||||
local vText = Util.GetGameObject(_BaseProList[num], "curProVale"):GetComponent("Text")
|
||||
-- Util.GetGameObject(vText.gameObject, "homeValue"):GetComponent("Text").text = ""--摘星阁加持文字显示位置
|
||||
if prop[2] > 0 then
|
||||
vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop[2])
|
||||
|
|
@ -297,6 +299,26 @@ function RewardEquipSingleShowPopup2:OnShow()
|
|||
end
|
||||
end
|
||||
end
|
||||
if equipConfigData.Quality == 6 then
|
||||
local prop = equipConfigData.PropertyMin
|
||||
local proConfigData = ConfigManager.TryGetConfigData(ConfigName.PropertyConfig, prop[1])
|
||||
if proConfigData then
|
||||
num = num + 1
|
||||
--基础属性
|
||||
if not _BaseProList[num] then
|
||||
_BaseProList[num] = newObjToParent(self.baseProPre, self.baseProGrid)
|
||||
end
|
||||
_BaseProList[num]:SetActive(true)
|
||||
_BaseProList[num]:GetComponent("Text").text = GetLanguageStrById(proConfigData.Info)
|
||||
local vText = Util.GetGameObject(_BaseProList[num], "curProVale"):GetComponent("Text")
|
||||
-- Util.GetGameObject(vText.gameObject, "homeValue"):GetComponent("Text").text = ""--摘星阁加持文字显示位置
|
||||
if prop[2] > 0 then
|
||||
vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop[2]).."<color=#00ff00>(提升至白金装备解锁)</color>"
|
||||
else
|
||||
vText.text = GetPropertyFormatStr(proConfigData.Style, prop[2]).."<color=#00ff00>(提升至白金装备解锁)</color"
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
self.basePro:SetActive(false)
|
||||
end
|
||||
|
|
@ -369,18 +391,34 @@ function RewardEquipSingleShowPopup2:OnShow()
|
|||
equipGoldSuite = HeroManager.GetCurHeroBaiJinEquipSuitPros(self.curHeroData.equipIdList)
|
||||
end
|
||||
local curGoldSuitConFig = suitConFig[equipConfigData.Star]
|
||||
for k,v in ipairs(_superProList) do
|
||||
v.gameObject:SetActive(false)
|
||||
end
|
||||
local num = 0
|
||||
if equipConfigData.Quality == 6 then
|
||||
curGoldSuitConFig = suitConFig[18]
|
||||
num = num + 1
|
||||
if not _superProList[num] then
|
||||
_superProList[num] = newObjToParent(self.superProPre, self.superProGrid)
|
||||
end
|
||||
_superProList[num].gameObject:SetActive(true)
|
||||
local name = Util.GetGameObject( _superProList[num], "Name"):GetComponent("Text")
|
||||
local value = Util.GetGameObject( _superProList[num], "Name/vale"):GetComponent("Text")
|
||||
name.text = "<color=#00ff00>不朽天赋:(提升至白金装备解锁)</color>"
|
||||
value.text = ""
|
||||
_superProList[num]:GetComponent("Text").enabled = false
|
||||
end
|
||||
if curGoldSuitConFig and curGoldSuitConFig.SuiteSkill then
|
||||
self.superPro:SetActive(true)
|
||||
if curGoldSuitConFig then
|
||||
local goldSuiteSkill = curGoldSuitConFig.SuiteSkill
|
||||
for i = 1, math.max(#goldSuiteSkill, #_superProList) do
|
||||
if not _superProList[i] then
|
||||
_superProList[i] = newObjToParent(self.superProPre, self.superProGrid)
|
||||
end
|
||||
_superProList[i].gameObject:SetActive(true)
|
||||
end
|
||||
for i = 1, #goldSuiteSkill do
|
||||
local go = _superProList[i]
|
||||
num = num + 1
|
||||
if not _superProList[num] then
|
||||
_superProList[num] = newObjToParent(self.superProPre, self.superProGrid)
|
||||
end
|
||||
_superProList[num].gameObject:SetActive(true)
|
||||
local go = _superProList[num]
|
||||
go.gameObject:SetActive(true)
|
||||
local name = Util.GetGameObject(go.transform, "Name"):GetComponent("Text")
|
||||
local value = Util.GetGameObject(go.transform, "Name/vale"):GetComponent("Text")
|
||||
|
|
@ -392,6 +430,7 @@ function RewardEquipSingleShowPopup2:OnShow()
|
|||
value.text = string.format("<color=#FCEBCA>(%s)</color>",GetEquipSuitStr(curGoldSuitConFig.Id,goldSuiteSkill[i][1]))
|
||||
go:GetComponent("Text").text = string.format("<color=#FCEBCA>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
|
||||
end
|
||||
go:GetComponent("Text").enabled = true
|
||||
end
|
||||
end
|
||||
else
|
||||
|
|
|
|||
|
|
@ -244,7 +244,13 @@ function this.SetGemProperty()
|
|||
this.proList[i] = go
|
||||
end
|
||||
go:SetActive(true)
|
||||
go:GetComponent("Text").text = string.format( "全体神将%s+%s",PropertyConfig[data[i][1]].Info,data[i][2]/100).."%"
|
||||
local str=""
|
||||
if PropertyConfig[data[i][1]].Style==1 then
|
||||
str=string.format( "全体神将%s+%s",PropertyConfig[data[i][1]].Info,data[i][2])
|
||||
elseif PropertyConfig[data[i][1]].Style==2 then
|
||||
str=string.format( "全体神将%s+%s",PropertyConfig[data[i][1]].Info,data[i][2]/100).."%"
|
||||
end
|
||||
go:GetComponent("Text").text = str
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -141,7 +141,6 @@ function PowerRice:Refresh(_curIndex,isTop,isAni)
|
|||
end
|
||||
PowerRice:SetTime()
|
||||
PowerRice:SetLive2D()
|
||||
CheckRedPointStatus(RedPointType.PowerRiceGool)
|
||||
end,0)
|
||||
end
|
||||
|
||||
|
|
@ -198,6 +197,7 @@ function PowerRice:SingleDataShow(item,data,index)
|
|||
JumpManager.GoJump(22001)
|
||||
elseif state == 1 then
|
||||
NetManager.GetActivityRewardRequest(data.missionId,self.actData.activityId,function (_drop)
|
||||
CheckRedPointStatus(RedPointType.PowerRiceGool)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,_drop,1,function()
|
||||
PowerRice:Refresh(curIndex,false,false)
|
||||
end)
|
||||
|
|
|
|||
|
|
@ -60,6 +60,8 @@ function RoleFlyUpLayout:InitComponent()
|
|||
this.help=Util.GetGameObject(self.gameObject,"upStar/btns/help")
|
||||
|
||||
this.heroSource = Util.GetGameObject(self.gameObject,"upStar/btns/heroSource")
|
||||
|
||||
this.tip = Util.GetGameObject(self.gameObject,"upStar/tip"):GetComponent("Text")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)s
|
||||
|
|
@ -113,6 +115,18 @@ function RoleFlyUpLayout:SetData(_sortinglayer,_parent,_curHerodata,_isUpZhen,_h
|
|||
isUpZhen = _isUpZhen
|
||||
this:GetCurHeroUpLvOrUpStarSData()
|
||||
this:UpdateHeroUpStarData()--进阶
|
||||
|
||||
if upStarRankUpConfig then
|
||||
LogGreen("AddLv:"..HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv).." LimitHongmengLevel:"..upStarRankUpConfig.LimitHongmengLevel)
|
||||
if HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) >= upStarRankUpConfig.LimitHongmengLevel then -- 鸿蒙阵神将共鸣等级
|
||||
this.upStarBtn.gameObject:SetActive(true)
|
||||
this.tip.gameObject:SetActive(false)
|
||||
else
|
||||
this.upStarBtn.gameObject:SetActive(false)
|
||||
this.tip.gameObject:SetActive(true)
|
||||
this.tip.text = "飞升需求鸿蒙阵等级:"..upStarRankUpConfig.LimitHongmengLevel
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--更新英雄进阶数据
|
||||
|
|
|
|||
|
|
@ -322,19 +322,21 @@ function SacredTreePanel:OnShow()
|
|||
self.attriNum.text = SacredTreeManager.CulAttri().."/"..#attriConfig.PropertyUnlcokLevels
|
||||
--设置中间属性
|
||||
self:SetAttriDetail()
|
||||
self:ResetDetailPos()
|
||||
end
|
||||
|
||||
|
||||
function SacredTreePanel:SetAttriDetail()
|
||||
local curSelectIndex = self.selectIndex
|
||||
if curTreeLevel <= 0 then
|
||||
self.attriDetail:SetActive(false)
|
||||
self.selectMask:SetActive(false)
|
||||
self.jtBtn:SetActive(false)
|
||||
else
|
||||
-- if curTreeLevel <= 0 then
|
||||
-- self.attriDetail:SetActive(false)
|
||||
-- self.selectMask:SetActive(false)
|
||||
-- self.jtBtn:SetActive(false)
|
||||
-- else
|
||||
self.attriDetail:SetActive(true)
|
||||
self.selectMask:SetActive(true)
|
||||
self.jtBtn:SetActive(SacredTreeManager.CulAttri() > 0 and SacredTreeManager.CulAttri() < #attriConfig.PropertyUnlcokLevels )
|
||||
self.jtBtn:SetActive(false)
|
||||
--self.jtBtn:SetActive(SacredTreeManager.CulAttri() > 0 and SacredTreeManager.CulAttri() < #attriConfig.PropertyUnlcokLevels )
|
||||
-- self.title.text = GetStringByEquipQua(curSelectIndex+1,QualityNameDef[curSelectIndex+1].."宝物神应属性")
|
||||
self.title.text = string.format("<color=%s>%s宝物神应属性</color>",COLOR[curSelectIndex],QualityNameDef[curSelectIndex+1])
|
||||
local data = SacredTreeManager.GetAttriDetail(curSelectIndex)
|
||||
|
|
@ -354,7 +356,7 @@ function SacredTreePanel:SetAttriDetail()
|
|||
Util.GetGameObject(go,"nextAttri"):GetComponent("Text").text = value.text2
|
||||
end
|
||||
self:InitDetailPos()
|
||||
end
|
||||
--end
|
||||
end
|
||||
|
||||
function SacredTreePanel:InitDetailPos()
|
||||
|
|
@ -370,6 +372,7 @@ function SacredTreePanel:InitDetailPos()
|
|||
end
|
||||
|
||||
function SacredTreePanel:ResetDetailPos()
|
||||
self.bool=false
|
||||
local length = self.bool and 170 + SacredTreeManager.CulAttri()*50 or 170 + #attriConfig.PropertyUnlcokLevels*50
|
||||
local size = Vector2.New(1080,length)
|
||||
local rotation = self.bool and 0 or 179
|
||||
|
|
|
|||
Loading…
Reference in New Issue