From f50cb684b06502b2ea53e121d310e04903f07e77 Mon Sep 17 00:00:00 2001
From: wangzhenxing <1545929779@qq.com>
Date: Mon, 22 Jan 2024 17:28:30 +0800
Subject: [PATCH] =?UTF-8?q?=E5=90=8D=E5=88=80=E5=9B=9E=E7=82=89=E6=94=B9?=
=?UTF-8?q?=E6=88=90=E5=90=8D=E5=88=80=E9=87=8D=E9=93=B8?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../~Lua/Modules/GodWeapon/GodWeaponInfoPanel.lua | 2 +-
.../Modules/Popup/View/GeneralPopup_PokemonResolve.lua | 8 ++++----
2 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponInfoPanel.lua
index 4c2b5629f1..5495f929c0 100644
--- a/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponInfoPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponInfoPanel.lua
@@ -218,7 +218,7 @@ function this.ResetBtnOnClick()
end
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.PokemonResolve,lingshouConfig,allMaterials,2,function ()
NetManager.MagicSoldierReturnRequest(godwData.Did,function(msg)
- PopupTipPanel.ShowTip("回炉成功")
+ PopupTipPanel.ShowTip("重铸成功")
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
GodWeaponManager.ResetGodWeapon(godwData.Did,1,0)
this.UpdateWin(GodWeaponManager.GetSingleWeaponData(godwData.Did))
diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_PokemonResolve.lua b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_PokemonResolve.lua
index b9bf4500fb..c5bdb3f563 100644
--- a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_PokemonResolve.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_PokemonResolve.lua
@@ -67,8 +67,8 @@ function this:OnShow(_parent,...)
this.titleText.text=Language[11569]
this.confirmBtnText.text=Language[11570]
else
- this.titleText.text="名刀回炉"
- this.confirmBtnText.text="回炉"
+ this.titleText.text="名刀重铸"
+ this.confirmBtnText.text="重铸"
end
this.numImage.sprite = SetIcon(this.spLoader, id)
fun = args[4]
@@ -77,7 +77,7 @@ function this:OnShow(_parent,...)
if type==1 then
this.infoTxt.text=string.format(Language[12213],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
else
- local str="确认花费%s%s将%s回炉为初始状态,并100%s返还养成消耗"
+ local str="确认花费%s%s将%s重铸为初始状态,并100%s返还养成消耗"
this.infoTxt.text=string.format(str,coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
end
@@ -85,7 +85,7 @@ function this:OnShow(_parent,...)
if type==1 then
this.infoTxt.text=string.format(Language[12214],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
else
- local str="确认花费%s%s将%s回炉为初始状态,并100%s返还养成消耗"
+ local str="确认花费%s%s将%s重铸为初始状态,并100%s返还养成消耗"
this.infoTxt.text=string.format(str,coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
end
end