【修改提交】
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6eb9050d4a
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f2b3df9721
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@ -1058,7 +1058,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 526, y: -21.5}
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m_AnchoredPosition: {x: 554, y: -25}
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m_SizeDelta: {x: 284, y: 42}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1776344020
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@ -6700,7 +6700,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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m_AnchoredPosition: {x: 30, y: 71.9}
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m_SizeDelta: {x: 668, y: 43}
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m_SizeDelta: {x: 696, y: 50}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &2518333084048825677
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CanvasRenderer:
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@ -6930,7 +6930,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 76, y: -21.5}
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m_AnchoredPosition: {x: 76, y: -25}
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m_SizeDelta: {x: 152, y: 42}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2518333084341339611
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@ -14130,8 +14130,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 363, y: -21.5}
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m_SizeDelta: {x: 22, y: 43}
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m_AnchoredPosition: {x: 377, y: -25}
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m_SizeDelta: {x: 50, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5213216419983842381
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CanvasRenderer:
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@ -14161,7 +14161,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 1e2d84c75cd281242a2bf1f69edfec36, type: 3}
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m_Sprite: {fileID: 21300000, guid: 9b622bdc0076f3943adb78ee8d828620, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -15968,7 +15968,7 @@ PrefabInstance:
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- target: {fileID: 5986877063528201156, guid: f668b18eb108cc14485203ad2dcd9229,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -21.5
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value: -25
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objectReference: {fileID: 0}
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- target: {fileID: 5986877063528201156, guid: f668b18eb108cc14485203ad2dcd9229,
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type: 3}
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@ -390,7 +390,6 @@ function GiftView:RefreshShowData(item, data, buyType, DataTypeIndex)
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--绑定组件
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local localSelf = self
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local name = Util.GetGameObject(item, "context/text"):GetComponent("Text")
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Util.GetGameObject(item, "context/Image"):GetComponent("Image").sprite = Util.LoadSprite("c_czlb_yuan_zh")
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local icon = Util.GetGameObject(item, "btnBuy/icon")
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local price = Util.GetGameObject(item, "btnBuy/price"):GetComponent("Text")
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local buyInfo = Util.GetGameObject(item, "buyInfo"):GetComponent("Text")
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