From f5f5a2477dafbbe5f5ebb4c10d057a4ef4b21067 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Fri, 26 Nov 2021 10:33:30 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=88=98=E6=96=97=E3=80=91=E6=80=92?= =?UTF-8?q?=E6=B0=94=E5=B1=82=E7=BA=A7=E9=94=99=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/View/Unit/EnemyView.lua | 12 ++++-------- .../~Lua/Modules/Battle/View/Unit/PlayerView.lua | 13 ++++--------- 2 files changed, 8 insertions(+), 17 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua index 5ef90fa759..80e8f89aad 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua @@ -201,16 +201,12 @@ function EnemyView:ChangeCardSorting(sortingOrder) local pos = (self.role.position + 2) % 6 + 1 local sort = sortingOrder + pos -- - if not self.oSortingOrder then - self.oSortingOrder = BattleManager.GetBattleSorting() - end self.liveRoot:GetComponent("Canvas").sortingOrder = sort self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加2 - self.effect_rage:GetComponent("Canvas").sortingOrder = sort - self.effect_dead:GetComponent("Canvas").sortingOrder = sort - Util.AddParticleSortLayer(self.effect_rage, sort - self.oSortingOrder) - Util.AddParticleSortLayer(self.effect_dead, sort - self.oSortingOrder) - self.oSortingOrder = sort + self.effect_rage:GetComponent("Canvas").sortingOrder = sort + 3 + self.effect_dead:GetComponent("Canvas").sortingOrder = sort + 3 + Util.AddParticleSortLayer(self.effect_rage, sort + 3) + Util.AddParticleSortLayer(self.effect_dead, sort + 3) end function EnemyView:Update() diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua index 0d665caabd..c210f2236a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua @@ -233,17 +233,12 @@ function PlayerView:ChangeCardSorting(sortingOrder) local pos = self.role.position local sort = sortingOrder + pos - if not self.oSortingOrder then - self.oSortingOrder = BattleManager.GetBattleSorting() - end self.liveRoot:GetComponent("Canvas").sortingOrder = sort self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加一 - self.effect_rage:GetComponent("Canvas").sortingOrder = sort - self.effect_dead:GetComponent("Canvas").sortingOrder = sort - Util.AddParticleSortLayer(self.effect_rage, sort - self.oSortingOrder) - Util.AddParticleSortLayer(self.effect_dead, sort - self.oSortingOrder) - Util.SetParticleSortLayer(self.starGrid, sort + 3) - self.oSortingOrder = sort + self.effect_rage:GetComponent("Canvas").sortingOrder = sort + 3 + self.effect_dead:GetComponent("Canvas").sortingOrder = sort + 3 + Util.SetParticleSortLayer(self.effect_rage, sort + 3) + Util.SetParticleSortLayer(self.effect_dead, sort + 3) end function PlayerView:Update()