【探宝】物品置灰后不再显示光效
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5f77a01928
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f15fbf6576
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@ -591,10 +591,13 @@ end
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function this.SetItemViewGray(data)
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for i = 1, #data do
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if LuckyTurnTableManager.dialRewardConfig[data[i].luckId].LimitNum~=0 then
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Util.SetGray(this.itemViewList[i].gameObject,data[i].luckTimes >=LuckyTurnTableManager.dialRewardConfig[data[i].luckId].LimitNum)
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local isGray = data[i].luckTimes >= LuckyTurnTableManager.dialRewardConfig[data[i].luckId].LimitNum
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Util.SetGray(this.itemViewList[i].gameObject, isGray)
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this.itemViewList[i]:SetEffectShow(not isGray)
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end
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if LuckyTurnTableManager.dialRewardConfig[data[i].luckId].LimitNum==0 then
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Util.SetGray(this.itemViewList[i].gameObject,false)
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this.itemViewList[i]:SetEffectShow(true)
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end
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end
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end
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@ -42,6 +42,7 @@ function ItemView:InitComponent()
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self.EffectOrginScale = 1
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self.EffectOrginScaleQu = 1
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self.effectRoot = Util.GetGameObject(self.gameObject, "effects")
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self.pokemonEffect = Util.GetGameObject(self.gameObject, "effects/pokemonEffect")
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self.pokemonEffectPartical = Util.GetGameObject(self.pokemonEffect, "ziti mask"):GetComponent(typeof(UnityEngine.ParticleSystem))
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@ -363,6 +364,9 @@ function ItemView:SetEffectLayer(effectLayer)
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self.EffectOrginLayerQu = effectLayer
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end
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function ItemView:SetEffectShow(isShow)
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self.effectRoot:SetActive(isShow)
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end
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function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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self.isRewardItemPop=false
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