【假战斗】背景走表配置

dev_chengFeng
gaoxin 2021-11-15 16:39:38 +08:00
parent 9fca63f5a1
commit f7a1ddbc94
3 changed files with 11 additions and 6 deletions

View File

@ -224,8 +224,11 @@ function this:OnOpen(_fightData, _fightType, _endFunc, _guideType,isChangeBGM)
isBack = _fightType == BATTLE_TYPE.BACK --判定是否是战斗回放
hadCounted = 0
-- LogPink(fightType)
this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(BattleManager.GetBattleBg(fightType))
if _fightData.bg then
this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(_fightData.bg)
else
this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(BattleManager.GetBattleBg(fightType))
end
-- SoundManager.PlayMusic(SoundConfig.BGM_Battle_1, true, function()
if not isChangeBGM then
SoundManager.PlayMusic(SoundConfig.BGM_Battle_2, false)

View File

@ -86,10 +86,10 @@ function this:OnOpen(_fightData, _endFunc, guideType)
endFunc = _endFunc
fightType = BATTLE_TYPE.Test --判定战斗类型
if guideType == 1 then
this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_zhandou_changjing_1005")
if _fightData.bg then
this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(_fightData.bg)
else
this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_zhandou_changjing_2")
this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(BattleManager.GetBattleBg(fightType))
end
this.BtnGM:SetActive(true)

View File

@ -5,6 +5,7 @@ local chapterDataConfig = ConfigManager.GetConfig(ConfigName.ChapterEventPointCo
local chapterOptionData = ConfigManager.GetConfig(ConfigName.ChapterOptionConfig)
local chapterTitleData = ConfigManager.GetConfig(ConfigName.LevelSetting)
local dialogueSetData = ConfigManager.GetConfig(ConfigName.DialogueViewConfig)
local FakeBattleNew = ConfigManager.GetConfig(ConfigName.FakeBattleNew)
@ -56,7 +57,8 @@ function this.EventTrigger(eventId, callBack)
fightData = fdata,
fightSeed = fseed,
fightType = BATTLE_SERVER_TYPE.StoryFight,
maxRound = 20
maxRound = 20,
bg = FakeBattleNew[options[1]].BgName
}
local panel = UIManager.OpenPanel(UIName.GuideBattlePanel, testFightData, function()
StoryManager.StoryJumpType(options[3])