[图鉴]=====图鉴神魂按钮显示修改
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@ -5526,6 +5526,9 @@ GameObject:
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- component: {fileID: 4487789826452690660}
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- component: {fileID: 5582104310426932214}
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- component: {fileID: 339700535740451210}
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- component: {fileID: 3941673511622965647}
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- component: {fileID: 2785837382319435049}
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- component: {fileID: 8945870842926663208}
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m_Layer: 5
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m_Name: dingwei
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m_TagString: Untagged
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@ -5591,6 +5594,76 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_HorizontalFit: 2
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m_VerticalFit: 0
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--- !u!114 &3941673511622965647
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5056771340439473104}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Navigation:
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m_Mode: 3
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m_SelectOnUp: {fileID: 0}
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m_SelectOnDown: {fileID: 0}
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m_SelectOnLeft: {fileID: 0}
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m_SelectOnRight: {fileID: 0}
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m_Transition: 1
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m_Colors:
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m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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m_HighlightedTrigger: Highlighted
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m_PressedTrigger: Pressed
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 0}
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m_OnClick:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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Culture=neutral, PublicKeyToken=null
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--- !u!222 &2785837382319435049
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5056771340439473104}
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m_CullTransparentMesh: 0
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--- !u!114 &8945870842926663208
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5056771340439473104}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e459a084d8e15a240b58db751097122b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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--- !u!1 &5168367206551728392
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GameObject:
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m_ObjectHideFlags: 0
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@ -41,7 +41,7 @@ function HandBookRoleInfoLayout:InitComponent()
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self.line3=Util.GetGameObject(self.gameObject,"skillBtns/line3")
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self.line4=Util.GetGameObject(self.gameObject,"skillBtns/line4")
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self.selsectSkillImage=Util.GetGameObject(self.gameObject,"selsectSkillImage")
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self.posBtn= Util.GetGameObject(self.gameObject,"dingwei/posBtn")
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self.posBtn= Util.GetGameObject(self.gameObject,"dingwei")
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self.posTxt=Util.GetGameObject(self.gameObject,"dingwei/posText"):GetComponent("Text")
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self.lvTxt=Util.GetGameObject(self.gameObject,"lvObj/lvTxt"):GetComponent("Text")
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self.proImg=Util.GetGameObject(self.gameObject,"posImage"):GetComponent("Image")
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@ -171,7 +171,7 @@ function HandBookRoleInfoLayout:OnShowHeroData(_starType,star,_lv)
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self:SetBtnsLayer()
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end)
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end
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if heroConFigData.IsSoulOpen == 1 and star > 10 then
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.shenhun) and heroConFigData.IsSoulOpen == 1 and star > 10 then
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btnCount=btnCount+1
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local passObj=Util.GetGameObject(self.skillGrid,"sBg"..len+2)--self.skillGrid.transform:GetChild(len+1).gameObject
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passObj:SetActive(true)
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