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this.returnLook:GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_zhonghe05_104") + this.returnLook:GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_shenjiang_32") Util.GetGameObject(gameObject, "Power"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_shenjiang_15_zh") end @@ -191,7 +191,8 @@ function this:FormationAdapter() this.SetCardSingleData(heroListGo[i],bossTeaminfo[i],i) heroListGo[i]:SetActive(true) else - heroListGo[i]:SetActive(false) + heroListGo[i]:SetActive(true) + Util.GetGameObject(heroListGo[i],"lv/Text"):GetComponent("Text") end end ResetItemView(this.root,this.root.transform,itemList,5,1,sortingOrder,false,rewardData) @@ -217,7 +218,7 @@ function this.SetCardSingleData(o,monsterId, _pos) local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, monsterconfig.MonsterId) local bg=Util.GetGameObject(o,"Bg1"):GetComponent("Image") - bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[heroConfig.Star]) + --bg.sprite = this.spLoader:LoadSprite(GetHeroCardStarBg[heroConfig.Star]) local fg=Util.GetGameObject(o,"Bg2"):GetComponent("Image") fg.sprite = this.spLoader:LoadSprite(GetHeroCardStarFg[heroConfig.Star]) diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_FightReturnLookFourEle.lua b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_FightReturnLookFourEle.lua index 7be644f393..09f30d3d60 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_FightReturnLookFourEle.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_FightReturnLookFourEle.lua @@ -90,7 +90,7 @@ function this:SetSingleData(go,data,index) tipIma.text = "最低战力" end local btn = Util.GetGameObject(go, "Button") - btn:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_huifanganniu_zh") + btn:GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_RankList_RankBg") Util.AddOnceClick(btn,function() NetManager.FightRePlayRequest(4,string.format("%s#%s#%s",curType,waveId,data.firstOrMini), function(msg) if not msg.fightData then