礼物红点提交
parent
bb1ea1c7f8
commit
f0919b9ce8
|
@ -1035,7 +1035,7 @@ RedPointType = {
|
|||
--玉虚论道
|
||||
WorldArena_reward = 672, --玉虚论道奖励
|
||||
playerSkill = 673, --主角技能
|
||||
|
||||
playerGift = 674, --英雄礼物
|
||||
LikeabilityRed = 680,
|
||||
--七界试炼
|
||||
QiJieShiLian = 860,--入口
|
||||
|
|
|
@ -120,6 +120,47 @@ function this.GetHeroGiftAddPro(_id)
|
|||
return data
|
||||
end
|
||||
|
||||
--检测英雄红点
|
||||
function this.CheckRoleRedPointById(_id)
|
||||
local isOpen=CheckFunctionOpen(FUNCTION_OPEN_TYPE.Gift)
|
||||
if isOpen==false then
|
||||
return false
|
||||
end
|
||||
local lv,cur,max=this.GetCollectLvAndNum()
|
||||
if this.allHeroGifts[_id] then
|
||||
local list=this.allHeroGifts[_id]
|
||||
if #list>=cur then
|
||||
return false
|
||||
end
|
||||
local allEquip = BagManager.GetBagItemDataByItemType(ItemBaseType.HeroGift)
|
||||
for i=1,#allEquip do
|
||||
if CheckListIsContainValue1(list,allEquip[i].id)==false then
|
||||
return true
|
||||
end
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--检测主角红点
|
||||
function this.CheckPlayerRedPoint()
|
||||
local isOpen=CheckFunctionOpen(FUNCTION_OPEN_TYPE.Gift)
|
||||
if isOpen==false then
|
||||
return false
|
||||
end
|
||||
local allEquip = BagManager.GetBagItemDataByItemType(ItemBaseType.PlayerGift)
|
||||
for i=1,#allEquip do
|
||||
if CheckListIsContainValue1(this.playerGifts,allEquip[i].id)==false then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
--获取主角礼物增加的属性
|
||||
function this.GetPlayerGiftAddPro()
|
||||
|
|
|
@ -3375,6 +3375,7 @@ function this.GetFormationHeroRedPoint()
|
|||
(isCanUpEquipTreasure and #HeroManager.GetHeroIsUpTreasure(curHeroData.dynamicId,0) > 0) or
|
||||
HeroManager.CheckIsUpTreasure(curHeroData.jewels[1],0) or
|
||||
HeroManager.CheckIsUpTreasure(curHeroData.jewels[2],0) or
|
||||
GiftManager.CheckRoleRedPointById(curHeroData.dynamicId) or
|
||||
GodSoulManager.CheckRedPointGodSoul(curHeroData)
|
||||
then
|
||||
return true
|
||||
|
@ -3427,6 +3428,7 @@ function this.GetCurHeroIsShowRedPoint(curHeroData)
|
|||
HeroManager.CheckIsUpTreasure(curHeroData.jewels[1],0) or
|
||||
HeroManager.CheckIsUpTreasure(curHeroData.jewels[2],0) or
|
||||
GodSoulManager.CheckRedPointGodSoul(curHeroData) or
|
||||
GiftManager.CheckRoleRedPointById(curHeroData.dynamicId) or
|
||||
HeroManager.IsShowFlyUpRedPoint(curHeroData)
|
||||
end
|
||||
--获取当前英雄的下一突破 和 升星 静态数据
|
||||
|
|
|
@ -7338,6 +7338,7 @@ function NetManager.GiftEquipWearRequest(_type,_roleId,_ids,_func)
|
|||
HeroPropManager.SetDirtyByType(_roleId, Hero_Prop_Type.Gift)
|
||||
--获取新战力
|
||||
NetManager.RequestUserForceChange(FormationTypeDef.FORMATION_NORMAL)
|
||||
CheckRedPointStatus(RedPointType.playerGift)
|
||||
local tempPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||
if oldWarPower ~= tempPower then
|
||||
UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPower,newValue = tempPower})
|
||||
|
|
|
@ -354,6 +354,7 @@ function this.InitRedPointAllRelate()
|
|||
RPData:SetParent(RedPointType.Gem,RedPointType.Practice_main)
|
||||
RPData:SetParent(RedPointType.Gem_1,RedPointType.Gem)
|
||||
RPData:SetParent(RedPointType.Gem_2,RedPointType.Gem)
|
||||
RPData:SetParent(RedPointType.playerGift,RedPointType.Practice_main)
|
||||
RPData:SetParent(RedPointType.TimeLimitWish,RedPointType.Recruit)
|
||||
-- RPData:SetParent(RedPointType.TimeLimitWishStore,RedPointType.TimeLimitWish)--奇珍宝阁相关红点屏蔽
|
||||
--战力冲刺
|
||||
|
@ -684,7 +685,7 @@ function this.RegisterRedCheckFunc()
|
|||
RPData:AddCheckFunc(RedPointType.Gem_1,GemNewManager.CheckGemRed)
|
||||
RPData:AddCheckFunc(RedPointType.Gem_2,GemNewManager.CheckSuperGemRed)
|
||||
RPData:AddCheckFunc(RedPointType.ExploreFunc,ExploreManager.CheckRedPoint)
|
||||
|
||||
RPData:AddCheckFunc(RedPointType.playerGift,GiftManager.CheckPlayerRedPoint)
|
||||
RPData:AddCheckFunc(RedPointType.chaozhifanli,DynamicActivityManager.CheckRedPointPremium)
|
||||
RPData:AddCheckFunc(RedPointType.chaozhifanli6,DynamicActivityManager.CheckRedPointPremiumSingle)
|
||||
RPData:AddCheckFunc(RedPointType.chaozhifanli30,DynamicActivityManager.CheckRedPointPremiumSingle)
|
||||
|
|
|
@ -208,6 +208,7 @@ function Practice:BindEvent()
|
|||
BindRedPointObject(RedPointType.incarnation,self.incarnationBtnRed)
|
||||
BindRedPointObject(RedPointType.Practice,self.practice_tab)
|
||||
BindRedPointObject(RedPointType.Gem,self.gemRedPoint)
|
||||
BindRedPointObject(RedPointType.playerGift,self.giftRedPoint)
|
||||
end
|
||||
function Practice:BtnClickEvent()
|
||||
NetManager.UpPracticeLevelRequest(function ()
|
||||
|
@ -349,6 +350,7 @@ function Practice:OnShow()
|
|||
CheckRedPointStatus(RedPointType.Gem)
|
||||
CheckRedPointStatus(RedPointType.Gem_1)
|
||||
CheckRedPointStatus(RedPointType.Gem_2)
|
||||
CheckRedPointStatus(RedPointType.playerGift)
|
||||
FormationManager.RefreshMainFormationPower()
|
||||
self.curLevelConfig = PracticeManager.GetCurConfigData()
|
||||
oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||
|
@ -546,6 +548,7 @@ function Practice:OnDestroy()
|
|||
ClearRedPointObject(RedPointType.incarnation,self.incarnationBtnRed)
|
||||
ClearRedPointObject(RedPointType.Practice,self.practice_tab)
|
||||
ClearRedPointObject(RedPointType.Gem,self.gemRedPoint)
|
||||
ClearRedPointObject(RedPointType.playerGift,self.giftRedPoint)
|
||||
for i = 1, 4 do
|
||||
ClearRedPointObject(500+i*100,Util.GetGameObject(self.Practice, "SkillObj/skill"..i.."/red"))
|
||||
end
|
||||
|
|
|
@ -307,7 +307,8 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
this.equipPreList[_go] = SubUIManager.Open(SubUIConfig.ItemView,_go.transform)
|
||||
end
|
||||
local redPoint = Util.GetGameObject(_go.transform, "redPoint")
|
||||
redPoint:SetActive(false)
|
||||
local isHave=CheckListIsContainValue1(allUpIds,_itemData.id)
|
||||
redPoint:SetActive(isHave==false)
|
||||
this.equipPreList[_go].gameObject:SetActive(true)
|
||||
this.equipPreList[_go].transform:SetAsFirstSibling()
|
||||
if itemConfig[_itemData.id].ItemType == ItemType.Equip then
|
||||
|
@ -316,7 +317,7 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
--宝物界面
|
||||
Util.AddOnceClick(Util.GetGameObject(_go.transform, "mask"),function()
|
||||
BagManager.isBagPanel=true
|
||||
if CheckListIsContainValue1(allUpIds,_itemData.id) then
|
||||
if isHave then
|
||||
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,_itemData,0,false,nil,curHeroData,4)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,_itemData,3,false,nil,curHeroData,4)
|
||||
|
|
|
@ -351,7 +351,6 @@ function this:SetItemData(_itemDatas)
|
|||
end
|
||||
|
||||
function this.SingleItemDataShow(_go, _itemData)
|
||||
|
||||
if not itemConfig[_itemData.id] then
|
||||
return
|
||||
end
|
||||
|
@ -359,7 +358,8 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
this.equipPreList[_go] = SubUIManager.Open(SubUIConfig.ItemView,_go.transform)
|
||||
end
|
||||
local redPoint = Util.GetGameObject(_go.transform, "redPoint")
|
||||
redPoint:SetActive(false)
|
||||
local isHave=CheckListIsContainValue1(allUpIds,_itemData.id)
|
||||
redPoint:SetActive(isHave==false and curNum>#allUpIds)
|
||||
this.equipPreList[_go].gameObject:SetActive(true)
|
||||
this.equipPreList[_go].transform:SetAsFirstSibling()
|
||||
if itemConfig[_itemData.id].ItemType == ItemType.Equip then
|
||||
|
@ -368,7 +368,7 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
--宝物界面
|
||||
Util.AddOnceClick(Util.GetGameObject(_go.transform, "mask"),function()
|
||||
BagManager.isBagPanel=true
|
||||
if CheckListIsContainValue1(allUpIds,_itemData.id) then
|
||||
if isHave then
|
||||
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,_itemData,0,false,nil,curHeroData,4)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.RewardEquipSingleShowPopup2,this,_itemData,3,false,nil,curHeroData,4)
|
||||
|
|
|
@ -770,6 +770,7 @@ function this:UpdateHeroInfoData()
|
|||
FaXiangManager.CheckIsShowRed(curHeroData.faxiang[1],0) or
|
||||
FaXiangManager.CheckIsShowRed(curHeroData.faxiang[2],0) )
|
||||
this.talismanBtnRedPoint:SetActive(HeroManager.GetIsShowTalismanRedPoint(curHeroData))
|
||||
this.giftRedPoint:SetActive(GiftManager.CheckRoleRedPointById(curHeroData.dynamicId))
|
||||
this.soulPrintBtnRedPoint:SetActive(HeroManager.GetIsShowSoulPrintRedPoint(curHeroData))
|
||||
this.godPrintBtnRedPoint:SetActive(HeroManager.GetIsShowGodPrintRedPoint(curHeroData))
|
||||
else
|
||||
|
@ -778,6 +779,7 @@ function this:UpdateHeroInfoData()
|
|||
this.talismanBtnRedPoint:SetActive(false)
|
||||
this.soulPrintBtnRedPoint:SetActive(false)
|
||||
this.godPrintBtnRedPoint:SetActive(false)
|
||||
this.this.giftRedPoint:SetActive(false)
|
||||
end
|
||||
|
||||
--法宝按钮逻辑
|
||||
|
|
Loading…
Reference in New Issue