From f652a13697ee5c4f218c33d1aedd08c6db52d4a2 Mon Sep 17 00:00:00 2001 From: guowei Date: Fri, 25 Dec 2020 10:19:02 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=9012.25=20=E9=B8=BF=E8=92=99=E9=98=B5?= =?UTF-8?q?=E3=80=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Harmony/Panel/GongMingResultTips.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua index 22b63faafe..d4fa8812d7 100644 --- a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua +++ b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua @@ -117,7 +117,7 @@ function GongMingResultTips:OnOpen(skinId) for i = 1, #data do if data[i].additionType == 1 then - + print(data[i].value," ") Util.GetGameObject(this.TextAll,"textDegree"):GetComponent("Text").text = string.format("%d级(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName) elseif data[i].additionType == 2 then if data[i].value == -1 then