【御剑行】提交

dev_chengFeng
ZhangBiao 2021-10-09 14:33:09 +08:00
parent f2b5f62ddd
commit f1e5f69614
5 changed files with 244 additions and 12 deletions

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@ -13,6 +13,8 @@ end
function RiceSinglePlayerView:InitComponent()
self.gameObject:GetComponent("RectTransform").sizeDelta = Vector2.New(10000,100)
self.player = Util.GetGameObject(self.gameObject,"Player")
self.upPre = Util.GetGameObject(self.gameObject,"upPre")
self.downPre = Util.GetGameObject(self.gameObject,"downPre")
self.playerTrans = self.player:GetComponent("RectTransform")
self.playerTrans.localPosition = Vector2.New(0,100)
self.curPosX = self.playerTrans.localPosition.x
@ -33,15 +35,21 @@ end
--设置游戏状态
function RiceSinglePlayerView:SetSinglePlayerState(_state)
local keyFrame = RidingSwardSence[self.data[1]].KeyFrame
self.keyFrameList = {}
for i = 1, #keyFrame do
self.keyFrameList[i] = {}
self.keyFrameList[i].pos = keyFrame[i][1]*initSpeed*30
self.keyFrameList[i].value = keyFrame[i][2]
end
for i,v in ipairs(self.keyFrameList) do
LogRed(string.format( "在:%s位置处效果%s",v.pos,v.value))
if _state then
local keyFrame = RidingSwardSence[self.data[1]].KeyFrame
self.keyFrameList = {}
for i = 1, #keyFrame do
self.keyFrameList[i] = {}
self.keyFrameList[i].pos = keyFrame[i][1]*initSpeed*30
self.keyFrameList[i].value = keyFrame[i][2]
if keyFrame[i][2] == 1 then
self.keyFrameList[i].obj = newObjToParent(self.upPre,self.gameObject)
elseif keyFrame[i][2] == 2 then
self.keyFrameList[i].obj = newObjToParent(self.downPre,self.gameObject)
end
self.keyFrameList[i].obj:GetComponent("RectTransform").localPosition = Vector2.New(self.keyFrameList[i].pos,100)
PlayUIAnim(Util.GetGameObject(self.keyFrameList[i].obj,"Image"))
end
end
self.isRunning = _state
end
@ -49,6 +57,10 @@ end
--重置游戏
function RiceSinglePlayerView:ResetSinglePlayer()
self.isRunning = false
for i,v in ipairs(self.keyFrameList) do
destroy(self.keyFrameList[i].obj)
table.remove( self.keyFrameList,i)
end
self.speed = initSpeed
self.playerTrans.localPosition = Vector2.New(0,100)
self.curPosX = self.playerTrans.localPosition.x
@ -69,11 +81,11 @@ function RiceSinglePlayerView:OnUpdate()
if self.curPosX >= v.pos then
if v.value == 1 then--加速
self.speed = self.speed*1.2
table.remove( self.keyFrameList,i)
elseif v.value == 2 then--减速
self.speed = self.speed*0.9
table.remove( self.keyFrameList,i)
end
destroy(self.keyFrameList[i].obj)
table.remove( self.keyFrameList,i)
end
end
end
@ -96,11 +108,11 @@ function RiceSinglePlayerView:OnShow()
end
function RiceSinglePlayerView:OnClose()
FixedUpdateBeat:Remove(self.OnUpdate, self)
end
--界面销毁时调用(用于子类重写)
function RiceSinglePlayerView:OnDestroy()
FixedUpdateBeat:Remove(self.OnUpdate, self)
end
return RiceSinglePlayerView