【建木神树】红点
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m_RootOrder: 5
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@ -861,6 +861,11 @@ RedPointType = {
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BuddishTrailHelp = 803,--佛禅试炼
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DemonTrailHelp = 804,--妖灵试炼
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TaoistTrailHelp = 805,--道玄试炼
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--建木神树界面
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Sacred = 900,--神树
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Sacred_roleList = 903,--神树在rolelist中
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Sacred_roleInfo = 902,--神树在装备中
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--鸿蒙阵
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HongMeng = 8010, -- 鸿蒙阵界面
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@ -2776,7 +2776,7 @@ function this.GetFormationHeroRedPoint()
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return true
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end
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end
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return false
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return SacredTreeManager.CheckRedPoint()
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end
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--单个英雄所有红点判断
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function this.GetCurHeroIsShowRedPoint(curHeroData)
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@ -278,6 +278,10 @@ function this.InitRedPointAllRelate()
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RPData:SetParent(RedPointType.HongMeng_Evory,RedPointType.HongMeng)
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RPData:SetParent(RedPointType.HongMeng_OpenBox,RedPointType.HongMeng)
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RPData:SetParent(RedPointType.HongMeng_UpTower,RedPointType.HongMeng)
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--建木神树
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RPData:SetParent(RedPointType.Sacred,RedPointType.Sacred_roleInfo)
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RPData:SetParent(RedPointType.Sacred_roleInfo,RedPointType.Sacred_roleList)
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end
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-- 注册红点检测方法
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@ -476,6 +480,9 @@ function this.RegisterRedCheckFunc()
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RPData:AddCheckFunc(RedPointType.BuddishTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
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RPData:AddCheckFunc(RedPointType.DemonTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
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RPData:AddCheckFunc(RedPointType.TaoistTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
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--建木神树
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RPData:AddCheckFunc(RedPointType.Sacred, SacredTreeManager.CheckRedPoint)
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end
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-- 向红点绑定物体
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@ -111,6 +111,7 @@ function RoleEquipPanel:InitComponent()
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this.upLvEffect = Util.GetGameObject(self.transform, "powerBtn/effect")
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this.equipTreasureBtn = Util.GetGameObject(self.transform, "equipTreasureBtn")
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this.sacredTreeBtn = Util.GetGameObject(self.transform, "sacredTreeBtn")
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this.treeRed = Util.GetGameObject(self.transform, "sacredTreeBtn/redPoint")
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this.sacredTreeBtn:GetComponent("Image").sprite = Util.LoadSprite("j_jianmushenshu_anniu_01_zh")
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this.equipTreasureBtn:GetComponent("Image").sprite = Util.LoadSprite("b_baowuxitong_gongmin_zh")
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this.treasure1 = Util.GetGameObject(self.transform, "bg/equipInfo/equip5")
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@ -193,6 +194,7 @@ function RoleEquipPanel:BindEvent()
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function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,9998,nil)
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end)
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BindRedPointObject(RedPointType.Sacred_roleInfo,this.treeRed)
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end
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--添加事件监听(用于子类重写)
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@ -33,6 +33,7 @@ function RoleListPanel:InitComponent()
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--this.fenJieBtn:SetActive(false)
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this.formationBtn = Util.GetGameObject(self.gameObject, "formationBtn")
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this.treeBtn = Util.GetGameObject(self.gameObject, "treeBtn")
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this.treeRed = Util.GetGameObject(this.treeBtn, "redPoint")
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this.BtView =SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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@ -134,6 +135,7 @@ function RoleListPanel:BindEvent()
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UIManager.OpenPanel(UIName.VipPanelV2)
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end)
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BindRedPointObject(RedPointType.VipPrivilege, this.vipRedPoint)
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BindRedPointObject(RedPointType.Sacred_roleList,this.treeRed)
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end
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@ -7,7 +7,7 @@ local jewerLevelUpConfig = ConfigManager.GetConfig(ConfigName.JewelRankupConfig)
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function this.Initialize()
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this.treeLevel = 0
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this.treeLevelConfig={}
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this.SacredtreeLevelConfig={}
|
||||
this.getGodHoodTreeLevelConfigData()
|
||||
|
||||
this.treeSettingData={}
|
||||
|
|
@ -29,7 +29,7 @@ end
|
|||
--树等级表数据
|
||||
function this.getGodHoodTreeLevelConfigData()
|
||||
for i, v in ConfigPairs(treeLevelConfig) do
|
||||
this.treeLevelConfig[v.Id] = v.LvupCost
|
||||
this.SacredtreeLevelConfig[v.Id] = v.LvupCost
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -128,4 +128,10 @@ function this.GetCurLvPropertyValue(_type, _id, _lv)
|
|||
return proList
|
||||
end
|
||||
|
||||
function this.CheckRedPoint()
|
||||
local needId = treeLevelConfig[this.treeLevel].LvupCost[1]
|
||||
local needCost = treeLevelConfig[this.treeLevel].LvupCost[2]
|
||||
return BagManager.GetTotalItemNum(needId) > needCost
|
||||
end
|
||||
|
||||
return this
|
||||
|
|
@ -15,6 +15,7 @@ function SacredTreePanel:InitComponent()
|
|||
self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
|
||||
self.attriBtn = Util.GetGameObject(self.transform, "attriBtn")
|
||||
self.upgradeBtn = Util.GetGameObject(self.transform, "upgradeBtn")
|
||||
self.treeRed = Util.GetGameObject(self.transform, "upgradeBtn/redPoint")
|
||||
|
||||
--show
|
||||
self.treeLevel = Util.GetGameObject(self.transform, "bg/level"):GetComponent("Text")
|
||||
|
|
@ -53,6 +54,7 @@ function SacredTreePanel:BindEvent()
|
|||
end
|
||||
end
|
||||
end)
|
||||
BindRedPointObject(RedPointType.Sacred,self.treeRed)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
|
@ -69,8 +71,10 @@ function SacredTreePanel:OnOpen()
|
|||
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.SacredTree})
|
||||
end
|
||||
function SacredTreePanel:OnShow()
|
||||
CheckRedPointStatus(RedPointType.Sacred)
|
||||
self.treeRed:SetActive(SacredTreeManager.CheckRedPoint())
|
||||
curTreeLevel = SacredTreeManager.treeLevel
|
||||
length = LengthOfTable(SacredTreeManager.treeLevelConfig)
|
||||
length = LengthOfTable(SacredTreeManager.SacredtreeLevelConfig)
|
||||
|
||||
local str1,str2
|
||||
Util.SetGray(self.upgradeBtn,curTreeLevel >= length)
|
||||
|
|
|
|||
Loading…
Reference in New Issue