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@ -1305,7 +1305,7 @@ FUNCTION_OPEN_TYPE = {
|
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POKEMON=79,--灵兽山
|
||||
XiaoYaoYou = 80, -- 逍遥游
|
||||
RoleAwake = 81, -- 神将觉醒
|
||||
HongMengZhen = 83, -- 鸿蒙阵
|
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HongMengZhen = 86, -- 鸿蒙阵
|
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}
|
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TaskGetBtnIconDef = {
|
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|
|
|
@ -33,7 +33,7 @@ function this:InitHongMengData(hongmengGuards, hongmengHeroInfos, hongmengTablet
|
|||
this.hongmengGuards = hongmengGuards
|
||||
--LogGreen(#this.hongmengGuards)
|
||||
this.hongmengHeroInfos = hongmengHeroInfos
|
||||
--LogGreen(#this.hongmengHeroInfos)
|
||||
LogGreen(#this.hongmengHeroInfos)
|
||||
for i = 1, #this.hongmengGuards do
|
||||
this.hongmengGuards[i].time = this.hongmengGuards[i].time + GetTimeStamp()
|
||||
end
|
||||
|
@ -331,17 +331,18 @@ function this.GetSingleAdditions(type)
|
|||
return 0
|
||||
end
|
||||
|
||||
function this:GetHongMengUpData()
|
||||
function this.GetHongMengUpData()
|
||||
|
||||
for key, value in ConfigPairs(HongmengUp) do
|
||||
-- body
|
||||
if value.HongmengLevel == this.hongmengTablet+1 then
|
||||
-- body
|
||||
|
||||
return ConfigManager.TryGetConfigData(ConfigName.HongmengUp,key)
|
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end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--鸿蒙共享装备临时数据
|
||||
|
@ -477,9 +478,13 @@ end
|
|||
|
||||
|
||||
function this.RefreshOpenBoxPoint()
|
||||
this.tab = ConfigManager.GetConfig(ConfigName.Hongmeng)
|
||||
local tab = ConfigManager.GetConfig(ConfigName.Hongmeng)
|
||||
local money = BagManager.GetTotalItemNum(UpViewRechargeType.Gold)
|
||||
if money > this.tab[#this.hongmengHeroInfos].PropPrice[2] or money > this.tab[#this.hongmengHeroInfos].MoneyPrice[2] then
|
||||
if #this.hongmengHeroInfos<=0 then
|
||||
-- body
|
||||
return false
|
||||
end
|
||||
if money > tab[#this.hongmengHeroInfos].PropPrice[2] or money > tab[#this.hongmengHeroInfos].MoneyPrice[2] then
|
||||
return true
|
||||
else
|
||||
return false
|
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|
@ -505,9 +510,10 @@ function this.RefreshUpTowerPoint()
|
|||
-- body
|
||||
return false
|
||||
else
|
||||
local data = this:GetHongMengUpData()
|
||||
--print(data.LevelUp[1][2].." "..data.LevelUp[2][2])
|
||||
if BagManager.GetTotalItemNum(UpViewRechargeType.Gold) >= data.LevelUp[1][2] then
|
||||
local data = this.GetHongMengUpData()
|
||||
-- LogGreen(data.LevelUp[1][2].." "..data.LevelUp[2][2])
|
||||
-- LogYellow(BagManager.GetTotalItemNum(UpViewRechargeType.Gold))
|
||||
if data and BagManager.GetTotalItemNum(UpViewRechargeType.Gold) >= data.LevelUp[1][2] then
|
||||
-- body
|
||||
if BagManager.GetTotalItemNum(UpViewRechargeType.GrowthAmulet) >= data.LevelUp[2][2] then
|
||||
return true
|
||||
|
|
|
@ -283,7 +283,7 @@ function this:InitComponent()
|
|||
-- [FUNCTION_OPEN_TYPE.FIGHT_ALIEN] = this:AddFuncItem(this.btnWaiDi, 0),
|
||||
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换
|
||||
[FUNCTION_OPEN_TYPE.POKEMON] = this:AddFuncItem(this.btnPokemon, -1200),--神将合成、置换
|
||||
--[FUNCTION_OPEN_TYPE.HongMengZhen] = this:AddFuncItem(this.btnHongMeng,0) -- 鸿蒙阵
|
||||
|
||||
}
|
||||
|
||||
this.operateNewText = {
|
||||
|
@ -305,7 +305,7 @@ function this:InitComponent()
|
|||
-- [FUNCTION_OPEN_TYPE.FIGHT_ALIEN] = this:InsertNewText(this.btnWaiDi),
|
||||
[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换
|
||||
[FUNCTION_OPEN_TYPE.POKEMON] = this:InsertNewText(this.btnPokemon),--神将合成、置换
|
||||
--[FUNCTION_OPEN_TYPE.HongMengZhen] = this:InsertNewText(this.btnHongMeng) -- 鸿蒙阵
|
||||
|
||||
}
|
||||
|
||||
-- 红点
|
||||
|
@ -405,7 +405,7 @@ function this:InitComponent()
|
|||
this.btnFunHide[FUNCTION_OPEN_TYPE.EMAIL] = this.btnYouJian
|
||||
this.btnFunHide[FUNCTION_OPEN_TYPE.GOODFRIEND] = this.btnFriend
|
||||
this.btnFunHide[FUNCTION_OPEN_TYPE.ALLRANKING] = this.btnRank
|
||||
--this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnHongMeng
|
||||
this.btnFunHide[FUNCTION_OPEN_TYPE.HongMengZhen] = this.btnHongMeng
|
||||
--this.btnFunGray[FUNCTION_OPEN_TYPE.NORMALCARBON] = this.btnFuBen
|
||||
--this.btnFunGray[FUNCTION_OPEN_TYPE.MONSTER_COMING] = this.btnMonster
|
||||
--this.btnFunGray[FUNCTION_OPEN_TYPE.ADVENTURE] = this.btnMijing
|
||||
|
|
|
@ -14,12 +14,18 @@ function RoleChooseListPanel:InitComponent()
|
|||
|
||||
this.BtnBack = Util.GetGameObject(self.transform, "btnBack")
|
||||
this.BtnSure = Util.GetGameObject(self.transform, "btnSure")
|
||||
this.BtnSure:SetActive(false)
|
||||
this.btnAutoSelect = Util.GetGameObject(self.transform, "btnAutoSelect")
|
||||
this.btnAutoSelect:SetActive(false)
|
||||
this.cardPre = Util.GetGameObject(self.gameObject, "item")
|
||||
this.btnYes = Util.GetGameObject(self.gameObject,"btnYes")
|
||||
this.btnYes:SetActive(true)
|
||||
--this.grid = Util.GetGameObject(self.gameObject, "scroll/grid")
|
||||
this.title_text = Util.GetGameObject(self.gameObject,"bg/Text"):GetComponent("Text")
|
||||
|
||||
this.desText = Util.GetGameObject(self.gameObject, "desText"):GetComponent("Text")
|
||||
this.numText = Util.GetGameObject(self.gameObject, "numText"):GetComponent("Text")
|
||||
|
||||
|
||||
local v = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
|
||||
|
||||
this.Scrollbar= Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
|
||||
|
@ -49,7 +55,7 @@ function RoleChooseListPanel:BindEvent()
|
|||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
self:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.BtnSure, function()
|
||||
Util.AddClick(this.btnYes, function()
|
||||
if TempData ==nil then
|
||||
-- body
|
||||
PopupTipPanel.ShowTip("请先选择一个英雄" )
|
||||
|
@ -111,6 +117,9 @@ end
|
|||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function RoleChooseListPanel:OnOpen(flag)
|
||||
this.desText.text = ""
|
||||
this.numText.text = ""
|
||||
this.title_text.text ="共鸣神将选择"
|
||||
self.flag = flag
|
||||
self.ScrollView:SetData(HarmonyManager.ChooseDataList,function (index, go)
|
||||
|
||||
|
@ -169,7 +178,7 @@ function this.OnShowSingleCardData(go,heroData,index)--isSelect 1选择 2 没
|
|||
SelectHero = choosed
|
||||
selectIndex = index
|
||||
SelectHero:SetActive(true)
|
||||
this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
|
||||
--this.numText.text=string.format("%s/%s",LengthOfTable(curSelectHeroList),curNeedRoleNum)
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(formationMask, function()
|
||||
|
|
Loading…
Reference in New Issue