[抽卡]=========================抽卡屏蔽开门特效
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@ -239,7 +239,7 @@ end
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--界面打开时调用(用于子类重写)
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function SingleRecruitPanel:OnOpen(...)
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isJump = 0
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this.UI_Effect_open:SetActive(true)
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this.UI_Effect_open:SetActive(false)
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Sound_Recruit4 = SoundManager.PlaySound(SoundConfig.Sound_Recruit4)
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this.UI_Effect_choukaSSR:SetActive(false)
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this.UI_Effect_choukaSR:SetActive(false)
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@ -309,11 +309,11 @@ end
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local time--十连抽每次展示特效time
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function SingleRecruitPanel:TenOpenPanel()
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if isFirst then --第一次进来
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this.UI_Effect_open:SetActive(true)
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this.UI_Effect_open:SetActive(false)
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index=1
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timeNum3=0
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timeNum=1.3
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timeNum2=4.3
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timeNum=0
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timeNum2=0
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else--以后每次进来
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this.UI_Effect_open:SetActive(false)
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index=index+1
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@ -329,7 +329,7 @@ function SingleRecruitPanel:TenOpenPanel()
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this.UI_Effect_choukaSSR:SetActive(false)
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this.UI_Effect_choukaSR:SetActive(false)
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this.UI_Effect_choukaR:SetActive(false)
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this.UI_Effect_appear:SetActive(true)
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this.UI_Effect_appear:SetActive(false)
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Sound_Recruit2 = SoundManager.PlaySound(SoundConfig.Sound_Recruit2)
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end, timeNum)
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this.time:Start()
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