【限时升星】添加锁定提示
parent
ee60ae6c9a
commit
f6463e72c8
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@ -111,7 +111,18 @@ function UpStarGift:BindEvent()
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PopupTipPanel.ShowTip("当前已处于锁定状态")
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return
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end
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NetManager.UpStarActivitySelectRequest(self.actId, choose)
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local con = ConfigManager.TryGetConfigData(ConfigName.HeroConfig, choose)
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if not con then
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LogError("未找到神将:"..tostring(choose))
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return
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end
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local msg = string.format("%s\n将锁定为本次活动的指定神将\n\n锁定后无法修改", con.ReadingName)
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MsgPanel.ShowTwo(msg, nil, function()
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NetManager.UpStarActivitySelectRequest(self.actId, choose, function()
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PopupTipPanel.ShowTip("锁定成功")
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end)
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end, nil, "锁 定")
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end)
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end
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@ -32,7 +32,7 @@ end
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function UpStarPre:BindEvent()
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Util.AddOnceClick(self.btnBuy.gameObject, function()
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if self.isTemp then
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PopupTipPanel.ShowTip("请先选择一个神将")
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PopupTipPanel.ShowTip("请先选择并锁定一个神将")
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return
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end
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if self.data.state == 0 then
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@ -47,7 +47,7 @@ function UpStarPre:BindEvent()
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Util.AddOnceClick(self.GetBtn, function()
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if self.isTemp then
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PopupTipPanel.ShowTip("请先选择一个神将")
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PopupTipPanel.ShowTip("请先选择并锁定一个神将")
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return
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end
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NetManager.GetActivityRewardRequest(self.data.missionId,self.actData.activityId,function(msg)
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@ -116,7 +116,9 @@ function UpStarPre:SetShows(key,shows,parent)
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if self.parent.GetCurChooseHero then
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self.choose, self.isTemp = self.parent:GetCurChooseHero()
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-- 临时状态不再显示锁头
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if self.isTemp then
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if self.data.state == 0 and not self.isTemp then
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self.itemList[key][i].lock.gameObject:SetActive(true)
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else
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self.itemList[key][i].lock.gameObject:SetActive(false)
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end
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-- 未选择时角色和角色碎片显示问号
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