【bug】=====七界阵容条件修改
parent
e8c27a0596
commit
f44f70085b
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@ -111,11 +111,11 @@ function this.CheckGoalIsFinish(_dataId,_obj,_formationList)
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-- LogRed("##heroList:"..tostring(#heroList))
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-- LogRed("##heroList:"..tostring(#heroList))
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for i = 1, #heroList do
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for i = 1, #heroList do
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-- LogGreen("heroList[i].heroId:"..tostring(heroList[i].heroId))
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-- LogGreen("heroList[i].heroId:"..tostring(heroList[i].heroId))
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table.insert(tempList,HeroConfig[HeroManager.GetSingleHeroData(heroList[i].heroId).id])
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table.insert(tempList,HeroManager.GetSingleHeroData(heroList[i].heroId))
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end
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end
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if #tempList > 0 and final and goalData.PropertyName and goalData.PropertyName > 0 then
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if #tempList > 0 and final and goalData.PropertyName and goalData.PropertyName > 0 then
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for i = #tempList, 1,-1 do
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for i = #tempList, 1,-1 do
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if goalData.PropertyName ~= tempList[i].PropertyName then
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if goalData.PropertyName ~= tempList[i].changeProId then
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table.remove(tempList,i)
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table.remove(tempList,i)
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if #tempList == 0 then
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if #tempList == 0 then
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final = true
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final = true
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@ -126,7 +126,7 @@ function this.CheckGoalIsFinish(_dataId,_obj,_formationList)
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-- LogGreen("#tempList1:"..tostring(#tempList))
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-- LogGreen("#tempList1:"..tostring(#tempList))
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if #tempList > 0 and final and goalData.Profession and goalData.Profession > 0 then
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if #tempList > 0 and final and goalData.Profession and goalData.Profession > 0 then
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for i = #tempList, 1,-1 do
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for i = #tempList, 1,-1 do
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if goalData.Profession ~= tempList[i].Profession then
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if goalData.Profession ~= tempList[i].heroConfig.Profession then
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table.remove(tempList,i)
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table.remove(tempList,i)
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if #tempList == 0 then
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if #tempList == 0 then
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final = true
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final = true
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