图鉴预设修改提交
parent
e90f7f628a
commit
f2c3cfa8bf
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@ -3896,7 +3896,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
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m_FontSize: 32
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m_FontSize: 40
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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@ -3944,7 +3944,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -90, y: -200}
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m_AnchoredPosition: {x: -140, y: -197}
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m_SizeDelta: {x: 121, y: 121}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6161143365764854322
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@ -4395,9 +4395,9 @@ RectTransform:
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m_Father: {fileID: 164915241442772717}
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m_RootOrder: 21
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 968, y: -733.4}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -112, y: -737}
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m_SizeDelta: {x: 160, y: 160}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &9049422214420379269
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@ -5200,7 +5200,7 @@ RectTransform:
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m_GameObject: {fileID: 7562258272849120841}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.9, y: 0.9, z: 1}
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m_Children:
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- {fileID: 7438115198098257837}
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m_Father: {fileID: 458271444932364388}
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@ -5495,7 +5495,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
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m_FontSize: 44
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m_FontSize: 40
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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@ -5819,7 +5819,7 @@ RectTransform:
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m_GameObject: {fileID: 8984313322781969218}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.9, y: 0.9, z: 1}
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m_Children:
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- {fileID: 7012391571410172215}
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- {fileID: 8654895496356684777}
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@ -5830,7 +5830,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 138, y: -737}
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m_AnchoredPosition: {x: 105, y: -737}
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m_SizeDelta: {x: 151.25, y: 186}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &274082961861789344
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@ -87,7 +87,7 @@ function SelectGem:SingleDataShow(go,data,index)
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elseif PropertyConfig[property[i][1]].Style==2 then
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str=string.format( "全体英雄%s+%s",PropertyConfig[property[i][1]].Info,property[i][2]/100).."%"
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end
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textDesc = str--textDesc..string.format( "全体神将%s+%s",PropertyConfig[property[i][1]].Info,property[i][2]/100).."%"
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textDesc = str--textDesc..string.format( "全体英雄%s+%s",PropertyConfig[property[i][1]].Info,property[i][2]/100).."%"
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if property[i+1] then
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textDesc = textDesc.."\n"
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end
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@ -179,14 +179,14 @@ function EndLessMapView:BindEvent()
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local pros = u(id,false,pros)
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local str = s(pros)
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if str and str ~= "" then
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table.insert(pro,string.format("本级加成:全体神将<color=#55c688>%s</color>",str))
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table.insert(pro,string.format("本级加成:全体英雄<color=#55c688>%s</color>",str))
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end
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id = id + 1
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if endlessMorale[id] then
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local pros = u(id,true,pros)
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local str = s(pros)
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if str and str ~= "" then
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table.insert(pro,string.format("下级加成:全体神将<color=#55c688>%s</color>",str))
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table.insert(pro,string.format("下级加成:全体英雄<color=#55c688>%s</color>",str))
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end
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end
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else --特殊加成
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@ -430,9 +430,9 @@ function RewardEquipSingleShowPopup2:OnShow()
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_BaseProList[num]:SetActive(true)
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Util.GetGameObject(_BaseProList[num], "curProVale").gameObject:SetActive(false)
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if equipConfigData.Position==7 then
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_BaseProList[num]:GetComponent("Text").text ="全体神将潜能等级+"..equipConfigData.PotentialNew[2]
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_BaseProList[num]:GetComponent("Text").text ="全体英雄潜能等级+"..equipConfigData.PotentialNew[2]
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elseif equipConfigData.Position==8 then
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_BaseProList[num]:GetComponent("Text").text = "神将潜能等级+"..equipConfigData.PotentialNew[2]
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_BaseProList[num]:GetComponent("Text").text = "英雄潜能等级+"..equipConfigData.PotentialNew[2]
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end
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end
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if equipConfigData.HeroGitUp>0 then
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@ -443,7 +443,7 @@ function RewardEquipSingleShowPopup2:OnShow()
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_BaseProList[num]:SetActive(true)
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Util.GetGameObject(_BaseProList[num], "curProVale").gameObject:SetActive(false)
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if equipConfigData.Position==7 then
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_BaseProList[num]:GetComponent("Text").text =string.format("全体神将礼物属性+%s%%",equipConfigData.HeroGitUp/100)
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_BaseProList[num]:GetComponent("Text").text =string.format("全体英雄礼物属性+%s%%",equipConfigData.HeroGitUp/100)
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end
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end
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end
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@ -240,8 +240,8 @@ function this.RefreshWindowData()
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this:OnClickTabBtn(1)
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local proList=IncarnationManager.GetproDesLst(GiftManager.GetPlayerGiftAddPro(),"00FF00")
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table.insert(proList,string.format("全体神将潜能等级+%s",GiftManager.GetPlayerGiftAddPotencyLv()))
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table.insert(proList,string.format("全体神将礼物属性+%s%%",GiftManager.GetPlayerGiftAdd()))
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table.insert(proList,string.format("全体英雄潜能等级+%s",GiftManager.GetPlayerGiftAddPotencyLv()))
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table.insert(proList,string.format("全体英雄礼物属性+%s%%",GiftManager.GetPlayerGiftAdd()))
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if proList and #proList>0 then
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this.proGrid:SetActive(true)
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this.proEmptyObj:SetActive(false)
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@ -265,7 +265,7 @@ function this.RefreshWindowData()
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this.proGrid:SetActive(false)
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this.proEmptyObj:SetActive(true)
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end
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--this.tipInfo.text=string.format("全体神将潜能等级+%s",GiftManager.GetPlayerGiftAddPotencyLv())
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--this.tipInfo.text=string.format("全体英雄潜能等级+%s",GiftManager.GetPlayerGiftAddPotencyLv())
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end
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