【主界面】右上伸缩条首充引导调整,修行调整

dev_chengFeng
ZhangBiao 2021-05-26 10:16:24 +08:00
parent f38620058c
commit f3cf294f42
4 changed files with 22 additions and 21 deletions

View File

@ -20484,9 +20484,9 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2025930671981306296}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 100}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.7529412, y: 0.7529412, z: 0.7529412}
m_Children:
- {fileID: 791836871433561562}
- {fileID: 934965601362156588}
@ -20495,9 +20495,9 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -65}
m_SizeDelta: {x: 160, y: 400}
m_Pivot: {x: 1, y: 1}
m_AnchoredPosition: {x: -42, y: -136}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1214399939458572418
CanvasRenderer:
m_ObjectHideFlags: 0
@ -21942,8 +21942,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 80, y: 0}
m_SizeDelta: {x: 160, y: 709.92}
m_AnchoredPosition: {x: 48, y: 72}
m_SizeDelta: {x: 170, y: 709.92}
m_Pivot: {x: 1, y: 1}
--- !u!222 &6392692323906310469
CanvasRenderer:
@ -64128,7 +64128,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 80, y: 0}
m_AnchoredPosition: {x: 48, y: 72}
m_SizeDelta: {x: 160, y: 709.92}
m_Pivot: {x: 1, y: 1}
--- !u!114 &6888282265971651260
@ -67487,10 +67487,10 @@ MonoBehaviour:
m_Padding:
m_Left: 0
m_Right: 0
m_Top: 50
m_Top: 85
m_Bottom: 50
m_ChildAlignment: 1
m_Spacing: 20
m_Spacing: 25
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0

View File

@ -109,11 +109,11 @@ function this.InitData(guideData)
end
-- 测试功能引导用
-- Timer.New(function()
-- this.OnFunctionOpen(86)
-- print("6666666")
-- --this.HongMengGuideFun()
-- end, 1):Start()
Timer.New(function()
this.OnFunctionOpen(100200)
print("6666666")
--this.HongMengGuideFun()
end, 1):Start()
end

View File

@ -764,6 +764,7 @@ end
--设置右侧条
function this.SetRightBarSize()
this.RightUp2:SetActive(PlayerManager.level >= 5)
local bgSize = Util.GetGameObject(this.RightUp2,"BG"):GetComponent("RectTransform")
local btn = Util.GetGameObject(this.RightUp2,"BG/Button")
local btnImg = Util.GetGameObject(this.RightUp2,"BG/Button"):GetComponent("RectTransform")
@ -772,8 +773,8 @@ function this.SetRightBarSize()
local str = PlayerPrefs.GetInt(PlayerManager.uid.."MainRightBarSetting")
if not str or str == 0 then
bgSize.sizeDelta = Vector3.New(160,276,0)
rectSize.sizeDelta = Vector3.New(160,176,0)
bgSize.sizeDelta = Vector3.New(160,320,0)
rectSize.sizeDelta = Vector3.New(160,220,0)
btnImg.rotation = Quaternion.Euler(Vector3.New(0,0,-90))
else
bgSize.sizeDelta = gridSize.sizeDelta + Vector3.New(0,100,0)
@ -790,7 +791,7 @@ function this.SetRightBarSize()
btnImg.rotation = Quaternion.Euler(Vector3.New(0,0,t))
end), 90, 0.3):SetEase(Ease.Linear)
--底图拉伸
DoTween.To(DG.Tweening.Core.DOGetter_float( function () return 176 end),
DoTween.To(DG.Tweening.Core.DOGetter_float( function () return 220 end),
DG.Tweening.Core.DOSetter_float(function (t)
rectSize.sizeDelta = Vector3.New(160,t,0)
bgSize.sizeDelta = Vector3.New(160,t + 100,0)
@ -807,7 +808,7 @@ function this.SetRightBarSize()
DG.Tweening.Core.DOSetter_float(function (t)
rectSize.sizeDelta = Vector3.New(160,t,0)
bgSize.sizeDelta = Vector3.New(160,t + 100,0)
end), 176, 0.3):SetEase(Ease.Linear)
end), 220, 0.3):SetEase(Ease.Linear)
end
end)
end

View File

@ -84,7 +84,7 @@ function Practice:BindEvent()
Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
if PracticeManager.PracticeBigLevel - oldBigLevel == 1 then
UIManager.OpenPanel(UIName.CongratulationPopup,CONGRATULATION_TYPE.Practice,XinXianConfig[PracticeManager.PracticeLevel])
if PracticeManager.PracticeBigLevel == 3 then
if PracticeManager.PracticeBigLevel == 2 then
Game.GlobalEvent:DispatchEvent(GameEvent.Practice.PracticeGuide)
end
end