【建木神树】红点

dev_chengFeng
ZhangBiao 2021-03-10 15:54:42 +08:00
parent 891dd5ca5b
commit f6af5a6a72
10 changed files with 259 additions and 8 deletions

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@ -861,6 +861,11 @@ RedPointType = {
BuddishTrailHelp = 803,--佛禅试炼
DemonTrailHelp = 804,--妖灵试炼
TaoistTrailHelp = 805,--道玄试炼
--建木神树界面
Sacred = 900,--神树
Sacred_roleList = 903,--神树在rolelist中
Sacred_roleInfo = 902,--神树在装备中
--鸿蒙阵
HongMeng = 8010, -- 鸿蒙阵界面

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@ -2776,7 +2776,7 @@ function this.GetFormationHeroRedPoint()
return true
end
end
return false
return SacredTreeManager.CheckRedPoint()
end
--单个英雄所有红点判断
function this.GetCurHeroIsShowRedPoint(curHeroData)

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@ -278,6 +278,10 @@ function this.InitRedPointAllRelate()
RPData:SetParent(RedPointType.HongMeng_Evory,RedPointType.HongMeng)
RPData:SetParent(RedPointType.HongMeng_OpenBox,RedPointType.HongMeng)
RPData:SetParent(RedPointType.HongMeng_UpTower,RedPointType.HongMeng)
--建木神树
RPData:SetParent(RedPointType.Sacred,RedPointType.Sacred_roleInfo)
RPData:SetParent(RedPointType.Sacred_roleInfo,RedPointType.Sacred_roleList)
end
-- 注册红点检测方法
@ -476,6 +480,9 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.BuddishTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
RPData:AddCheckFunc(RedPointType.DemonTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
RPData:AddCheckFunc(RedPointType.TaoistTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
--建木神树
RPData:AddCheckFunc(RedPointType.Sacred, SacredTreeManager.CheckRedPoint)
end
-- 向红点绑定物体

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@ -111,6 +111,7 @@ function RoleEquipPanel:InitComponent()
this.upLvEffect = Util.GetGameObject(self.transform, "powerBtn/effect")
this.equipTreasureBtn = Util.GetGameObject(self.transform, "equipTreasureBtn")
this.sacredTreeBtn = Util.GetGameObject(self.transform, "sacredTreeBtn")
this.treeRed = Util.GetGameObject(self.transform, "sacredTreeBtn/redPoint")
this.sacredTreeBtn:GetComponent("Image").sprite = Util.LoadSprite("j_jianmushenshu_anniu_01_zh")
this.equipTreasureBtn:GetComponent("Image").sprite = Util.LoadSprite("b_baowuxitong_gongmin_zh")
this.treasure1 = Util.GetGameObject(self.transform, "bg/equipInfo/equip5")
@ -193,6 +194,7 @@ function RoleEquipPanel:BindEvent()
function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,9998,nil)
end)
BindRedPointObject(RedPointType.Sacred_roleInfo,this.treeRed)
end
--添加事件监听(用于子类重写)

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@ -33,6 +33,7 @@ function RoleListPanel:InitComponent()
--this.fenJieBtn:SetActive(false)
this.formationBtn = Util.GetGameObject(self.gameObject, "formationBtn")
this.treeBtn = Util.GetGameObject(self.gameObject, "treeBtn")
this.treeRed = Util.GetGameObject(this.treeBtn, "redPoint")
this.BtView =SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
@ -134,6 +135,7 @@ function RoleListPanel:BindEvent()
UIManager.OpenPanel(UIName.VipPanelV2)
end)
BindRedPointObject(RedPointType.VipPrivilege, this.vipRedPoint)
BindRedPointObject(RedPointType.Sacred_roleList,this.treeRed)
end

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@ -7,7 +7,7 @@ local jewerLevelUpConfig = ConfigManager.GetConfig(ConfigName.JewelRankupConfig)
function this.Initialize()
this.treeLevel = 0
this.treeLevelConfig={}
this.SacredtreeLevelConfig={}
this.getGodHoodTreeLevelConfigData()
this.treeSettingData={}
@ -29,7 +29,7 @@ end
--树等级表数据
function this.getGodHoodTreeLevelConfigData()
for i, v in ConfigPairs(treeLevelConfig) do
this.treeLevelConfig[v.Id] = v.LvupCost
this.SacredtreeLevelConfig[v.Id] = v.LvupCost
end
end
@ -128,4 +128,10 @@ function this.GetCurLvPropertyValue(_type, _id, _lv)
return proList
end
function this.CheckRedPoint()
local needId = treeLevelConfig[this.treeLevel].LvupCost[1]
local needCost = treeLevelConfig[this.treeLevel].LvupCost[2]
return BagManager.GetTotalItemNum(needId) > needCost
end
return this

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@ -15,6 +15,7 @@ function SacredTreePanel:InitComponent()
self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
self.attriBtn = Util.GetGameObject(self.transform, "attriBtn")
self.upgradeBtn = Util.GetGameObject(self.transform, "upgradeBtn")
self.treeRed = Util.GetGameObject(self.transform, "upgradeBtn/redPoint")
--show
self.treeLevel = Util.GetGameObject(self.transform, "bg/level"):GetComponent("Text")
@ -53,6 +54,7 @@ function SacredTreePanel:BindEvent()
end
end
end)
BindRedPointObject(RedPointType.Sacred,self.treeRed)
end
--添加事件监听(用于子类重写)
@ -69,8 +71,10 @@ function SacredTreePanel:OnOpen()
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.SacredTree})
end
function SacredTreePanel:OnShow()
CheckRedPointStatus(RedPointType.Sacred)
self.treeRed:SetActive(SacredTreeManager.CheckRedPoint())
curTreeLevel = SacredTreeManager.treeLevel
length = LengthOfTable(SacredTreeManager.treeLevelConfig)
length = LengthOfTable(SacredTreeManager.SacredtreeLevelConfig)
local str1,str2
Util.SetGray(self.upgradeBtn,curTreeLevel >= length)