建木神树图片修改提交
parent
d9c2f3451b
commit
f127a0e858
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@ -60,6 +60,7 @@ function Practice:InitComponent()
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self.mask = Util.GetGameObject(self.gameObject, "mask")
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self.mask = Util.GetGameObject(self.gameObject, "mask")
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self.treeBtn = Util.GetGameObject(self.gameObject, "Btns/treeBtn")
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self.treeBtn = Util.GetGameObject(self.gameObject, "Btns/treeBtn")
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Util.GetGameObject(self.treeBtn,"treebtn"):GetComponent("Image").sprite = this.spLoader:LoadSprite("j_jianmushenshu_anniu_01_zh")
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self.treeRed = Util.GetGameObject(self.treeBtn, "redPoint")
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self.treeRed = Util.GetGameObject(self.treeBtn, "redPoint")
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end
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end
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@ -150,6 +150,7 @@ function RoleEquipPanel:InitComponent()
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end
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end
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this.treeBtn = Util.GetGameObject(self.gameObject, "treeBtn")
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this.treeBtn = Util.GetGameObject(self.gameObject, "treeBtn")
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Util.GetGameObject(this.treeBtn,"treebtn"):GetComponent("Image").sprite = this.spLoader:LoadSprite("j_jianmushenshu_anniu_01_zh")
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Util.AddClick(this.treeBtn, function()
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Util.AddClick(this.treeBtn, function()
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE) then
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE) then
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UIManager.OpenPanel(UIName.SacredTreePanel)
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UIManager.OpenPanel(UIName.SacredTreePanel)
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