【灵兽系统】 主城挪位置 合成最大限制
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@ -248,7 +248,7 @@ function this:InitComponent()
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this.btnElementDrawCard = Util.GetGameObject(this.gameObject, "scene/layer4/btnElementDrawCard")
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this.btnSecretBox = Util.GetGameObject(this.gameObject, "scene/layer4/btnSecretBox")
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this.btnYiYao = Util.GetGameObject(this.gameObject, "scene/layer4/btnYiYao")
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this.btnPokemon = Util.GetGameObject(this.gameObject, "scene/layer3/btnPokemon")
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this.btnPokemon = Util.GetGameObject(this.gameObject, "scene/layer6/btnPokemon")
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-- this.btnTianFu = Util.GetGameObject(this.gameObject, "scene/layer6/btnTianFu")
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this.btnWaiDi = Util.GetGameObject(this.gameObject, "scene/layer4/btnWaiDi")
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this.btnColorfulWorld = Util.GetGameObject(this.gameObject, "scene/layer6/btnColorfulWorld")
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@ -475,8 +475,8 @@ function this:BindEvent()
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local setPosFunc = function(v2)
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local av2 = self.bgTran.anchoredPosition
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local dv2 = Vector2.New(math.clamp(v2.x + av2.x, -1000, 50), av2.y)
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if v2.x + av2.x < -1000 or v2.x + av2.x > 50 then
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local dv2 = Vector2.New(math.clamp(v2.x + av2.x, -1500, 50), av2.y)
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if v2.x + av2.x < -1500 or v2.x + av2.x > 50 then
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self.moveTween:Rebound(1, 0.1)
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end
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this:SetPosFunc(dv2)
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@ -4,7 +4,7 @@ local this = {}
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local sortingOrder
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local parent
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local compoundNum
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local compoundMaxNum
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local compoundMaxNum = 20
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local itemData
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local itemViewPre
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@ -80,7 +80,7 @@ end
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--刷新面板
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function this.RefreshPanel()
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compoundNum = 1
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compoundMaxNum = math.floor(itemData.num / itemData.itemConfig.UsePerCount)
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compoundMaxNum = (math.floor(itemData.num / itemData.itemConfig.UsePerCount)) > 20 and 20 or (math.floor(itemData.num / itemData.itemConfig.UsePerCount))
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if not itemViewPre then
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itemViewPre = SubUIManager.Open(SubUIConfig.ItemView, this.itemParent.transform)
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end
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