【鸿蒙阵剩余图片】

dev_chengFeng
guowei 2020-12-18 16:31:28 +08:00
parent 8438bb9de6
commit f744e609a1
11 changed files with 657 additions and 16 deletions

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--- !u!1 &6902611998727661850
GameObject:
m_ObjectHideFlags: 0
@ -134750,6 +135194,7 @@ RectTransform:
m_Children:
- {fileID: 8520469575685594424}
- {fileID: 7008673267199892489}
- {fileID: 8653427146088204876}
m_Father: {fileID: 224950323983480262}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -187849,6 +188294,7 @@ RectTransform:
- {fileID: 3186279549825186737}
- {fileID: 4494805040267940149}
- {fileID: 7892719658203971873}
- {fileID: 4576266180444891320}
m_Father: {fileID: 224461338842806296}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -188311,6 +188757,7 @@ RectTransform:
- {fileID: 7361097531623832304}
- {fileID: 5954589829577688489}
- {fileID: 6879932971547156798}
- {fileID: 2464724230327973097}
m_Father: {fileID: 224737750581944100}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -188504,6 +188951,7 @@ RectTransform:
m_Children:
- {fileID: 8520410624325708336}
- {fileID: 1325944382262153422}
- {fileID: 3041852622851857225}
m_Father: {fileID: 224252541779665038}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -188939,6 +189387,7 @@ RectTransform:
m_Children:
- {fileID: 8519992672161754356}
- {fileID: 4836639383554338010}
- {fileID: 5083072329690712550}
m_Father: {fileID: 224346343574370934}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -189089,6 +189538,7 @@ RectTransform:
m_Children:
- {fileID: 8520243428257119870}
- {fileID: 5065906932313395558}
- {fileID: 2042786427835682893}
m_Father: {fileID: 224292030102175808}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@ -1305,7 +1305,7 @@ FUNCTION_OPEN_TYPE = {
POKEMON=79,--灵兽山
XiaoYaoYou = 80, -- 逍遥游
RoleAwake = 81, -- 神将觉醒
HongMengZhen = 83, -- 鸿蒙阵
HongMengZhen = 86, -- 鸿蒙阵
}
TaskGetBtnIconDef = {

View File

@ -33,7 +33,7 @@ function this:InitHongMengData(hongmengGuards, hongmengHeroInfos, hongmengTablet
this.hongmengGuards = hongmengGuards
--LogGreen(#this.hongmengGuards)
this.hongmengHeroInfos = hongmengHeroInfos
--LogGreen(#this.hongmengHeroInfos)
LogGreen(#this.hongmengHeroInfos)
for i = 1, #this.hongmengGuards do
this.hongmengGuards[i].time = this.hongmengGuards[i].time + GetTimeStamp()
end
@ -331,17 +331,18 @@ function this.GetSingleAdditions(type)
return 0
end
function this:GetHongMengUpData()
function this.GetHongMengUpData()
for key, value in ConfigPairs(HongmengUp) do
-- body
if value.HongmengLevel == this.hongmengTablet+1 then
-- body
return ConfigManager.TryGetConfigData(ConfigName.HongmengUp,key)
end
end
return nil
end
--鸿蒙共享装备临时数据
@ -477,9 +478,13 @@ end
function this.RefreshOpenBoxPoint()
this.tab = ConfigManager.GetConfig(ConfigName.Hongmeng)
local tab = ConfigManager.GetConfig(ConfigName.Hongmeng)
local money = BagManager.GetTotalItemNum(UpViewRechargeType.Gold)
if money > this.tab[#this.hongmengHeroInfos].PropPrice[2] or money > this.tab[#this.hongmengHeroInfos].MoneyPrice[2] then
if #this.hongmengHeroInfos<=0 then
-- body
return false
end
if money > tab[#this.hongmengHeroInfos].PropPrice[2] or money > tab[#this.hongmengHeroInfos].MoneyPrice[2] then
return true
else
return false
@ -505,9 +510,10 @@ function this.RefreshUpTowerPoint()
-- body
return false
else
local data = this:GetHongMengUpData()
--print(data.LevelUp[1][2].." "..data.LevelUp[2][2])
if BagManager.GetTotalItemNum(UpViewRechargeType.Gold) >= data.LevelUp[1][2] then
local data = this.GetHongMengUpData()
-- LogGreen(data.LevelUp[1][2].." "..data.LevelUp[2][2])
-- LogYellow(BagManager.GetTotalItemNum(UpViewRechargeType.Gold))
if data and BagManager.GetTotalItemNum(UpViewRechargeType.Gold) >= data.LevelUp[1][2] then
-- body
if BagManager.GetTotalItemNum(UpViewRechargeType.GrowthAmulet) >= data.LevelUp[2][2] then
return true

View File

@ -283,7 +283,7 @@ function this:InitComponent()
-- [FUNCTION_OPEN_TYPE.FIGHT_ALIEN] = this:AddFuncItem(this.btnWaiDi, 0),
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换
[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换
--[FUNCTION_OPEN_TYPE.HongMengZhen] = this:AddFuncItem(this.btnHongMeng,0) -- 鸿蒙阵
}
this.operateNewText = {
@ -305,7 +305,7 @@ function this:InitComponent()
-- [FUNCTION_OPEN_TYPE.FIGHT_ALIEN] = this:InsertNewText(this.btnWaiDi),
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换
[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换
--[FUNCTION_OPEN_TYPE.HongMengZhen] = this:InsertNewText(this.btnHongMeng) -- 鸿蒙阵
}
-- 红点
@ -405,7 +405,7 @@ function this:InitComponent()
this.btnFunHide[FUNCTION_OPEN_TYPE.EMAIL] = this.btnYouJian
this.btnFunHide[FUNCTION_OPEN_TYPE.GOODFRIEND] = this.btnFriend
this.btnFunHide[FUNCTION_OPEN_TYPE.ALLRANKING] = this.btnRank
--this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnHongMeng
this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnHongMeng
--this.btnFunGray[FUNCTION_OPEN_TYPE.NORMALCARBON] = this.btnFuBen
--this.btnFunGray[FUNCTION_OPEN_TYPE.MONSTER_COMING] = this.btnMonster
--this.btnFunGray[FUNCTION_OPEN_TYPE.ADVENTURE] = this.btnMijing

View File

@ -14,12 +14,18 @@ function RoleChooseListPanel:InitComponent()
this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
this.BtnSure = Util.GetGameObject(self.transform, "btnSure")
this.BtnSure:SetActive(false)
this.btnAutoSelect = Util.GetGameObject(self.transform, "btnAutoSelect")
this.btnAutoSelect:SetActive(false)
this.cardPre = Util.GetGameObject(self.gameObject, "item")
this.btnYes = Util.GetGameObject(self.gameObject,"btnYes")
this.btnYes:SetActive(true)
--this.grid = Util.GetGameObject(self.gameObject, "scroll/grid")
this.title_text = Util.GetGameObject(self.gameObject,"bg/Text"):GetComponent("Text")
this.desText = Util.GetGameObject(self.gameObject, "desText"):GetComponent("Text")
this.numText = Util.GetGameObject(self.gameObject, "numText"):GetComponent("Text")
local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
@ -49,7 +55,7 @@ function RoleChooseListPanel:BindEvent()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
Util.AddClick(this.BtnSure, function()
Util.AddClick(this.btnYes, function()
if TempData ==nil then
-- body
PopupTipPanel.ShowTip("请先选择一个英雄" )
@ -111,6 +117,9 @@ end
--界面打开时调用(用于子类重写)
function RoleChooseListPanel:OnOpen(flag)
this.desText.text = ""
this.numText.text = ""
this.title_text.text ="共鸣神将选择"
self.flag = flag
self.ScrollView:SetData(HarmonyManager.ChooseDataList,function (index, go)
@ -169,7 +178,7 @@ function this.OnShowSingleCardData(go,heroData,index)--isSelect 1选择 2 没
SelectHero = choosed
selectIndex = index
SelectHero:SetActive(true)
this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
--this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
end)
Util.AddOnceClick(formationMask, function()