【关卡】应该改成按钮
parent
fb7ef778b1
commit
f30186c57e
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@ -108,6 +108,7 @@ function this.SingleDataShow(go,rewardData)
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end
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end
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local lingquButton = Util.GetGameObject(activityRewardGo.gameObject, "lingquButton")
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local text = Util.GetGameObject(activityRewardGo.gameObject, "lingquButton/Text"):GetComponent("Text")
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Util.GetGameObject(lingquButton.gameObject, "redPoint"):SetActive(false)
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local qianwangButton = Util.GetGameObject(activityRewardGo.gameObject, "qianwangButton")
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local getFinishText = Util.GetGameObject(activityRewardGo.gameObject, "getFinishText")
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@ -116,9 +117,19 @@ function this.SingleDataShow(go,rewardData)
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local state = rewardData.state
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local value = sConFigData.Values[1][1]
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local isPass = FightPointPassManager.IsFightPointPass(value)
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lingquButton:SetActive(state == 0 and isPass)
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lingquButton:SetActive(isPass)
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qianwangButton:SetActive(state == 0 and not isPass)
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getFinishText:SetActive(state == 1)
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if state == 1 then
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text.text = Language[10101]
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Util.SetGray(lingquButton,true)
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lingquButton:GetComponent("Button").interactable = false
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else
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text.text = Language[11948]
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Util.SetGray(lingquButton,false)
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lingquButton:GetComponent("Button").interactable = true
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end
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-- getFinishText:SetActive(state == 1)
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getFinishText:SetActive(false)
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needGetUpText:SetActive(state == 0)
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if isShowNeedGetUpTextId == 0 and state == 0 or isShowNeedGetUpTextId == rewardData.missionId then
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isShowNeedGetUpTextId = rewardData.missionId
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