【背包】法宝聚灵页签添加

dev_chengFeng
gaoxin 2021-11-22 11:17:32 +08:00
parent e61de063cf
commit f78031984a
3 changed files with 310 additions and 12 deletions

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@ -1572,8 +1572,8 @@ FUNCTION_OPEN_TYPE = {
PLAYER_SKILL = 115, --主角技能
shenhun = 116,
WEEK_CARD = 117, -- 周卡
TailsmanSoul = 119,
LINGMAIMIJING = 118,--灵脉秘境
TailsmanSoul = 119,
}
TaskGetBtnIconDef = {
@ -2359,6 +2359,7 @@ ItemBaseType = {
--Talisman = 5, --法宝
SoulPrint = 6, --魂印
Materials = 7, --材料
JuLing = 8, --聚灵
}
--探宝类型
TreasureType={

View File

@ -23,7 +23,7 @@ function BagPanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.BtnBack = Util.GetGameObject(self.transform, "rightUp/btnBack")
for i = 1, 7 do
for i = 1, 8 do
tabs1[i] = Util.GetGameObject(self.transform, "box/Btn" .. i)
tabs1RedPoint[i] = Util.GetGameObject(self.transform, "box/Btn" .. i .. "/redPoint")
tabs1[i]:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_xuanze_002")
@ -70,7 +70,7 @@ function BagPanel:BindEvent()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
for i = 1, 7 do
for i = 1, 8 do
Util.AddClick(tabs1[i], function()
--设置tabs的琐碎-----
this.tabs.transform.anchoredPosition = Vector2.New(0,-130)
@ -224,6 +224,9 @@ function this.OnClickTabBtn(_index, _clickBtn, isTop,isNotAni,_tabIndex)
elseif (_index == ItemBaseType.Special) then
itemData = BagManager.GetBagItemDataByItemTypeV2(ItemBaseType.Special,ItemBaseType.Materials,ItemType.HeadFrame)
this:SetItemData(itemData, isTop,isNotAni)
elseif (_index == ItemBaseType.JuLing) then
itemData = BagManager.GetItemDataByItemType(ItemBaseType.JuLing)
this:SetItemData(itemData, isTop,isNotAni)
else
itemData = BagManager.GetBagItemDataByItemType(_index)
this:SetItemData(itemData, isTop,isNotAni)
@ -628,6 +631,10 @@ function this.SetBottomBarIsActive()
local num = string.split(string,"#")[1]
tabs1[i]:SetActive(PlayerManager.level >= tonumber(num))
end
--为聚灵定开启规则
if i == 8 then
tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul))
end
end
end