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b/Assets/ManagedResources/Prefabs/UI/Popup/RewardTailsmanChipShowPopup.prefab.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 6b1d7c5b3d4c3a74fab1fa0b04beeacd +timeCreated: 1557822446 +licenseType: Pro +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 100100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ManagedResources/~Lua/Data/UIData.lua b/Assets/ManagedResources/~Lua/Data/UIData.lua index e2901d0fd4..0fa4c40eaa 100644 --- a/Assets/ManagedResources/~Lua/Data/UIData.lua +++ b/Assets/ManagedResources/~Lua/Data/UIData.lua @@ -431,6 +431,7 @@ UIName = { TailsmanSoulMainPanel = 439, IncarnationPanel = 438, LingMaiMiJingPanel = 436,--灵脉秘境 + RewardTailsmanChipShowPopup = 440 } SubUIConfig = { diff --git a/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationManager.lua b/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationManager.lua index f8cbc1a8b7..28b93de608 100644 --- a/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationManager.lua @@ -219,6 +219,16 @@ function this.GetIncarnationData() return datas end +--获取已上阵的变身卡 --战斗获取 +function this.GetIncarnationDataById(id) + for k,v in pairs(this.itemDataList) do + if v.itemId == id then + return v + end + end + return nil +end + function this.CheckRedData(red) local list = {} if red == RedPointType.incarnation_people then diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardTailsmanChipShowPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardTailsmanChipShowPopup.lua new file mode 100644 index 0000000000..6986b9ca39 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardTailsmanChipShowPopup.lua @@ -0,0 +1,177 @@ +require("Base/BasePanel") +local RewardTailsmanChipShowPopup = Inherit(BasePanel) +local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig) +local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig) +local passiveSkillConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillConfig) +local _BaseProList = {}--基础属性对象 +local _suitProList = {}--套装属性对象 +local _superProList = {}--白金属性对象 +local typeToUpdate = { + [2] = 2,--已穿戴->卸载单件 + [3] = 1,--未穿戴->穿单件 + [4] = 3,--未穿戴->替换单件 +} +--初始化组件(用于子类重写) +function RewardTailsmanChipShowPopup:InitComponent() + self.spLoader = SpriteLoader.New() + self.mask = Util.GetGameObject(self.transform, "mask") + self.content = Util.GetGameObject(self.transform, "Content") + --装备详情--topBar + self.topBar = Util.GetGameObject(self.transform, "Content/topBar") + self.eqiopName = Util.GetGameObject(self.topBar, "name"):GetComponent("Text") + self.icon = Util.GetGameObject(self.topBar, "icon"):GetComponent("Image") + self.frame = Util.GetGameObject(self.topBar, "frame"):GetComponent("Image") + self.equipType=Util.GetGameObject(self.topBar, "equipType"):GetComponent("Text") + self.equipQuaText=Util.GetGameObject(self.topBar, "equipQuaText"):GetComponent("Text") + self.equipInfoText=Util.GetGameObject(self.topBar, "equipInfoText"):GetComponent("Text") + self.effectbaijin = Util.GetGameObject(self.topBar, "fx_zhuangbeijiemian") + --装备属性--midBar + --basePro + self.midBar = Util.GetGameObject(self.transform, "Content/midBar") + self.basePro = Util.GetGameObject(self.midBar, "basePro") + self.baseProName = Util.GetGameObject(self.basePro, "PropertyName"):GetComponent("Text") + self.baseProGrid = Util.GetGameObject(self.basePro, "grid") + self.baseProPre = Util.GetGameObject(self.basePro, "grid/curProName") + self.baseProPre:SetActive(false) + + --superPro + self.superPro = Util.GetGameObject(self.midBar, "superPro") + self.superProGrid = Util.GetGameObject(self.superPro, "proGrid") + self.superProPre = Util.GetGameObject(self.superPro, "proGrid/Desc") + self.superProPre:SetActive(false) + + --装备获取途径--btmBar + self.btmBar = Util.GetGameObject(self.transform, "Content/btmBar/howGet") + self.canGetPre = Util.GetGameObject(self.btmBar, "scroll/canGetPre") + self.canGetGrid = Util.GetGameObject(self.btmBar, "scroll") + self.canGetScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.canGetGrid.transform,self.canGetPre, nil, + Vector2.New(self.canGetGrid.transform.rect.width, self.canGetGrid.transform.rect.height), 1, 1, Vector2.New(0, 0)) + self.canGetScrollView.moveTween.MomentumAmount = 1 + self.canGetScrollView.moveTween.Strength = 2 + self.canGetScrollView.elastic = false + self.jumpViewList = {} +end + +--绑定事件(用于子类重写) +function RewardTailsmanChipShowPopup:BindEvent() + Util.AddClick(self.mask, function() + PlaySoundWithoutClick(SoundConfig.Sound_UICancel) + self:ClosePanel() + end) +end + +--添加事件监听(用于子类重写) +function RewardTailsmanChipShowPopup:AddListener() + +end + +--移除事件监听(用于子类重写) +function RewardTailsmanChipShowPopup:RemoveListener() + +end + +--界面打开时调用(用于子类重写) +function RewardTailsmanChipShowPopup:OnOpen(_equipData,_func) + if not _equipData then + return + end + self.equipData = _equipData --当前装备数据 + self.func = _func +end + +function RewardTailsmanChipShowPopup:OnShow() + local itemConfigData = IncarnationManager.GetIncarnationDataById(self.equipData) + local equipConfigData = ConfigManager.GetConfigData(ConfigName.ItemConfig,self.equipData) + self.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("t_tongyong_di_"..equipConfigData.Quantity) + + self.equipQuaText.text=GetStringByEquipQua(equipConfigData.Quantity,GetQuaStringByEquipQua(equipConfigData.Quantity)) + self.eqiopName.text=GetStringByEquipQua(equipConfigData.Quantity,GetLanguageStrById(equipConfigData.Name)) + self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(equipConfigData.Quantity)) + self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(equipConfigData.ResourceID)) + self.equipInfoText.text = GetLanguageStrById(equipConfigData.ItemDescribe) + self.equipType.text = "" + + --下部按钮信息 + self.effectbaijin:SetActive(equipConfigData.Quantity==7) + Util.SetParticleSortLayer(self.effectbaijin,self.sortingOrder + 1) + + --basePro基础属性 + if itemConfigData.proDatas then + self.basePro:SetActive(true) + for _, pro in ipairs(_BaseProList) do + pro:SetActive(false) + end + for index, prop in ipairs(itemConfigData.proDatas) do + local proConfigData = ConfigManager.GetConfigData(ConfigName.PropertyConfig, index) + if proConfigData then + if not _BaseProList[index] then + _BaseProList[index] = newObjToParent(self.baseProPre, self.baseProGrid) + end + _BaseProList[index]:SetActive(true) + _BaseProList[index]:GetComponent("Text").text = GetLanguageStrById(proConfigData.Info) + local vText = Util.GetGameObject(_BaseProList[index], "curProVale"):GetComponent("Text") + if prop > 0 then + vText.text = "+"..GetPropertyFormatStr(proConfigData.Style, prop) + else + vText.text = GetPropertyFormatStr(proConfigData.Style, prop) + end + end + end + else + self.basePro:SetActive(false) + end + if not _superProList[1] then + _superProList[1] = newObjToParent(self.superProPre, self.superProGrid) + end + _superProList[1].gameObject:SetActive(true) + _superProList[1]:GetComponent("Text").text = itemConfigData.skillDes + + --获取途径 + if self.jumpViewList and #self.jumpViewList > 0 then + for i = 1,#self.jumpViewList do + SubUIManager.Close(self.jumpViewList[i]) + end + end + local curitemData = itemConfig[tonumber(self.equipData)] + if curitemData and curitemData.Jump then + if curitemData.Jump and #curitemData.Jump>0 then + self.canGetScrollView:SetData(curitemData.Jump,function (index, item) + local tempView = nil + if self.isShowGo then + tempView = SubUIManager.Open(SubUIConfig.JumpView, item.transform, curitemData.Jump[index],true) + else + tempView = SubUIManager.Open(SubUIConfig.JumpView, item.transform, curitemData.Jump[index],false) + end + table.insert(self.jumpViewList,tempView) + end,true,true) + end + end + + + --(此处需要三遍才能完全打开) + ForceRebuildLayout(self.midBar.transform) + ForceRebuildLayout(self.midBar.transform) + ForceRebuildLayout(self.midBar.transform) + + if self.func then + self.func() + end +end + +--界面关闭时调用(用于子类重写) +function RewardTailsmanChipShowPopup:OnClose() + for i = 1, #self.jumpViewList do + destroy(self.jumpViewList[i].gameObject) + end +end + +--界面销毁时调用(用于子类重写) +function RewardTailsmanChipShowPopup:OnDestroy() + self.spLoader:Destroy() + _BaseProList = {} + _suitProList = {} + _superProList = {} + self.jumpViewList = {} +end + +return RewardTailsmanChipShowPopup \ No newline at end of file diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardTailsmanChipShowPopup.lua.meta b/Assets/ManagedResources/~Lua/Modules/Popup/RewardTailsmanChipShowPopup.lua.meta new file mode 100644 index 0000000000..38f8aedd58 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardTailsmanChipShowPopup.lua.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 62f2cd9ef58bd094b9319c8189c9e17a +timeCreated: 1557822999 +licenseType: Pro +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index df18f1184e..b3e49c3f38 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -274,7 +274,6 @@ function ItemView:GetRewardShow(_itemData, effectLayer) Util.AddOnceClick(self.frameBtn, function() UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _itemData.backData.itemId,nil,self.isRewardItemPop) end) - end elseif _itemData.itemType == 2 then --equip @@ -369,6 +368,13 @@ function ItemView:GetRewardShow(_itemData, effectLayer) Util.AddOnceClick(self.frameBtn, function() UIManager.OpenPanel(UIName.PokemonGetInfoPopup, true, _itemData.backData) end) + elseif itemDataConFig.ItemType == ItemType.Incarnation then + --,5随机道具,6符文 + self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[ _itemData.backData.itemId].Quantity)) + self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[ _itemData.backData.itemId].ResourceID)) + Util.AddOnceClick(self.frameBtn, function() + UIManager.OpenPanel(UIName.RewardTailsmanChipShowPopup, _itemData.backData.itemId, nil) + end) end self.gameObject:GetComponent("RectTransform").localScale = Vector2.New(self.scale, self.scale) end @@ -709,6 +715,13 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage) Util.AddOnceClick(self.frameBtn, function() UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true) end) + elseif itemDataConFig.ItemType == ItemType.Incarnation then + --,5随机道具,6符文 + self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity)) + self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID)) + Util.AddOnceClick(self.frameBtn, function() + UIManager.OpenPanel(UIName.RewardTailsmanChipShowPopup, itemSId, nil) + end) else --,5随机道具,6符文 self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))