【罗浮争锋】国内提交+1
parent
60e6f0e186
commit
f7932b9e8c
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@ -1622,10 +1622,10 @@ RectTransform:
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m_Father: {fileID: 7192441510342929614}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 539.95, y: -1313.8999}
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m_SizeDelta: {x: 1079.9, y: 375.4}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &4621768660934272770
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GameObject:
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@ -1959,10 +1959,10 @@ RectTransform:
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m_Father: {fileID: 6901070332816326902}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 89.8, y: -468.9}
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m_SizeDelta: {x: 126, y: 126}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1650392925381089377
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CanvasRenderer:
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@ -2989,10 +2989,10 @@ RectTransform:
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m_Father: {fileID: 7192441510342929614}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 539.95, y: -938.5}
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m_SizeDelta: {x: 1079.9, y: 375.4}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &5973259858859165284
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GameObject:
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@ -3029,10 +3029,10 @@ RectTransform:
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m_Father: {fileID: 7192441510342929614}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 539.95, y: -187.7}
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m_SizeDelta: {x: 1079.9, y: 375.4}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &5996200769212338270
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GameObject:
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@ -3931,10 +3931,10 @@ RectTransform:
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m_Father: {fileID: 7192441510342929614}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 539.95, y: -563.1}
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m_SizeDelta: {x: 1079.9, y: 375.4}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &7197382918352075755
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GameObject:
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@ -3970,7 +3970,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 1.8, y: 87.9}
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m_AnchoredPosition: {x: -3, y: 87.9}
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m_SizeDelta: {x: 160, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7197382918352075752
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@ -4480,10 +4480,10 @@ RectTransform:
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m_Father: {fileID: 6901070332816326902}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 89.8, y: -198.3}
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m_SizeDelta: {x: 126, y: 126}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6282843123482655537
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CanvasRenderer:
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@ -9427,10 +9427,10 @@ RectTransform:
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m_Father: {fileID: 6901070332816326902}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 89.8, y: -604.2}
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m_SizeDelta: {x: 126, y: 126}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1449230760945282387
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CanvasRenderer:
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@ -9460,7 +9460,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 1da5a4a3854f87f4c83aa4dbcb6a0d43, type: 3}
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m_Sprite: {fileID: 21300000, guid: 31331d004c1dffb46a564b185d164204, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -9621,10 +9621,10 @@ RectTransform:
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m_Father: {fileID: 6901070332816326902}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 89.8, y: -63}
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m_SizeDelta: {x: 126, y: 126}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2949949007295888706
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CanvasRenderer:
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@ -10366,10 +10366,10 @@ RectTransform:
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m_Father: {fileID: 6901070332816326902}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 89.8, y: -333.6}
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m_SizeDelta: {x: 126, y: 126}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2766708985732818898
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CanvasRenderer:
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@ -445,7 +445,7 @@ function this.GetHeroFormationStr(teamId)
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elseif teamId == FormationTypeDef.ARENA_TOM_MATCH then
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return Language[11104]
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elseif teamId == FormationTypeDef.JUMPSERVER_HIGHTLADDER then
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return"该神将在罗浮争锋防守阵容中已上阵"
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return"该神将在罗浮争锋阵容中已上阵"
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end
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end
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return ""
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@ -90,6 +90,7 @@ function this.RankNodeAdapter(node, data)
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warOrGuard = 2
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curShowPersonInfo = data.redEnemy
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end
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curShowPersonInfo.personInfo.name = PracticeManager.SetNameColor(curShowPersonInfo.personInfo.name,curShowPersonInfo.personInfo.practiceLevel)
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lv_name.text = curShowPersonInfo.personInfo.servername.." "..curShowPersonInfo.personInfo.name--
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power.text = curShowPersonInfo.personInfo.totalForce--Language[10090]..
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time.text = GetDeltaTimeStr(data.fightData.fightSeed)
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@ -49,6 +49,8 @@ function this.InithightLadderData(_msg)
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for i = 1, #_msg.arenaInfo.arenaEnemys do
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LogPink("_msg.arenaInfo.arenaEnemys[i].hadProud "..tostring(_msg.arenaInfo.arenaEnemys[i].hadProud) )
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LogPink("_msg.arenaInfo.arenaEnemys[i].worshipTime ".._msg.arenaInfo.arenaEnemys[i].worshipTime)
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LogYellow("_msg.arenaInfo.arenaEnemys[i].personInfo.practiceLevel ".._msg.arenaInfo.arenaEnemys[i].personInfo.practiceLevel)
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_msg.arenaInfo.arenaEnemys[i].personInfo.name = PracticeManager.SetNameColor(_msg.arenaInfo.arenaEnemys[i].personInfo.name,_msg.arenaInfo.arenaEnemys[i].personInfo.practiceLevel)
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end
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LogPink("_msg.stage ".._msg.stage)
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LogPink("_msg.endTime ".._msg.endTime)
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@ -66,6 +68,9 @@ function this.InithightLadderData(_msg)
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end
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--推送更新
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function this.IndicationHightLadderData(_msg)
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for i = 1, #_msg.arenaInfo.arenaEnemys do
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_msg.arenaInfo.arenaEnemys[i].personInfo.name = PracticeManager.SetNameColor(_msg.arenaInfo.arenaEnemys[i].personInfo.name,_msg.arenaInfo.arenaEnemys[i].personInfo.practiceLevel)
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end
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arenaInfo = _msg.arenaInfo
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stage = _msg.stage
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endTime = _msg.endTime
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@ -74,10 +79,14 @@ function this.IndicationHightLadderData(_msg)
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LogPink("_msg.stage ".._msg.stage)
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LogPink("_msg.endTime ".._msg.endTime)
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LogPink("_msg.arenaInfo.score ".._msg.arenaInfo.score)
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Game.GlobalEvent:DispatchEvent(GameEvent.JumpServerHeightLadder.UpdateHeightLadderPanel)
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end
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--战斗更新
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function this.BattleHightLadderData(_msg)
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if _msg.arenaInfo and _msg.arenaInfo.arenaEnemys and #_msg.arenaInfo.arenaEnemys > 0 then
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for i = 1, #_msg.arenaInfo.arenaEnemys do
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_msg.arenaInfo.arenaEnemys[i].personInfo.name = PracticeManager.SetNameColor(_msg.arenaInfo.arenaEnemys[i].personInfo.name,_msg.arenaInfo.arenaEnemys[i].personInfo.practiceLevel)
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end
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arenaInfo = _msg.arenaInfo
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myRank =_msg.arenaInfo.score
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end
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@ -120,7 +129,7 @@ end
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--天梯开始战斗
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this.curBattleDrop = {}
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function this.StarFightHightLadder(personInfo,skipFight,callBack)
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NetManager.GetWorldArenaChallengeRequest(FormationTypeDef.FORMATION_NORMAL,personInfo,skipFight,function (msg)
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NetManager.GetWorldArenaChallengeRequest(FormationTypeDef.JUMPSERVER_HIGHTLADDER,personInfo,skipFight,function (msg)
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oldMyRank = myRank
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-- if msg and msg.drop and msg.drop.itemlist and #msg.drop.itemlist > 0 then
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-- LogPink(" #msg.drop.itemlist ".. #msg.drop.itemlist)
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@ -48,7 +48,7 @@ local _ViewConfig = {
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},
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[PLAYER_INFO_VIEW_TYPE.JUPMSERVER] = {
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formationType = FormationTypeDef.JUMPSERVER_HIGHTLADDER,
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tip = "罗浮争锋防守阵容:",
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tip = "罗浮争锋阵容:",
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btnType = {
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{name = "挑战", func = 6},
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}
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@ -295,7 +295,7 @@ function this.SetHeadsInfo(data,root,index,name,level)
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if sData.rankType == RANK_TYPE.TASUILINGXIAO then
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UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.TSLX)
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elseif sData.rankType == RANK_TYPE.JUMPSERVER_HIGHTLADDER then
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UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.JUPMSERVER,data.serverName and data.serverName or nil)
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UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.JUPMSERVER,"1")--data.serverName and data.serverName or nil)
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else
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UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid)
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end
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@ -332,7 +332,7 @@ function this.AddPlayerInfoClick(root,uid,serverName)
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if sData.rankType == RANK_TYPE.TASUILINGXIAO then
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UIManager.OpenPanel(UIName.PlayerInfoPopup, uid,PLAYER_INFO_VIEW_TYPE.TSLX)
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elseif sData.rankType == RANK_TYPE.JUMPSERVER_HIGHTLADDER then
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UIManager.OpenPanel(UIName.PlayerInfoPopup, uid,PLAYER_INFO_VIEW_TYPE.JUPMSERVER,serverName and serverName or nil)
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UIManager.OpenPanel(UIName.PlayerInfoPopup, uid,PLAYER_INFO_VIEW_TYPE.JUPMSERVER,"1")--serverName and serverName or nil)
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else
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UIManager.OpenPanel(UIName.PlayerInfoPopup, uid)
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end
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@ -173,6 +173,8 @@ function this.SingleHeroDataShow(go,_heroData)
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elseif heroData.isFormations[1] == FormationTypeDef.ARENA_TOM_MATCH then
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-- JumpManager.GoJump(57001)
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UIManager.OpenPanel(UIName.ArenaTopMatchPanel)
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elseif heroData.isFormations[1] == FormationTypeDef.JUMPSERVER_HIGHTLADDER then
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.JUMPSERVER_HIGHTLADDER)
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end
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end
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end)
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@ -252,6 +252,8 @@ function this.SingleHeroDataShow(go,_heroData)
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elseif heroData.isFormations[1] == FormationTypeDef.ARENA_TOM_MATCH then
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-- JumpManager.GoJump(57001)
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UIManager.OpenPanel(UIName.ArenaTopMatchPanel)
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elseif heroData.isFormations[1] == FormationTypeDef.JUMPSERVER_HIGHTLADDER then
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.JUMPSERVER_HIGHTLADDER)
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end
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end
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end)
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@ -192,6 +192,8 @@ function this.SingleHeroDataShow(go,_heroData)
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elseif heroData.isFormations[1] == FormationTypeDef.ARENA_TOM_MATCH then
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-- JumpManager.GoJump(57001)
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UIManager.OpenPanel(UIName.ArenaTopMatchPanel)
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elseif heroData.isFormations[1] == FormationTypeDef.JUMPSERVER_HIGHTLADDER then
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.JUMPSERVER_HIGHTLADDER)
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end
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end
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end)
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Reference in New Issue