【背包】法宝聚灵页签添加
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||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -1572,8 +1572,8 @@ FUNCTION_OPEN_TYPE = {
|
|||
PLAYER_SKILL = 115, --主角技能
|
||||
shenhun = 116,
|
||||
WEEK_CARD = 117, -- 周卡
|
||||
TailsmanSoul = 119,
|
||||
LINGMAIMIJING = 118,--灵脉秘境
|
||||
TailsmanSoul = 119,
|
||||
}
|
||||
|
||||
TaskGetBtnIconDef = {
|
||||
|
@ -2359,6 +2359,7 @@ ItemBaseType = {
|
|||
--Talisman = 5, --法宝
|
||||
SoulPrint = 6, --魂印
|
||||
Materials = 7, --材料
|
||||
JuLing = 8, --聚灵
|
||||
}
|
||||
--探宝类型
|
||||
TreasureType={
|
||||
|
|
|
@ -23,7 +23,7 @@ function BagPanel:InitComponent()
|
|||
this.spLoader = SpriteLoader.New()
|
||||
|
||||
this.BtnBack = Util.GetGameObject(self.transform, "rightUp/btnBack")
|
||||
for i = 1, 7 do
|
||||
for i = 1, 8 do
|
||||
tabs1[i] = Util.GetGameObject(self.transform, "box/Btn" .. i)
|
||||
tabs1RedPoint[i] = Util.GetGameObject(self.transform, "box/Btn" .. i .. "/redPoint")
|
||||
tabs1[i]:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
|
||||
|
@ -70,7 +70,7 @@ function BagPanel:BindEvent()
|
|||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
self:ClosePanel()
|
||||
end)
|
||||
for i = 1, 7 do
|
||||
for i = 1, 8 do
|
||||
Util.AddClick(tabs1[i], function()
|
||||
--设置tabs的琐碎-----
|
||||
this.tabs.transform.anchoredPosition = Vector2.New(0,-130)
|
||||
|
@ -224,6 +224,9 @@ function this.OnClickTabBtn(_index, _clickBtn, isTop,isNotAni,_tabIndex)
|
|||
elseif (_index == ItemBaseType.Special) then
|
||||
itemData = BagManager.GetBagItemDataByItemTypeV2(ItemBaseType.Special,ItemBaseType.Materials,ItemType.HeadFrame)
|
||||
this:SetItemData(itemData, isTop,isNotAni)
|
||||
elseif (_index == ItemBaseType.JuLing) then
|
||||
itemData = BagManager.GetItemDataByItemType(ItemBaseType.JuLing)
|
||||
this:SetItemData(itemData, isTop,isNotAni)
|
||||
else
|
||||
itemData = BagManager.GetBagItemDataByItemType(_index)
|
||||
this:SetItemData(itemData, isTop,isNotAni)
|
||||
|
@ -628,6 +631,10 @@ function this.SetBottomBarIsActive()
|
|||
local num = string.split(string,"#")[1]
|
||||
tabs1[i]:SetActive(PlayerManager.level >= tonumber(num))
|
||||
end
|
||||
--为聚灵定开启规则
|
||||
if i == 8 then
|
||||
tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue