From f50cb684b06502b2ea53e121d310e04903f07e77 Mon Sep 17 00:00:00 2001 From: wangzhenxing <1545929779@qq.com> Date: Mon, 22 Jan 2024 17:28:30 +0800 Subject: [PATCH] =?UTF-8?q?=E5=90=8D=E5=88=80=E5=9B=9E=E7=82=89=E6=94=B9?= =?UTF-8?q?=E6=88=90=E5=90=8D=E5=88=80=E9=87=8D=E9=93=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/GodWeapon/GodWeaponInfoPanel.lua | 2 +- .../Modules/Popup/View/GeneralPopup_PokemonResolve.lua | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponInfoPanel.lua index 4c2b5629f1..5495f929c0 100644 --- a/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponInfoPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponInfoPanel.lua @@ -218,7 +218,7 @@ function this.ResetBtnOnClick() end UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.PokemonResolve,lingshouConfig,allMaterials,2,function () NetManager.MagicSoldierReturnRequest(godwData.Did,function(msg) - PopupTipPanel.ShowTip("回炉成功") + PopupTipPanel.ShowTip("重铸成功") UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function() GodWeaponManager.ResetGodWeapon(godwData.Did,1,0) this.UpdateWin(GodWeaponManager.GetSingleWeaponData(godwData.Did)) diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_PokemonResolve.lua b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_PokemonResolve.lua index b9bf4500fb..c5bdb3f563 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_PokemonResolve.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_PokemonResolve.lua @@ -67,8 +67,8 @@ function this:OnShow(_parent,...) this.titleText.text=Language[11569] this.confirmBtnText.text=Language[11570] else - this.titleText.text="名刀回炉" - this.confirmBtnText.text="回炉" + this.titleText.text="名刀重铸" + this.confirmBtnText.text="重铸" end this.numImage.sprite = SetIcon(this.spLoader, id) fun = args[4] @@ -77,7 +77,7 @@ function this:OnShow(_parent,...) if type==1 then this.infoTxt.text=string.format(Language[12213],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%") else - local str="确认花费%s%s将%s回炉为初始状态,并100%s返还养成消耗" + local str="确认花费%s%s将%s重铸为初始状态,并100%s返还养成消耗" this.infoTxt.text=string.format(str,coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%") end @@ -85,7 +85,7 @@ function this:OnShow(_parent,...) if type==1 then this.infoTxt.text=string.format(Language[12214],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%") else - local str="确认花费%s%s将%s回炉为初始状态,并100%s返还养成消耗" + local str="确认花费%s%s将%s重铸为初始状态,并100%s返还养成消耗" this.infoTxt.text=string.format(str,coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%") end end