易经宝库修改
parent
083305249a
commit
f2e064faf3
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@ -358,7 +358,9 @@ function this.GetLeftRewardData()
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for i = 1, #finalCardDatas do
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if finalCardDatas[i].rewardId and finalCardDatas[i].rewardId ~= 0 and finalCardDatas[i].rewardId ~= actData.selectId then
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-- LogYellow("i:"..i.." rewardId:"..tostring(finalCardDatas[i].rewardId) .." progress"..tonumber(data[finalCardDatas[i].rewardId].progress))
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data[finalCardDatas[i].rewardId].progress = data[finalCardDatas[i].rewardId].progress - 1
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if data[finalCardDatas[i].rewardId] then
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data[finalCardDatas[i].rewardId].progress = data[finalCardDatas[i].rewardId].progress - 1
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end
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end
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end
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return data
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@ -191,22 +191,26 @@ function YiJingBaoKu:Refresh()
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end
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function YiJingBaoKu:SetCardData()
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LogError("#self.ActData.finalCardDatas=="..#self.ActData.finalCardDatas)
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LogError("#self._itemsList[i]=="..#self._itemsList)
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for i = 1, #self.ActData.finalCardDatas do
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local v = self.ActData.finalCardDatas[i]
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--LogError("v.Id=="..v.Id)
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if v.rewardId ~= 0 then
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local item = self._itemsList[i]
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local cFront = Util.GetGameObject(item, "front")
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cFront:SetActive(true)
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local cBack = Util.GetGameObject(item, "back")
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if not self.itemViewList[i] then
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self.itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,cFront.transform)
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if self._itemsList[i] then
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local item = self._itemsList[i]
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local cFront = Util.GetGameObject(item, "front")
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cFront:SetActive(true)
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local cBack = Util.GetGameObject(item, "back")
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if not self.itemViewList[i] then
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self.itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,cFront.transform)
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end
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self.itemViewList[i]:OnOpen(false, v.reward, 1.1, false, false, false, sortingOrder)
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self.itemViewList[i].transform.localPosition = Vector2.New(-73.5,78.5)
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cFront:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 0, 0))
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cBack:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 90, 0))
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self.itemViewList[i].gameObject:SetActive(true)
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end
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self.itemViewList[i]:OnOpen(false, v.reward, 1.1, false, false, false, sortingOrder)
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self.itemViewList[i].transform.localPosition = Vector2.New(-73.5,78.5)
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cFront:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 0, 0))
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cBack:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 90, 0))
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self.itemViewList[i].gameObject:SetActive(true)
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else
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table.insert(gridList,v.Id)
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end
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