【战斗】 ==========表现优化敌我方死亡后不显示加怒气的表现
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@ -460,6 +460,9 @@ end
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-- 怒气值改变
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function EnemyView:RoleRageChange(deltaRage)
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if self.role:IsRealDead() then
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return
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end
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if deltaRage ~= 0 then
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if deltaRage > 0 then
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self.Floater:ImageBuffFloating("z_zhandou_nuqijia", nil, deltaRage)
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@ -518,6 +518,9 @@ end
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-- 怒气值改变
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function PlayerView:RoleRageChange(deltaRage)
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if self.role:IsRealDead() then
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return
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end
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if deltaRage ~= 0 then
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if deltaRage > 0 then
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self.Floater:ImageBuffFloating("z_zhandou_nuqijia", nil, deltaRage)
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