神印详情界面修改
parent
416289d692
commit
f5bd610dc5
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@ -302,15 +302,15 @@ function GodPrintPopUp:RefreshShow(_type)
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--firstStr=curStr
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elseif index==2 then
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if equipConfig[soulId].Star>=index-1 then
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stringInfo=stringInfo.."<color=#19D719>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
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stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
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else
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stringInfo=stringInfo.."<color=#19D719>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
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stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
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end
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else
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if equipConfig[soulId].Star>=index-1 then
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stringInfo=stringInfo.."<color=#19D719>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
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stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
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else
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stringInfo=stringInfo.."<color=#19D719>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
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stringInfo=stringInfo.."<color=#1E9A44>"..curStr.."</color>".."<color=#FFDD3F>"..string.format(" (+%s解锁)",index-1).."</color>\n"
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end
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end
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end
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@ -402,9 +402,9 @@ function GodPrintPopUp:RefreshShow(_type)
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--LogError("goldSuiteSkill[i][2]=="..goldSuiteSkill[i][2])
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if goldSuiteSkill[i][2] then
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if isEnough then
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go:GetComponent("Text").text = string.format("<color=#FFDD3F>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
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go:GetComponent("Text").text = string.format("<color=#AD6825>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
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else
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go:GetComponent("Text").text = string.format("<color=#FFDD3F>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
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go:GetComponent("Text").text = string.format("<color=#AD6825>%s</color>",GetLanguageStrById(passiveSkillConfig[goldSuiteSkill[i][2]].Desc))
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end
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end
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@ -338,7 +338,7 @@ function RewardTalismanSingleShowPopup2:OnShow()
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Power = EquipTreasureManager.CalculateWarForce(self.equipData.idDyn)
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end
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self.skillNameInfo.text="精炼技能:"
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self.equipType.text = string.format("宝物类型:%s",EquipTreasureTypeStr[equipConfigData.Location])
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self.equipType.text = string.format("饰品类型:%s",EquipTreasureTypeStr[equipConfigData.Location])
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end
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self.powerNum.text = Power
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