From f1c10a99e9846dd149e963ba0a6c24a797f50091 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Thu, 22 Apr 2021 21:34:11 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90ios=E6=8E=A8=E8=8D=90=E3=80=91?= =?UTF-8?q?=E7=99=BD=E7=89=87=E5=A4=84=E7=90=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/FindTreasure/FindTreasureDispatchPanel.lua | 4 ++++ .../ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua | 2 ++ .../ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua | 2 +- 3 files changed, 7 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/FindTreasure/FindTreasureDispatchPanel.lua b/Assets/ManagedResources/~Lua/Modules/FindTreasure/FindTreasureDispatchPanel.lua index 6ea6fb9fd1..7d4ca92bed 100644 --- a/Assets/ManagedResources/~Lua/Modules/FindTreasure/FindTreasureDispatchPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/FindTreasure/FindTreasureDispatchPanel.lua @@ -23,6 +23,7 @@ local timer = Timer.New() local curAllHeros = {} local isMaterial = true local curPanelHerosSortNum = 1 +local tabsImg = {"z_icon_01_zh", "r_hero_huo 1_zh", "r_hero_feng 1_zh", "r_hero_shui 1_zh", "r_hero_dadi 1_zh"} --初始化组件(用于子类重写) function FindTreasureDispatchPanel:InitComponent() self.spLoader = SpriteLoader.New() @@ -43,6 +44,9 @@ function FindTreasureDispatchPanel:InitComponent() self.selectBtn = Util.GetGameObject(self.gameObject, "Tabs/selectBtn") for i = 0, 6 do tabs[i] = Util.GetGameObject(self.transform, "Tabs/grid/Btn" .. i) + if tabsImg[i + 1] then + Util.GetGameObject(tabs[i], "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(tabsImg[i + 1]) + end end for i = 1, 5 do diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua index ed256d00bb..ebc454d6e1 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua @@ -13,6 +13,8 @@ function BattleFailPopup:InitComponent() orginLayer = 0 this.btnClose = Util.GetGameObject(self.gameObject, "Lose") + this.failImg = Util.GetGameObject(self.gameObject, "Lose/image/ziti"):GetComponent("Image") + this.failImg.sprite = this.spLoader:LoadSprite("UI_effect_JJC_JieSuan_ShiBai_png_zh") this.btnBattleBack = Util.GetGameObject(this.btnClose, "btnBattleBack") end diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua index 2c6d7dd335..e4626ccdd6 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua @@ -481,7 +481,7 @@ function this:SetSelectBtn(index) this.selectBtn.transform:SetParent(tabsList[index].transform) this.selectBtn.transform.localScale = Vector3.one this.selectBtn.transform.localPosition=Vector3.zero - this.selectBtn:GetComponent.sprite = this.spLoader:LoadSprite("r_hero_xuanze_001") + this.selectBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_xuanze_001") Util.GetGameObject(this.selectBtn.transform, "Text"):GetComponent("Text").text = GetCurLanguage() == 0 and tabs[index].title or ""..tabs[index].title..""--tabs[index].title-- Util.GetGameObject(self.transform,"talentBtn/tipStr"):SetActive(false) if index == 2 then