parent
d812cf9f48
commit
f7d222efcd
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@ -512,6 +512,7 @@ function this.BattleEnd(result)
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end
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BattleManager.SetLastBattleResult(this.lastBattleResult,fightType)
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this.ShowBattleResult(msg.result, msg)
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Game.GlobalEvent:DispatchEvent(GameEvent.Mission.GetOpenServerRewardRefreshFightPoint)
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end)
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elseif fightType == BATTLE_TYPE.EXECUTE_FIGHT then--远征处理
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if ExpeditionManager.ExpeditionState == 1 then
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@ -511,7 +511,7 @@ function this.RefreshBossInfo()
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local curFight=FightPointPassManager.curOpenFight
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name=""
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nextLv=0
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LogError("刷星boss显示 curfight==========================================================="..curFight)
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--LogError("刷星boss显示 curfight==========================================================="..curFight)
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-- for k,v in ConfigPairs(fightLevelConfig) do
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-- local aa=v
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-- if k>=curFight then
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@ -2019,9 +2019,9 @@ function this.UpdateOpenSeverWelfare()
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this.OpenSeverWelfareiconText.gameObject:SetActive(false)
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end
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LogError("FightPointPassManager.lastPassFightId=="..FightPointPassManager.lastPassFightId.." FightPointPassManager.curOpenFight=="..FightPointPassManager.curOpenFight)
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local curPassLevelSortId = FightPointPassManager.soldierLayerId --FightPointPassManager.lastPassFightId ~= FightPointPassManager.curOpenFight and soldierStageConfig[FightPointPassManager.lastPassFightId].id or 0
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local curPassLevelSortId = FightPointPassManager.lastPassFightId ~= FightPointPassManager.curOpenFight and mainLevelConfig[FightPointPassManager.lastPassFightId].SortId or 0
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LogError("curMissionConfig.Values[2][1]==============="..curMissionConfig.Values[2][1])
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local getRewardLevelSortId = soldierStageConfig[curMissionConfig.Values[2][1]].id
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local getRewardLevelSortId = mainLevelConfig[curMissionConfig.Values[2][1]].SortId
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this.OpenSeverWelfareRed:SetActive(isShowRed)
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if isAll then
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this.OpenSeverWelfareProgressText.gameObject:SetActive(false)
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