修改generate

seanlong 2020-09-09 09:46:44 +08:00
parent d84b25c7a6
commit f0f84d841c
8 changed files with 204 additions and 43 deletions

View File

@ -71,6 +71,7 @@ public class DelegateFactory
dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
dict.Add(typeof(System.Action<bool>), factory.System_Action_bool);
dict.Add(typeof(System.Func<bool>), factory.System_Func_bool);
dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
@ -153,6 +154,7 @@ public class DelegateFactory
DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);
DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.UnityEngine_Application_LowMemoryCallback);
DelegateTraits<UnityEngine.Application.LogCallback>.Init(factory.UnityEngine_Application_LogCallback);
DelegateTraits<System.Action<bool>>.Init(factory.System_Action_bool);
DelegateTraits<System.Func<bool>>.Init(factory.System_Func_bool);
DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.UnityEngine_AudioClip_PCMReaderCallback);
DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);
@ -235,6 +237,7 @@ public class DelegateFactory
TypeTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);
TypeTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.Check_UnityEngine_Application_LowMemoryCallback);
TypeTraits<UnityEngine.Application.LogCallback>.Init(factory.Check_UnityEngine_Application_LogCallback);
TypeTraits<System.Action<bool>>.Init(factory.Check_System_Action_bool);
TypeTraits<System.Func<bool>>.Init(factory.Check_System_Func_bool);
TypeTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);
TypeTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);
@ -317,6 +320,7 @@ public class DelegateFactory
StackTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
StackTraits<UnityEngine.Application.LowMemoryCallback>.Push = factory.Push_UnityEngine_Application_LowMemoryCallback;
StackTraits<UnityEngine.Application.LogCallback>.Push = factory.Push_UnityEngine_Application_LogCallback;
StackTraits<System.Action<bool>>.Push = factory.Push_System_Action_bool;
StackTraits<System.Func<bool>>.Push = factory.Push_System_Func_bool;
StackTraits<UnityEngine.AudioClip.PCMReaderCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
StackTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
@ -3583,6 +3587,63 @@ public class DelegateFactory
ToLua.Push(L, o);
}
class System_Action_bool_Event : LuaDelegate
{
public System_Action_bool_Event(LuaFunction func) : base(func) { }
public System_Action_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
public void Call(bool param0)
{
func.BeginPCall();
func.Push(param0);
func.PCall();
func.EndPCall();
}
public void CallWithSelf(bool param0)
{
func.BeginPCall();
func.Push(self);
func.Push(param0);
func.PCall();
func.EndPCall();
}
}
public System.Action<bool> System_Action_bool(LuaFunction func, LuaTable self, bool flag)
{
if (func == null)
{
System.Action<bool> fn = delegate(bool param0) { };
return fn;
}
if(!flag)
{
System_Action_bool_Event target = new System_Action_bool_Event(func);
System.Action<bool> d = target.Call;
target.method = d.Method;
return d;
}
else
{
System_Action_bool_Event target = new System_Action_bool_Event(func, self);
System.Action<bool> d = target.CallWithSelf;
target.method = d.Method;
return d;
}
}
bool Check_System_Action_bool(IntPtr L, int pos)
{
return TypeChecker.CheckDelegateType(typeof(System.Action<bool>), L, pos);
}
void Push_System_Action_bool(IntPtr L, System.Action<bool> o)
{
ToLua.Push(L, o);
}
class System_Func_bool_Event : LuaDelegate
{
public System_Func_bool_Event(LuaFunction func) : base(func) { }

View File

@ -16,6 +16,7 @@ public class GameLogic_ResourcesManagerWrap
L.RegFunction("HaveAsset", HaveAsset);
L.RegFunction("UnLoadAll", UnLoadAll);
L.RegFunction("Reset", Reset);
L.RegFunction("ClearFilesCache", ClearFilesCache);
L.RegFunction("New", _CreateGameLogic_ResourcesManager);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("isLoading", get_isLoading, set_isLoading);
@ -198,6 +199,22 @@ public class GameLogic_ResourcesManagerWrap
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearFilesCache(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
obj.ClearFilesCache();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isLoading(IntPtr L)
{

View File

@ -13,7 +13,6 @@ public class GameLogic_VersionManagerWrap
L.RegFunction("GetLocalVersion", GetLocalVersion);
L.RegFunction("VersionCompare", VersionCompare);
L.RegFunction("GetVersionInfo", GetVersionInfo);
L.RegFunction("CheckPackageVersionSame", CheckPackageVersionSame);
L.RegFunction("New", _CreateGameLogic_VersionManager);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
@ -117,8 +116,8 @@ public class GameLogic_VersionManagerWrap
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
int o = GameLogic.VersionManager.VersionCompare(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
ResUpdate.ResourcesUpdateState o = GameLogic.VersionManager.VersionCompare(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
@ -144,22 +143,5 @@ public class GameLogic_VersionManagerWrap
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CheckPackageVersionSame(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
bool o = GameLogic.VersionManager.CheckPackageVersionSame(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}

View File

@ -380,6 +380,7 @@ public static class LuaBinder
L.RegFunction("Action_int", System_Action_int);
L.RegFunction("Comparison_int", System_Comparison_int);
L.RegFunction("Func_int_int", System_Func_int_int);
L.RegFunction("Action_bool", System_Action_bool);
L.RegFunction("Func_bool", System_Func_bool);
L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
L.RegFunction("Action_string", System_Action_string);
@ -2404,6 +2405,33 @@ public static class LuaBinder
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int System_Action_bool(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
if (count == 1)
{
Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func);
ToLua.Push(L, arg1);
}
else
{
LuaTable self = ToLua.CheckLuaTable(L, 2);
Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func, self);
ToLua.Push(L, arg1);
}
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int System_Func_bool(IntPtr L)
{

View File

@ -17,6 +17,9 @@ public class ResUpdate_ResourcesUpdateStateWrap
L.RegVar("UpdateResourcesFailed", get_UpdateResourcesFailed, null);
L.RegVar("Success", get_Success, null);
L.RegVar("OldPackageNeedChange", get_OldPackageNeedChange, null);
L.RegVar("PackageNeedRes", get_PackageNeedRes, null);
L.RegVar("Normal", get_Normal, null);
L.RegVar("Err", get_Err, null);
L.RegFunction("IntToEnum", IntToEnum);
L.EndEnum();
TypeTraits<ResUpdate.ResourcesUpdateState>.Check = CheckType;
@ -103,6 +106,27 @@ public class ResUpdate_ResourcesUpdateStateWrap
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_PackageNeedRes(IntPtr L)
{
ToLua.Push(L, ResUpdate.ResourcesUpdateState.PackageNeedRes);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Normal(IntPtr L)
{
ToLua.Push(L, ResUpdate.ResourcesUpdateState.Normal);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Err(IntPtr L)
{
ToLua.Push(L, ResUpdate.ResourcesUpdateState.Err);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IntToEnum(IntPtr L)
{

View File

@ -15,6 +15,7 @@ public class SDK_SDKManagerWrap
L.RegFunction("Pay", Pay);
L.RegFunction("IsSupportExit", IsSupportExit);
L.RegFunction("ExitGame", ExitGame);
L.RegFunction("ClearFileCacheAndroid", ClearFileCacheAndroid);
L.RegFunction("GetPayOrderID", GetPayOrderID);
L.RegFunction("CaptureShot", CaptureShot);
L.RegFunction("CustomEvent", CustomEvent);
@ -174,6 +175,22 @@ public class SDK_SDKManagerWrap
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearFileCacheAndroid(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
SDK.SDKManager obj = (SDK.SDKManager)ToLua.CheckObject<SDK.SDKManager>(L, 1);
obj.ClearFileCacheAndroid();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPayOrderID(IntPtr L)
{

View File

@ -54,6 +54,7 @@ public class UnityEngine_ApplicationWrap
L.RegVar("logMessageReceived", get_logMessageReceived, set_logMessageReceived);
L.RegVar("logMessageReceivedThreaded", get_logMessageReceivedThreaded, set_logMessageReceivedThreaded);
L.RegVar("onBeforeRender", get_onBeforeRender, set_onBeforeRender);
L.RegVar("focusChanged", get_focusChanged, set_focusChanged);
L.RegVar("wantsToQuit", get_wantsToQuit, set_wantsToQuit);
L.RegVar("quitting", get_quitting, set_quitting);
L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
@ -752,6 +753,13 @@ public class UnityEngine_ApplicationWrap
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_focusChanged(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(System.Action<bool>)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_wantsToQuit(IntPtr L)
{
@ -951,6 +959,41 @@ public class UnityEngine_ApplicationWrap
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_focusChanged(IntPtr L)
{
try
{
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'UnityEngine.Application.focusChanged' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Application'");
}
if (arg0.op == EventOp.Add)
{
System.Action<bool> ev = (System.Action<bool>)arg0.func;
UnityEngine.Application.focusChanged += ev;
}
else if (arg0.op == EventOp.Sub)
{
System.Action<bool> ev = (System.Action<bool>)arg0.func;
UnityEngine.Application.focusChanged -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_wantsToQuit(IntPtr L)
{

View File

@ -27,9 +27,8 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
@ -46,8 +45,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
float o = UnityEngine.UI.LayoutUtility.GetPreferredSize(arg0, arg1);
LuaDLL.lua_pushnumber(L, o);
return 1;
@ -65,8 +63,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
float o = UnityEngine.UI.LayoutUtility.GetFlexibleSize(arg0, arg1);
LuaDLL.lua_pushnumber(L, o);
return 1;
@ -84,8 +81,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
@ -102,8 +98,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
@ -120,8 +115,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
@ -138,8 +132,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
@ -156,8 +149,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
@ -174,8 +166,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
@ -195,8 +186,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
if (count == 3)
{
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2);
LuaDLL.lua_pushnumber(L, o);
@ -205,8 +195,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
else if (count == 4)
{
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.UI.ILayoutElement arg3 = null;
float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2, out arg3);