xiyou_sanguo
parent
bcbaaeb561
commit
f1fd7efe4c
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m_ObjectHideFlags: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -45017,7 +45051,7 @@ ParticleSystem:
|
|||
--- !u!199 &6780772994169947805
|
||||
ParticleSystemRenderer:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
@ -45076,6 +45110,79 @@ ParticleSystemRenderer:
|
|||
m_Mesh2: {fileID: 0}
|
||||
m_Mesh3: {fileID: 0}
|
||||
m_MaskInteraction: 0
|
||||
--- !u!1 &8944728720762697687
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6130094369655762242}
|
||||
- component: {fileID: 5927129610921858218}
|
||||
- component: {fileID: 1307238876622200814}
|
||||
m_Layer: 5
|
||||
m_Name: Lock
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!224 &6130094369655762242
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8944728720762697687}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 3643982608249846203}
|
||||
m_Father: {fileID: 1797818621244332855}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &5927129610921858218
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8944728720762697687}
|
||||
m_CullTransparentMesh: 0
|
||||
--- !u!114 &1307238876622200814
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8944728720762697687}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0, g: 0, b: 0, a: 0.49803922}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &9045732980168558674
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -45139,8 +45246,6 @@ MonoBehaviour:
|
|||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_FontData:
|
||||
m_Font: {fileID: 12800000, guid: 0a607ef861fe8a24e9c6079e935099b8, type: 3}
|
||||
m_FontSize: 32
|
||||
|
|
@ -45220,8 +45325,6 @@ MonoBehaviour:
|
|||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: d38e3374b8a87b34e882b369c8495b6b, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
|
|
|
|||
|
|
@ -2080,7 +2080,8 @@ HELP_TYPE = {
|
|||
Potency = 143, --潜能
|
||||
TrainBuild = 144, --特训建筑
|
||||
Train = 145, --特训
|
||||
Mingge = 154 --命格
|
||||
Mingge = 154, --命格
|
||||
BecomeAGod = 156 --成神
|
||||
}
|
||||
|
||||
NumToComplexFont = {
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ local BecomeAGodLevel = ConfigManager.GetConfig(ConfigName.BecomeAGodLevel)
|
|||
function BecomeAGodPanel:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.bg2 = Util.GetGameObject(self.transform, "bg2")
|
||||
this.effect = Util.GetGameObject(self.transform, "bg2/Effect")
|
||||
screenAdapte(this.bg2)
|
||||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
|
||||
this.btnBack = Util.GetGameObject(self.transform, "btnBack/btnBack")
|
||||
|
|
@ -20,13 +21,15 @@ function BecomeAGodPanel:InitComponent()
|
|||
this.godlist[i] = {}
|
||||
this.godlist[i].gob = Util.GetGameObject(self.transform, "bg2/godlist/god_" .. i)
|
||||
this.godlist[i].red = Util.GetGameObject(this.godlist[i].gob, "red")
|
||||
this.godlist[i].effect = Util.GetGameObject(this.godlist[i].gob, "StarOpen")
|
||||
--Util.AddParticleSortLayer(this.godlist[i].effect, this.sortingOrder)
|
||||
end
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function BecomeAGodPanel:BindEvent()
|
||||
Util.AddClick(this.btn_help, function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Mingge, 0, 0)
|
||||
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.BecomeAGod, 0, 0)
|
||||
end)
|
||||
Util.AddClick(this.btnBack, function()
|
||||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
|
|
@ -80,6 +83,10 @@ end
|
|||
function BecomeAGodPanel:OnShow()
|
||||
this.teamHero = FormationManager.GetAllMainFormationHeroId()
|
||||
this.RefreshWindowData()
|
||||
for i = 1, 6 do
|
||||
Util.AddParticleSortLayer(this.godlist[i].effect, this.sortingOrder - 1)
|
||||
end
|
||||
Util.AddParticleSortLayer(this.effect, this.sortingOrder - 1)
|
||||
end
|
||||
|
||||
function this:OnSortingOrderChange()
|
||||
|
|
@ -99,14 +106,30 @@ end
|
|||
function this.RefreshWindowData()
|
||||
this.ChangePowerValue()
|
||||
this.btnLvup.gameObject:SetActive(BecomeAGodManager.IsCouldUpgrade())
|
||||
local str = ""
|
||||
for i = 1, 3 do
|
||||
if i < BecomeAGodManager.playerGodLevel then
|
||||
str = str .. "<color=#57c88a>" ..
|
||||
BecomeAGodLevel[i].Describe .. "</color>\n"
|
||||
elseif i == BecomeAGodManager.playerGodLevel and BecomeAGodManager.IsCouldUpgrade() then
|
||||
str = str .. "<color=#57c88a>" ..
|
||||
BecomeAGodLevel[i].Describe .. "</color>\n"
|
||||
else
|
||||
str = str ..
|
||||
BecomeAGodLevel[i].Describe .. "\n"
|
||||
end
|
||||
end
|
||||
this.LevelUpDes.text = str
|
||||
if BecomeAGodLevel[BecomeAGodManager.playerGodLevel + 1] then
|
||||
this.btnLvup.gameObject:SetActive(true)
|
||||
this.LevelUpDes.gameObject:SetActive(true)
|
||||
this.LevelUpDes.text = BecomeAGodLevel[BecomeAGodManager.playerGodLevel + 1].Describe
|
||||
if BecomeAGodManager.IsCouldUpgrade() then
|
||||
Util.SetGray(this.btnLvup, false)
|
||||
--this.LevelUpDes.text = "<color=#57c88a>" ..
|
||||
--BecomeAGodLevel[BecomeAGodManager.playerGodLevel + 1].Describe .. "</color>"
|
||||
else
|
||||
Util.SetGray(this.btnLvup, true)
|
||||
--this.LevelUpDes.text = BecomeAGodLevel[BecomeAGodManager.playerGodLevel + 1].Describe
|
||||
end
|
||||
else
|
||||
this.btnLvup.gameObject:SetActive(false)
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ function BecomeAGodPropertyPanel:InitComponent()
|
|||
this.needPre = Util.GetGameObject(self.needs, "pre")
|
||||
this.btnLvup = Util.GetGameObject(self.transform, "btns/Lvup")
|
||||
this.force = Util.GetGameObject(self.transform, "powerBtn/value"):GetComponent("Text")
|
||||
this.btn_help = Util.GetGameObject(self.gameObject, "btn_help")
|
||||
--this.btn_help = Util.GetGameObject(self.gameObject, "btn_help")
|
||||
this.itemList = {}
|
||||
this.isMax = false
|
||||
this.LvText = Util.GetGameObject(self.gameObject, "Lv"):GetComponent("Text")
|
||||
|
|
@ -32,9 +32,9 @@ end
|
|||
|
||||
--绑定事件(用于子类重写)
|
||||
function BecomeAGodPropertyPanel:BindEvent()
|
||||
Util.AddClick(this.btn_help, function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Mingge, 0, 0)
|
||||
end)
|
||||
--Util.AddClick(this.btn_help, function()
|
||||
--UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Mingge, 0, 0)
|
||||
--end)
|
||||
Util.AddClick(this.btnBack, function()
|
||||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
self:ClosePanel()
|
||||
|
|
@ -48,7 +48,7 @@ function BecomeAGodPropertyPanel:BindEvent()
|
|||
return true
|
||||
end
|
||||
end
|
||||
LogError("升级类型:"..this.index)
|
||||
LogError("升级类型:" .. this.index)
|
||||
NetManager.PlayerMeridiansLevelUpRequest(this.index, function(msg)
|
||||
PopupTipPanel.ShowTip(string.format("升级成功!"))
|
||||
this.teamHero = FormationManager.GetAllMainFormationHeroId()
|
||||
|
|
@ -106,10 +106,14 @@ function BecomeAGodPropertyPanel:SetPropertyShow(_infos)
|
|||
for i = 1, #this.properList do
|
||||
this.properList[i].go.gameObject:SetActive(false)
|
||||
end
|
||||
local floor = GodsWayTowerManager.GetTowerFloorByType(3)
|
||||
for key, value in pairs(_infos) do
|
||||
if not this.properList[index] then
|
||||
this.properList[index] = {}
|
||||
this.properList[index].go = newObjToParent(this.properItemPre, this.propertyGrid)
|
||||
this.properList[index].Lock = Util.GetGameObject(this.properList[index].go, "Lock")
|
||||
this.properList[index].LockText = Util.GetGameObject(this.properList[index].go, "Lock/Text"):GetComponent(
|
||||
"Text")
|
||||
this.properList[index].leftTxt = Util.GetGameObject(this.properList[index].go, "leftTxt"):GetComponent(
|
||||
"Text")
|
||||
this.properList[index].rightTxt = Util.GetGameObject(this.properList[index].go, "rightTxt"):GetComponent(
|
||||
|
|
@ -125,6 +129,12 @@ function BecomeAGodPropertyPanel:SetPropertyShow(_infos)
|
|||
this.properList[index].leftTxt.text = GetLanguageStrById(proper.Info) .. "+" .. value.currValue / 100 .. "%"
|
||||
this.properList[index].rightTxt.text = this.isMax and Language[10209] or value.nextValue / 100 .. "%"
|
||||
end
|
||||
if floor >= _infos.floor then
|
||||
this.properList[index].Lock:SetActive(false)
|
||||
else
|
||||
this.properList[index].Lock:SetActive(true)
|
||||
this.properList[index].LockText.text = "成神挑战通关" .. _infos.floor .. "解锁"
|
||||
end
|
||||
index = index + 1
|
||||
end
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(this.secondScroll.transform)
|
||||
|
|
|
|||
Loading…
Reference in New Issue