修改generate
parent
d84b25c7a6
commit
f0f84d841c
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@ -71,6 +71,7 @@ public class DelegateFactory
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dict.Add(typeof(UnityEngine.Application.AdvertisingIdentifierCallback), factory.UnityEngine_Application_AdvertisingIdentifierCallback);
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dict.Add(typeof(UnityEngine.Application.LowMemoryCallback), factory.UnityEngine_Application_LowMemoryCallback);
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dict.Add(typeof(UnityEngine.Application.LogCallback), factory.UnityEngine_Application_LogCallback);
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dict.Add(typeof(System.Action<bool>), factory.System_Action_bool);
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dict.Add(typeof(System.Func<bool>), factory.System_Func_bool);
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dict.Add(typeof(UnityEngine.AudioClip.PCMReaderCallback), factory.UnityEngine_AudioClip_PCMReaderCallback);
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dict.Add(typeof(UnityEngine.AudioClip.PCMSetPositionCallback), factory.UnityEngine_AudioClip_PCMSetPositionCallback);
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@ -153,6 +154,7 @@ public class DelegateFactory
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DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.UnityEngine_Application_AdvertisingIdentifierCallback);
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DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.UnityEngine_Application_LowMemoryCallback);
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DelegateTraits<UnityEngine.Application.LogCallback>.Init(factory.UnityEngine_Application_LogCallback);
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DelegateTraits<System.Action<bool>>.Init(factory.System_Action_bool);
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DelegateTraits<System.Func<bool>>.Init(factory.System_Func_bool);
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DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.UnityEngine_AudioClip_PCMReaderCallback);
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DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.UnityEngine_AudioClip_PCMSetPositionCallback);
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@ -235,6 +237,7 @@ public class DelegateFactory
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TypeTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Init(factory.Check_UnityEngine_Application_AdvertisingIdentifierCallback);
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TypeTraits<UnityEngine.Application.LowMemoryCallback>.Init(factory.Check_UnityEngine_Application_LowMemoryCallback);
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TypeTraits<UnityEngine.Application.LogCallback>.Init(factory.Check_UnityEngine_Application_LogCallback);
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TypeTraits<System.Action<bool>>.Init(factory.Check_System_Action_bool);
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TypeTraits<System.Func<bool>>.Init(factory.Check_System_Func_bool);
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TypeTraits<UnityEngine.AudioClip.PCMReaderCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMReaderCallback);
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TypeTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Init(factory.Check_UnityEngine_AudioClip_PCMSetPositionCallback);
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@ -317,6 +320,7 @@ public class DelegateFactory
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StackTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Push = factory.Push_UnityEngine_Application_AdvertisingIdentifierCallback;
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StackTraits<UnityEngine.Application.LowMemoryCallback>.Push = factory.Push_UnityEngine_Application_LowMemoryCallback;
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StackTraits<UnityEngine.Application.LogCallback>.Push = factory.Push_UnityEngine_Application_LogCallback;
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StackTraits<System.Action<bool>>.Push = factory.Push_System_Action_bool;
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StackTraits<System.Func<bool>>.Push = factory.Push_System_Func_bool;
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StackTraits<UnityEngine.AudioClip.PCMReaderCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMReaderCallback;
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StackTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Push = factory.Push_UnityEngine_AudioClip_PCMSetPositionCallback;
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@ -3583,6 +3587,63 @@ public class DelegateFactory
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ToLua.Push(L, o);
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}
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class System_Action_bool_Event : LuaDelegate
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{
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public System_Action_bool_Event(LuaFunction func) : base(func) { }
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public System_Action_bool_Event(LuaFunction func, LuaTable self) : base(func, self) { }
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public void Call(bool param0)
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{
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func.BeginPCall();
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func.Push(param0);
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func.PCall();
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func.EndPCall();
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}
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public void CallWithSelf(bool param0)
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{
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func.BeginPCall();
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func.Push(self);
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func.Push(param0);
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func.PCall();
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func.EndPCall();
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}
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}
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public System.Action<bool> System_Action_bool(LuaFunction func, LuaTable self, bool flag)
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{
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if (func == null)
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{
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System.Action<bool> fn = delegate(bool param0) { };
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return fn;
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}
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if(!flag)
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{
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System_Action_bool_Event target = new System_Action_bool_Event(func);
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System.Action<bool> d = target.Call;
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target.method = d.Method;
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return d;
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}
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else
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{
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System_Action_bool_Event target = new System_Action_bool_Event(func, self);
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System.Action<bool> d = target.CallWithSelf;
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target.method = d.Method;
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return d;
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}
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}
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bool Check_System_Action_bool(IntPtr L, int pos)
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{
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return TypeChecker.CheckDelegateType(typeof(System.Action<bool>), L, pos);
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}
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void Push_System_Action_bool(IntPtr L, System.Action<bool> o)
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{
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ToLua.Push(L, o);
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}
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class System_Func_bool_Event : LuaDelegate
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{
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public System_Func_bool_Event(LuaFunction func) : base(func) { }
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@ -16,6 +16,7 @@ public class GameLogic_ResourcesManagerWrap
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L.RegFunction("HaveAsset", HaveAsset);
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L.RegFunction("UnLoadAll", UnLoadAll);
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L.RegFunction("Reset", Reset);
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L.RegFunction("ClearFilesCache", ClearFilesCache);
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L.RegFunction("New", _CreateGameLogic_ResourcesManager);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("isLoading", get_isLoading, set_isLoading);
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@ -198,6 +199,22 @@ public class GameLogic_ResourcesManagerWrap
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ClearFilesCache(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.ResourcesManager obj = (GameLogic.ResourcesManager)ToLua.CheckObject<GameLogic.ResourcesManager>(L, 1);
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obj.ClearFilesCache();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_isLoading(IntPtr L)
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{
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@ -13,7 +13,6 @@ public class GameLogic_VersionManagerWrap
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L.RegFunction("GetLocalVersion", GetLocalVersion);
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L.RegFunction("VersionCompare", VersionCompare);
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L.RegFunction("GetVersionInfo", GetVersionInfo);
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L.RegFunction("CheckPackageVersionSame", CheckPackageVersionSame);
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L.RegFunction("New", _CreateGameLogic_VersionManager);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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@ -117,8 +116,8 @@ public class GameLogic_VersionManagerWrap
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ToLua.CheckArgsCount(L, 2);
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string arg0 = ToLua.CheckString(L, 1);
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string arg1 = ToLua.CheckString(L, 2);
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int o = GameLogic.VersionManager.VersionCompare(arg0, arg1);
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LuaDLL.lua_pushinteger(L, o);
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ResUpdate.ResourcesUpdateState o = GameLogic.VersionManager.VersionCompare(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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catch (Exception e)
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@ -144,22 +143,5 @@ public class GameLogic_VersionManagerWrap
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CheckPackageVersionSame(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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string arg0 = ToLua.CheckString(L, 1);
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bool o = GameLogic.VersionManager.CheckPackageVersionSame(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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@ -380,6 +380,7 @@ public static class LuaBinder
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L.RegFunction("Action_int", System_Action_int);
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L.RegFunction("Comparison_int", System_Comparison_int);
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L.RegFunction("Func_int_int", System_Func_int_int);
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L.RegFunction("Action_bool", System_Action_bool);
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L.RegFunction("Func_bool", System_Func_bool);
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L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
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L.RegFunction("Action_string", System_Action_string);
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@ -2404,6 +2405,33 @@ public static class LuaBinder
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int System_Action_bool(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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LuaFunction func = ToLua.CheckLuaFunction(L, 1);
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if (count == 1)
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{
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Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func);
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ToLua.Push(L, arg1);
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}
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else
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{
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LuaTable self = ToLua.CheckLuaTable(L, 2);
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Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func, self);
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ToLua.Push(L, arg1);
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}
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int System_Func_bool(IntPtr L)
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{
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@ -17,6 +17,9 @@ public class ResUpdate_ResourcesUpdateStateWrap
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L.RegVar("UpdateResourcesFailed", get_UpdateResourcesFailed, null);
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L.RegVar("Success", get_Success, null);
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L.RegVar("OldPackageNeedChange", get_OldPackageNeedChange, null);
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L.RegVar("PackageNeedRes", get_PackageNeedRes, null);
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L.RegVar("Normal", get_Normal, null);
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L.RegVar("Err", get_Err, null);
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L.RegFunction("IntToEnum", IntToEnum);
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L.EndEnum();
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TypeTraits<ResUpdate.ResourcesUpdateState>.Check = CheckType;
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@ -103,6 +106,27 @@ public class ResUpdate_ResourcesUpdateStateWrap
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_PackageNeedRes(IntPtr L)
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{
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ToLua.Push(L, ResUpdate.ResourcesUpdateState.PackageNeedRes);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Normal(IntPtr L)
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{
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ToLua.Push(L, ResUpdate.ResourcesUpdateState.Normal);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_Err(IntPtr L)
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{
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ToLua.Push(L, ResUpdate.ResourcesUpdateState.Err);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IntToEnum(IntPtr L)
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{
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@ -15,6 +15,7 @@ public class SDK_SDKManagerWrap
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L.RegFunction("Pay", Pay);
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L.RegFunction("IsSupportExit", IsSupportExit);
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L.RegFunction("ExitGame", ExitGame);
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L.RegFunction("ClearFileCacheAndroid", ClearFileCacheAndroid);
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L.RegFunction("GetPayOrderID", GetPayOrderID);
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L.RegFunction("CaptureShot", CaptureShot);
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L.RegFunction("CustomEvent", CustomEvent);
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@ -174,6 +175,22 @@ public class SDK_SDKManagerWrap
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ClearFileCacheAndroid(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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SDK.SDKManager obj = (SDK.SDKManager)ToLua.CheckObject<SDK.SDKManager>(L, 1);
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obj.ClearFileCacheAndroid();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPayOrderID(IntPtr L)
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{
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@ -54,6 +54,7 @@ public class UnityEngine_ApplicationWrap
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L.RegVar("logMessageReceived", get_logMessageReceived, set_logMessageReceived);
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L.RegVar("logMessageReceivedThreaded", get_logMessageReceivedThreaded, set_logMessageReceivedThreaded);
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L.RegVar("onBeforeRender", get_onBeforeRender, set_onBeforeRender);
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L.RegVar("focusChanged", get_focusChanged, set_focusChanged);
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L.RegVar("wantsToQuit", get_wantsToQuit, set_wantsToQuit);
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L.RegVar("quitting", get_quitting, set_quitting);
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L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
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@ -752,6 +753,13 @@ public class UnityEngine_ApplicationWrap
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_focusChanged(IntPtr L)
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{
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ToLua.Push(L, new EventObject(typeof(System.Action<bool>)));
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_wantsToQuit(IntPtr L)
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{
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@ -951,6 +959,41 @@ public class UnityEngine_ApplicationWrap
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_focusChanged(IntPtr L)
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{
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try
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{
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EventObject arg0 = null;
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if (LuaDLL.lua_isuserdata(L, 2) != 0)
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{
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arg0 = (EventObject)ToLua.ToObject(L, 2);
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}
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else
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{
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return LuaDLL.luaL_throw(L, "The event 'UnityEngine.Application.focusChanged' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Application'");
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}
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if (arg0.op == EventOp.Add)
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{
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System.Action<bool> ev = (System.Action<bool>)arg0.func;
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UnityEngine.Application.focusChanged += ev;
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}
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else if (arg0.op == EventOp.Sub)
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{
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System.Action<bool> ev = (System.Action<bool>)arg0.func;
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UnityEngine.Application.focusChanged -= ev;
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}
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_wantsToQuit(IntPtr L)
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{
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@ -27,9 +27,8 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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@ -46,8 +45,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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@ -65,8 +63,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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@ -84,8 +81,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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@ -102,8 +98,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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@ -120,8 +115,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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||||
float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -138,8 +132,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -156,8 +149,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -174,8 +166,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
{
|
||||
ToLua.CheckArgsCount(L, 1);
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -195,8 +186,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
if (count == 3)
|
||||
{
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
|
||||
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
|
||||
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
||||
float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2);
|
||||
LuaDLL.lua_pushnumber(L, o);
|
||||
|
|
@ -205,8 +195,7 @@ public class UnityEngine_UI_LayoutUtilityWrap
|
|||
else if (count == 4)
|
||||
{
|
||||
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
|
||||
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
|
||||
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
|
||||
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
|
||||
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
|
||||
UnityEngine.UI.ILayoutElement arg3 = null;
|
||||
float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2, out arg3);
|
||||
|
|
|
|||
Loading…
Reference in New Issue