极速达人修改

dev_chengFeng
ZhangBiao 2020-08-18 19:17:20 +08:00
parent af6dcc4410
commit f18973cea9
2 changed files with 11 additions and 4 deletions

View File

@ -1749,6 +1749,7 @@ RANK_TYPE = {
FORCE_CURR_RANK=22,-- 实时战力排行
ARENA_RANK=23,-- 竞技场积分排名 前端自己添加
XUANYUANMIRROR_RANK=24,-- 竞技场积分排名 前端自己添加
FAST_EXPLORE=25,--极速达人排行
}
--东海寻仙弹窗类型
@ -2020,6 +2021,7 @@ rankKingList={ [1] = { bgImage = "r_zjm_paihangbang_banner04", name = Language[1
[4] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12167] ,Id = 44,rankType = RANK_TYPE.MONSTER_RANK,activiteId = 0,isRankingMainPanelShow = true},
[5] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12168] ,Id = 42,rankType = RANK_TYPE.GOLD_EXPER,activiteId = ActivityTypeDef.GoldExper,isRankingMainPanelShow = false},
[6] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12240] ,Id = 8,rankType = RANK_TYPE.ARENA_RANK,activiteId = 0,isRankingMainPanelShow = false},
[7] = { bgImage = "r_zjm_paihangbang_banner01", name = "极速排名" ,Id = 42,rankType = RANK_TYPE.FAST_EXPLORE,activiteId = ActivityTypeDef.FastExplore,isRankingMainPanelShow = false},
}
SoulPrintSpriteByQuantity={

View File

@ -44,10 +44,7 @@ function Expert:BindEvent()
local activityId = ActivityGiftManager.IsActivityTypeOpen(numExChange[activeIndext])
UIManager.OpenPanel(UIName.ExpertRewardSortPanel,activityId,2)
end)
Util.AddClick(this.sortBtn, function()
--UIManager.OpenPanel(UIName.ExpertRewardSortPanel,numExChange[activeIndext],1)
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[5])
end)
end
--添加事件监听(用于子类重写)
@ -88,6 +85,14 @@ function Expert:OnShowData(index)
if globalActive and globalActive.OpenRanking == 1 then
this.rewardBtn:SetActive(true)
this.sortBtn:SetActive(true)
Util.AddClick(this.sortBtn, function()
if index == 5 then
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[5])
elseif index == 10 then
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[7])
end
end)
end
expertRewardTabs = ActivityGiftManager.GetActivityTypeInfo(numExChange[activeIndext])
self.titleBg.sprite = Util.LoadSprite(titleImageSprites[activeIndext])